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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Xml;
using libsecondlife;
using OpenSim.Region.DataSnapshot.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.DataSnapshot
{
public class EstateSnapshot : IDataSnapshotProvider
{
private Scene m_scene = null;
private DataSnapshotManager m_parent = null;
#region IDataSnapshotProvider Members
public XmlNode RequestSnapshotData(XmlDocument factory)
{
//Estate data section - contains who owns a set of sims and the name of the set.
//In Opensim all the estate names are the same as the Master Avatar (owner of the sim)
//Now in DataSnapshotProvider module form!
XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", "");
LLUUID ownerid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
//TODO: Change to query userserver about the master avatar UUID ?
String firstname = m_scene.RegionInfo.MasterAvatarFirstName;
String lastname = m_scene.RegionInfo.MasterAvatarLastName;
//TODO: Fix the marshalling system to have less copypasta gruntwork
XmlNode user = factory.CreateNode(XmlNodeType.Element, "user", "");
XmlAttribute type = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "type", "");
type.Value = "owner";
user.Attributes.Append(type);
//TODO: Create more TODOs
XmlNode username = factory.CreateNode(XmlNodeType.Element, "name", "");
username.InnerText = firstname + " " + lastname;
user.AppendChild(username);
XmlNode useruuid = factory.CreateNode(XmlNodeType.Element, "uuid", "");
useruuid.InnerText = ownerid.ToString();
user.AppendChild(useruuid);
estatedata.AppendChild(user);
return estatedata;
}
public void Initialize(Scene scene, DataSnapshotManager parent)
{
m_scene = scene;
m_parent = parent;
}
public Scene GetParentScene
{
get { return m_scene; }
}
#endregion
}
}
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