1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using libsecondlife;
using libsecondlife.Packets;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.Avatar.Friends
{
public class FriendsModule : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>();
private Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>();
private Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>();
private List<Scene> m_scene = new List<Scene>();
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource config)
{
lock (m_scene)
{
if (m_scene.Count == 0)
{
scene.AddXmlRPCHandler("presence_update", processPresenceUpdate);
}
if (!m_scene.Contains(scene))
m_scene.Add(scene);
}
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnGridInstantMessageToFriendsModule += OnGridInstantMessage;
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
scene.EventManager.OnClientClosed += ClientLoggedOut;
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "FriendsModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
public XmlRpcResponse processPresenceUpdate(XmlRpcRequest req)
{
m_log.Info("[FRIENDS]: Got Notification about a user! OMG");
return new XmlRpcResponse();
}
private void OnNewClient(IClientAPI client)
{
// All friends establishment protocol goes over instant message
// There's no way to send a message from the sim
// to a user to 'add a friend' without causing dialog box spam
//
// The base set of friends are added when the user signs on in their XMLRPC response
// Generated by LoginService. The friends are retreived from the database by the UserManager
// Subscribe to instant messages
client.OnInstantMessage += OnInstantMessage;
client.OnApproveFriendRequest += OnApprovedFriendRequest;
client.OnDenyFriendRequest += OnDenyFriendRequest;
client.OnTerminateFriendship += OnTerminateFriendship;
List<FriendListItem> fl = new List<FriendListItem>();
//bool addFLback = false;
lock (FriendLists)
{
if (FriendLists.ContainsKey(client.AgentId))
{
fl = FriendLists[client.AgentId];
}
else
{
fl = m_scene[0].GetFriendList(client.AgentId);
//lock (FriendLists)
//{
if (!FriendLists.ContainsKey(client.AgentId))
FriendLists.Add(client.AgentId, fl);
//}
}
}
List<LLUUID> UpdateUsers = new List<LLUUID>();
foreach (FriendListItem f in fl)
{
if (m_rootAgents.ContainsKey(f.Friend))
{
if (f.onlinestatus == false)
{
UpdateUsers.Add(f.Friend);
f.onlinestatus = true;
}
}
}
foreach (LLUUID user in UpdateUsers)
{
ScenePresence av = GetPresenceFromAgentID(user);
if (av != null)
{
List<FriendListItem> usrfl = new List<FriendListItem>();
lock (FriendLists)
{
usrfl = FriendLists[user];
}
lock (usrfl)
{
foreach (FriendListItem fli in usrfl)
{
if (fli.Friend == client.AgentId)
{
fli.onlinestatus = true;
OnlineNotificationPacket onp = new OnlineNotificationPacket();
OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[1];
OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock();
onpbl.AgentID = client.AgentId;
onpb[0] = onpbl;
onp.AgentBlock = onpb;
av.ControllingClient.OutPacket(onp, ThrottleOutPacketType.Task);
}
}
}
}
}
if (UpdateUsers.Count > 0)
{
OnlineNotificationPacket onp = new OnlineNotificationPacket();
OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[UpdateUsers.Count];
for (int i = 0; i < UpdateUsers.Count; i++)
{
OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock();
onpbl.AgentID = UpdateUsers[i];
onpb[i] = onpbl;
}
onp.AgentBlock = onpb;
client.OutPacket(onp, ThrottleOutPacketType.Task);
}
}
private void ClientLoggedOut(LLUUID AgentId)
{
lock (m_rootAgents)
{
if (m_rootAgents.ContainsKey(AgentId))
{
m_rootAgents.Remove(AgentId);
m_log.Info("[FRIEND]: Removing " + AgentId + ". Agent logged out.");
}
}
List<FriendListItem> lfli = new List<FriendListItem>();
lock (FriendLists)
{
if (FriendLists.ContainsKey(AgentId))
{
lfli = FriendLists[AgentId];
}
}
List<LLUUID> updateUsers = new List<LLUUID>();
foreach (FriendListItem fli in lfli)
{
if (fli.onlinestatus == true)
{
updateUsers.Add(fli.Friend);
}
}
lock (updateUsers)
{
for (int i = 0; i < updateUsers.Count; i++)
{
List<FriendListItem> flfli = new List<FriendListItem>();
try
{
lock (FriendLists)
{
if (FriendLists.ContainsKey(updateUsers[i]))
flfli = FriendLists[updateUsers[i]];
}
}
catch (IndexOutOfRangeException)
{
// Ignore the index out of range exception.
