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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using NUnit.Framework;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
namespace OpenSim.Region.CoreModules.World.Terrain.Tests
{
[TestFixture]
public class TerrainTest : OpenSimTestCase
{
[Test]
public void BrushTest()
{
int midRegion = (int)Constants.RegionSize / 2;
// Create a mask that covers only the left half of the region
bool[,] allowMask = new bool[(int)Constants.RegionSize, 256];
int x;
int y;
for (x = 0; x < midRegion; x++)
{
for (y = 0; y < (int)Constants.RegionSize; y++)
{
allowMask[x,y] = true;
}
}
//
// Test RaiseSphere
//
TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
ITerrainPaintableEffect effect = new RaiseSphere();
effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0);
Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128).");
Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128).");
Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128).");
Assert.That(map[128, midRegion] == 0.0, "Raise brush should not change value at this point (128,128).");
Assert.That(map[0, midRegion] == 0.0, "Raise brush should not change value at this point (0,128).");
//
// Test LowerSphere
//
map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
for (x=0; x<map.Width; x++)
{
for (y=0; y<map.Height; y++)
{
map[x,y] = 1.0;
}
}
effect = new LowerSphere();
effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0);
Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128).");
Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128).");
Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128).");
Assert.That(map[120, midRegion] == 1.0, "Lower brush should not change value at this point (120,128).");
Assert.That(map[128, midRegion] == 1.0, "Lower brush should not change value at this point (128,128).");
Assert.That(map[0, midRegion] == 1.0, "Lower brush should not change value at this point (0,128).");
}
[Test]
public void TerrainChannelTest()
{
TerrainChannel x = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
Assert.That(x[0, 0] == 0.0, "Terrain not initialising correctly.");
x[0, 0] = 1.0;
Assert.That(x[0, 0] == 1.0, "Terrain not setting values correctly.");
x[0, 0] = 0;
x[0, 0] += 5.0;
x[0, 0] -= 1.0;
Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error.");
x[0, 0] = Math.PI;
double[,] doublesExport = x.GetDoubles();
Assert.That(doublesExport[0, 0] == Math.PI, "Export to double[,] array not working correctly.");
x[0, 0] = 1.0;
float[] floatsExport = x.GetFloatsSerialised();
Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly.");
x[0, 0] = 1.0;
Assert.That(x.Tainted(0, 0), "Terrain channel tainting not working correctly.");
Assert.That(!x.Tainted(0, 0), "Terrain channel tainting not working correctly.");
TerrainChannel y = x.Copy();
Assert.That(!ReferenceEquals(x, y), "Terrain copy not duplicating correctly.");
Assert.That(!ReferenceEquals(x.GetDoubles(), y.GetDoubles()), "Terrain array not duplicating correctly.");
}
}
}
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