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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenSim.Server.Base;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
using log4net;
namespace OpenSim.Region.CoreModules.World.Estate
{
public class EstateConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected XEstateModule m_EstateModule;
public EstateConnector(XEstateModule module)
{
m_EstateModule = module;
}
public void SendTeleportHomeOneUser(uint EstateID, UUID PreyID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["METHOD"] = "teleport_home_one_user";
sendData["EstateID"] = EstateID.ToString();
sendData["PreyID"] = PreyID.ToString();
SendToEstate(EstateID, sendData);
}
public void SendTeleportHomeAllUsers(uint EstateID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["METHOD"] = "teleport_home_all_users";
sendData["EstateID"] = EstateID.ToString();
SendToEstate(EstateID, sendData);
}
public bool SendUpdateCovenant(uint EstateID, UUID CovenantID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["METHOD"] = "update_covenant";
sendData["CovenantID"] = CovenantID.ToString();
sendData["EstateID"] = EstateID.ToString();
// Handle local regions locally
//
foreach (Scene s in m_EstateModule.Scenes)
{
if (s.RegionInfo.EstateSettings.EstateID == EstateID)
s.RegionInfo.RegionSettings.Covenant = CovenantID;
// s.ReloadEstateData();
}
SendToEstate(EstateID, sendData);
return true;
}
public bool SendUpdateEstate(uint EstateID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["METHOD"] = "update_estate";
sendData["EstateID"] = EstateID.ToString();
// Handle local regions locally
//
foreach (Scene s in m_EstateModule.Scenes)
{
if (s.RegionInfo.EstateSettings.EstateID == EstateID)
s.ReloadEstateData();
}
SendToEstate(EstateID, sendData);
return true;
}
public void SendEstateMessage(uint EstateID, UUID FromID, string FromName, string Message)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["METHOD"] = "estate_message";
sendData["EstateID"] = EstateID.ToString();
sendData["FromID"] = FromID.ToString();
sendData["FromName"] = FromName;
sendData["Message"] = Message;
SendToEstate(EstateID, sendData);
}
private void SendToEstate(uint EstateID, Dictionary<string, object> sendData)
{
m_log.DebugFormat("[XESTATE CONNECTOR]: SendToEstate");
List<UUID> regions = m_EstateModule.Scenes[0].GetEstateRegions((int)EstateID);
UUID ScopeID = UUID.Zero;
// Handle local regions locally
//
lock (m_EstateModule.Scenes)
{
foreach (Scene s in m_EstateModule.Scenes)
{
if (regions.Contains(s.RegionInfo.RegionID))
{
// All regions in one estate are in the same scope.
// Use that scope.
//
ScopeID = s.RegionInfo.ScopeID;
regions.Remove(s.RegionInfo.RegionID);
}
}
}
// Our own region should always be in the above list.
// In a standalone this would not be true. But then,
// Scope ID is not relevat there. Use first scope.
//
if (ScopeID == UUID.Zero)
ScopeID = m_EstateModule.Scenes[0].RegionInfo.ScopeID;
// Don't send to the same instance twice
//
List<string> done = new List<string>();
// Send to remote regions
//
foreach (UUID regionID in regions)
{
GridRegion region = m_EstateModule.Scenes[0].GridService.GetRegionByUUID(ScopeID, regionID);
if (region != null)
{
string url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
if (done.Contains(url))
continue;
Call(region, sendData);
done.Add(url);
}
}
}
private bool Call(GridRegion region, Dictionary<string, object> sendData)
{
string reqString = ServerUtils.BuildQueryString(sendData);
// m_log.DebugFormat("[XESTATE CONNECTOR]: queryString = {0}", reqString);
try
{
string url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
url + "/estate",
reqString);
if (reply != string.Empty)
{
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
if (replyData.ContainsKey("RESULT"))
{
if (replyData["RESULT"].ToString().ToLower() == "true")
return true;
else
return false;
}
else
m_log.DebugFormat("[XESTATE CONNECTOR]: reply data does not contain result field");
}
else
m_log.DebugFormat("[XESTATE CONNECTOR]: received empty reply");
}
catch (Exception e)
{
m_log.DebugFormat("[XESTATE CONNECTOR]: Exception when contacting remote sim: {0}", e.Message);
}
return false;
}
}
}
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