// This causes friend lists to get out of sync slightly.. however
// prevents a sim crash.
m_log.Info("[FRIEND]: Unable to enumerate last friendlist user. User logged off");
}
for (int j = 0; j < flfli.Count; j++)
{
try
{
if (flfli[i].Friend == AgentId)
{
flfli[i].onlinestatus = false;
}
}
catch (IndexOutOfRangeException)
{
// Ignore the index out of range exception.
// This causes friend lists to get out of sync slightly.. however
// prevents a sim crash.
m_log.Info("[FRIEND]: Unable to enumerate last friendlist user. User logged off");
}
}
}
for (int i = 0; i < updateUsers.Count; i++)
{
ScenePresence av = GetPresenceFromAgentID(updateUsers[i]);
if (av != null)
{
OfflineNotificationPacket onp = new OfflineNotificationPacket();
OfflineNotificationPacket.AgentBlockBlock[] onpb = new OfflineNotificationPacket.AgentBlockBlock[1];
OfflineNotificationPacket.AgentBlockBlock onpbl = new OfflineNotificationPacket.AgentBlockBlock();
onpbl.AgentID = AgentId;
onpb[0] = onpbl;
onp.AgentBlock = onpb;
av.ControllingClient.OutPacket(onp, ThrottleOutPacketType.Task);
}
}
}
lock (FriendLists)
{
FriendLists.Remove(AgentId);
}
}
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
{
lock (m_rootAgents)
{
if (m_rootAgents.ContainsKey(avatar.UUID))
{
if (avatar.RegionHandle != m_rootAgents[avatar.UUID])
{
m_rootAgents[avatar.UUID] = avatar.RegionHandle;
m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + ".");
if (avatar.JID.Length > 0)
{
JId avatarID = new JId(avatar.JID);
// REST Post XMPP Stanzas!
}
// Claim User! my user! Mine mine mine!
}
}
else
{
m_rootAgents.Add(avatar.UUID, avatar.RegionHandle);
m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + ".");
}
}
//m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString());
}
private void MakeChildAgent(ScenePresence avatar)
{
lock (m_rootAgents)
{
if (m_rootAgents.ContainsKey(avatar.UUID))
{
if (m_rootAgents[avatar.UUID] == avatar.RegionHandle)
{
m_rootAgents.Remove(avatar.UUID);
m_log.Info("[FRIEND]: Removing " + avatar.Firstname + " " + avatar.Lastname + " as a root agent");
}
}
}
}
private ScenePresence GetPresenceFromAgentID(LLUUID AgentID)
{
ScenePresence returnAgent = null;
lock (m_scene)
{
ScenePresence queryagent = null;
for (int i = 0; i < m_scene.Count; i++)
{
queryagent = m_scene[i].GetScenePresence(AgentID);
if (queryagent != null)
{
if (!queryagent.IsChildAgent)
{
returnAgent = queryagent;
break;
}
}
}
}
return returnAgent;
}
#region FriendRequestHandling
private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID,
LLUUID fromAgentSession, LLUUID toAgentID,
LLUUID imSessionID, uint timestamp, string fromAgentName,
string message, byte dialog, bool fromGroup, byte offline,
uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
byte[] binaryBucket)
{
// Friend Requests go by Instant Message.. using the dialog param
// https://wiki.secondlife.com/wiki/ImprovedInstantMessage
// 38 == Offer friendship
if (dialog == (byte) 38)
{
LLUUID friendTransactionID = LLUUID.Random();
m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
m_log.Info("[FRIEND]: 38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" +
message);
GridInstantMessage msg = new GridInstantMessage();
msg.fromAgentID = fromAgentID.UUID;
msg.fromAgentSession = fromAgentSession.UUID;
msg.toAgentID = toAgentID.UUID;
msg.imSessionID = friendTransactionID.UUID; // This is the item we're mucking with here
m_log.Info("[FRIEND]: Filling Session: " + msg.imSessionID.ToString());
msg.timestamp = timestamp;
if (client != null)
{
msg.fromAgentName = client.FirstName + " " + client.LastName; // fromAgentName;
}
else
{
msg.fromAgentName = "(hippos)"; // Added for posterity. This means that we can't figure out who sent it
}
msg.message = message;
msg.dialog = dialog;
msg.fromGroup = fromGroup;
msg.offline = offline;
msg.ParentEstateID = ParentEstateID;
msg.Position = new sLLVector3(Position);
msg.RegionID = RegionID.UUID;
msg.binaryBucket = binaryBucket;
// We don't really care which scene we pipe it through.
