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using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using libsecondlife;
namespace OpenSim.Region.Environment.Interfaces
{
public interface IDynamicTextureManager
{
void RegisterRender(string handleType, IDynamicTextureRender render);
void ReturnData(LLUUID id, byte[] data);
LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, int updateTimer);
LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, int updateTimer);
}
public interface IDynamicTextureRender
{
string GetName();
string GetContentType();
bool SupportsAsynchronous();
byte[] ConvertUrl(string url, string extraParams);
byte[] ConvertStream(Stream data, string extraParams);
bool AsyncConvertUrl(LLUUID id, string url, string extraParams);
bool AsyncConvertData(LLUUID id, string bodyData, string extraParams);
}
}
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