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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.Avatar.Dialog
{
public class DialogModule : IRegionModule, IDialogModule
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene;
public void Initialise(Scene scene, IConfigSource source)
{
m_scene = scene;
m_scene.RegisterModuleInterface<IDialogModule>(this);
}
public void PostInitialise() {}
public void Close() {}
public string Name { get { return "Dialog Module"; } }
public bool IsSharedModule { get { return false; } }
public void SendAlertToUser(IClientAPI client, string message)
{
SendAlertToUser(client, message, false);
}
public void SendAlertToUser(IClientAPI client, string message, bool modal)
{
client.SendAgentAlertMessage(message, modal);
}
public void SendAlertToUser(UUID agentID, string message)
{
SendAlertToUser(agentID, message, false);
}
public void SendAlertToUser(UUID agentID, string message, bool modal)
{
ScenePresence sp = m_scene.GetScenePresence(agentID);
if (sp != null)
sp.ControllingClient.SendAgentAlertMessage(message, modal);
}
public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
{
List<ScenePresence> presenceList = m_scene.GetScenePresences();
foreach (ScenePresence presence in presenceList)
{
if (presence.Firstname == firstName && presence.Lastname == lastName)
{
presence.ControllingClient.SendAgentAlertMessage(message, modal);
break;
}
}
}
public void SendGeneralAlert(string message)
{
List<ScenePresence> presenceList = m_scene.GetScenePresences();
foreach (ScenePresence presence in presenceList)
{
if (!presence.IsChildAgent)
presence.ControllingClient.SendAlertMessage(message);
}
}
public void SendDialogToUser(
UUID avatarID, string objectName, UUID objectID, UUID ownerID,
string message, UUID textureID, int ch, string[] buttonlabels)
{
ScenePresence sp = m_scene.GetScenePresence(avatarID);
if (sp != null)
sp.ControllingClient.SendDialog(objectName, objectID, ownerID, message, textureID, ch, buttonlabels);
}
public void SendUrlToUser(
UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url)
{
ScenePresence sp = m_scene.GetScenePresence(avatarID);
if (sp != null)
sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url);
}
public void SendNotificationToUsersInEstate(
UUID fromAvatarID, string fromAvatarName, string message)
{
// TODO: This does not yet do what it says on the tin - it only sends the message to users in the same
// region as the sending avatar.
SendNotificationToUsersInRegion(fromAvatarID, fromAvatarName, message);
}
public void SendNotificationToUsersInRegion(
UUID fromAvatarID, string fromAvatarName, string message)
{
List<ScenePresence> presenceList = m_scene.GetScenePresences();
foreach (ScenePresence presence in presenceList)
{
if (!presence.IsChildAgent)
presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
}
}
}
}
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