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using System;
namespace OpenSim.Region.Environment
{
/// <summary>
/// Bit Vector for Which Modules to send an instant message to from the Scene or an Associated Module
/// </summary>
// This prevents the Modules from sending Instant messages to other modules through the scene
// and then receiving the same messages
// This is mostly here because on LLSL and the SecondLife Client, IMs,Groups and friends are linked
// inseparably
[Flags]
public enum InstantMessageReceiver : uint
{
/// <summary>None of them.. here for posterity and amusement</summary>
None = 0,
/// <summary>The IM Module</summary>
IMModule = 0x00000001,
/// <summary>The Friends Module</summary>
FriendsModule = 0x00000002,
/// <summary>The Groups Module</summary>
GroupsModule = 0x00000004
}
}
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