m_scene[0].TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
}
// 39 == Accept Friendship
if (dialog == (byte) 39)
{
m_log.Info("[FRIEND]: 39 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" +
message);
}
// 40 == Decline Friendship
if (dialog == (byte) 40)
{
m_log.Info("[FRIEND]: 40 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" +
message);
}
}
private void OnApprovedFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders)
{
if (m_pendingFriendRequests.ContainsKey(transactionID))
{
// Found Pending Friend Request with that Transaction..
Scene SceneAgentIn = m_scene[0];
// Found Pending Friend Request with that Transaction..
ScenePresence agentpresence = GetPresenceFromAgentID(agentID);
if (agentpresence != null)
{
SceneAgentIn = agentpresence.Scene;
}
// Compose response to other agent.
GridInstantMessage msg = new GridInstantMessage();
msg.toAgentID = m_pendingFriendRequests[transactionID].UUID;
msg.fromAgentID = agentID.UUID;
msg.fromAgentName = client.FirstName + " " + client.LastName;
msg.fromAgentSession = client.SessionId.UUID;
msg.fromGroup = false;
msg.imSessionID = transactionID.UUID;
msg.message = agentID.UUID.ToString();
msg.ParentEstateID = 0;
msg.timestamp = (uint) Util.UnixTimeSinceEpoch();
msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID;
msg.dialog = (byte) 39; // Approved friend request
msg.Position = new sLLVector3();
msg.offline = (byte) 0;
msg.binaryBucket = new byte[0];
// We don't really care which scene we pipe it through, it goes to the shared IM Module and/or the database
SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1);
m_pendingFriendRequests.Remove(transactionID);
// TODO: Inform agent that the friend is online
}
}
private void OnDenyFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders)
{
if (m_pendingFriendRequests.ContainsKey(transactionID))
{
Scene SceneAgentIn = m_scene[0];
// Found Pending Friend Request with that Transaction..
ScenePresence agentpresence = GetPresenceFromAgentID(agentID);
if (agentpresence != null)
{
SceneAgentIn = agentpresence.Scene;
}
// Compose response to other agent.
GridInstantMessage msg = new GridInstantMessage();
msg.toAgentID = m_pendingFriendRequests[transactionID].UUID;
msg.fromAgentID = agentID.UUID;
msg.fromAgentName = client.FirstName + " " + client.LastName;
msg.fromAgentSession = client.SessionId.UUID;
msg.fromGroup = false;
msg.imSessionID = transactionID.UUID;
msg.message = agentID.UUID.ToString();
msg.ParentEstateID = 0;
msg.timestamp = (uint) Util.UnixTimeSinceEpoch();
msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID;
msg.dialog = (byte) 40; // Deny friend request
msg.Position = new sLLVector3();
msg.offline = (byte) 0;
msg.binaryBucket = new byte[0];
SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
m_pendingFriendRequests.Remove(transactionID);
}
}
private void OnTerminateFriendship(IClientAPI client, LLUUID agent, LLUUID exfriendID)
{
m_scene[0].StoreRemoveFriendship(agent, exfriendID);
// TODO: Inform the client that the ExFriend is offline
}
private void OnGridInstantMessage(GridInstantMessage msg)
{
// Trigger the above event handler
OnInstantMessage(null, new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID),
msg.binaryBucket);
}
#endregion
}
}
|