aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs
blob: 52a80d6292c3232a7d4159b627794c8a0234853e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Text;
using System.Xml;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;

namespace OpenSim.Region.CoreModules.World.Serialiser
{
    internal class SerialiseObjects : IFileSerialiser
    {
        #region IFileSerialiser Members

        public string WriteToFile(Scene scene, string dir)
        {
            string targetFileName = Path.Combine(dir, "objects.xml");

            SaveSerialisedToFile(targetFileName, scene);

            return "objects.xml";
        }

        #endregion

        public void SaveSerialisedToFile(string fileName, Scene scene)
        {
            string xmlstream = GetObjectXml(scene);

            using (MemoryStream stream = ReformatXmlString(xmlstream))
            {
                stream.Seek(0, SeekOrigin.Begin);
                CreateXmlFile(stream, fileName);

                stream.Seek(0, SeekOrigin.Begin);
                CreateCompressedXmlFile(stream, fileName);
            }
        }

        private static MemoryStream ReformatXmlString(string xmlstream)
        {
            MemoryStream stream = new MemoryStream();
            XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8);
            XmlDocument doc = new XmlDocument();
            doc.XmlResolver=null;
            doc.LoadXml(xmlstream);
            formatter.Formatting = Formatting.Indented;
            doc.WriteContentTo(formatter);
            formatter.Flush();
            return stream;
        }

        private static string GetObjectXml(Scene scene)
        {
            string xmlstream = "<scene>";

            EntityBase[] EntityList = scene.GetEntities();
            List<string> EntityXml = new List<string>();

            foreach (EntityBase ent in EntityList)
            {
                if (ent is SceneObjectGroup)
                {
                    EntityXml.Add(SceneObjectSerializer.ToXml2Format((SceneObjectGroup)ent));
                }
            }
            EntityXml.Sort();

            foreach (string xml in EntityXml)
                xmlstream += xml;

            xmlstream += "</scene>";
            return xmlstream;
        }

        private static void CreateXmlFile(MemoryStream xmlStream, string fileName)
        {
            FileStream objectsFile = new FileStream(fileName, FileMode.Create);

            xmlStream.WriteTo(objectsFile);
            objectsFile.Flush();
            objectsFile.Close();
        }

        private static void CreateCompressedXmlFile(MemoryStream xmlStream, string fileName)
        {
            #region GZip Compressed Version

            using (FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create))
            using (MemoryStream gzipMSStream = new MemoryStream())
            {
                using (GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress, true))
                {
                    xmlStream.WriteTo(gzipStream);
                }

                gzipMSStream.WriteTo(objectsFileCompressed);
            }

            #endregion
        }
    }
}