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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
// using log4net;
// using System.Reflection;
/*****************************************************
*
* WorldCommModule
*
*
* Holding place for world comms - basically llListen
* function implementation.
*
* lLListen(integer channel, string name, key id, string msg)
* The name, id, and msg arguments specify the filtering
* criteria. You can pass the empty string
* (or NULL_KEY for id) for these to set a completely
* open filter; this causes the listen() event handler to be
* invoked for all chat on the channel. To listen only
* for chat spoken by a specific object or avatar,
* specify the name and/or id arguments. To listen
* only for a specific command, specify the
* (case-sensitive) msg argument. If msg is not empty,
* listener will only hear strings which are exactly equal
* to msg. You can also use all the arguments to establish
* the most restrictive filtering criteria.
*
* It might be useful for each listener to maintain a message
* digest, with a list of recent messages by UUID. This can
* be used to prevent in-world repeater loops. However, the
* linden functions do not have this capability, so for now
* thats the way it works.
* Instead it blocks messages originating from the same prim.
* (not Object!)
*
* For LSL compliance, note the following:
* (Tested again 1.21.1 on May 2, 2008)
* 1. 'id' has to be parsed into a UUID. None-UUID keys are
* to be replaced by the ZeroID key. (Well, TryParse does
* that for us.
* 2. Setting up an listen event from the same script, with the
* same filter settings (including step 1), returns the same
* handle as the original filter.
* 3. (TODO) handles should be script-local. Starting from 1.
* Might be actually easier to map the global handle into
* script-local handle in the ScriptEngine. Not sure if its
* worth the effort tho.
*
* **************************************************/
namespace OpenSim.Region.CoreModules.Scripting.WorldComm
{
public class WorldCommModule : IRegionModule, IWorldComm
{
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private const int DEBUG_CHANNEL = 2147483647;
private ListenerManager m_listenerManager;
private Queue m_pending;
private Queue m_pendingQ;
private Scene m_scene;
private int m_whisperdistance = 10;
private int m_saydistance = 20;
private int m_shoutdistance = 100;
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource config)
{
// wrap this in a try block so that defaults will work if
// the config file doesn't specify otherwise.
int maxlisteners = 1000;
int maxhandles = 64;
try
{
m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
maxlisteners = config.Configs["LL-Functions"].GetInt("max_listens_per_region", maxlisteners);
maxhandles = config.Configs["LL-Functions"].GetInt("max_listens_per_script", maxhandles);
}
catch (Exception)
{
}
if (maxlisteners < 1) maxlisteners = int.MaxValue;
if (maxhandles < 1) maxhandles = int.MaxValue;
m_scene = scene;
m_scene.RegisterModuleInterface<IWorldComm>(this);
m_listenerManager = new ListenerManager(maxlisteners, maxhandles);
m_scene.EventManager.OnChatFromClient += DeliverClientMessage;
m_scene.EventManager.OnChatBroadcast += DeliverClientMessage;
m_pendingQ = new Queue();
m_pending = Queue.Synchronized(m_pendingQ);
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "WorldCommModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
#region IWorldComm Members
public int ListenerCount
{
get
{
return m_listenerManager.ListenerCount;
}
}
/// <summary>
/// Create a listen event callback with the specified filters.
/// The parameters localID,itemID are needed to uniquely identify
/// the script during 'peek' time. Parameter hostID is needed to
/// determine the position of the script.
/// </summary>
/// <param name="localID">localID of the script engine</param>
/// <param name="itemID">UUID of the script engine</param>
/// <param name="hostID">UUID of the SceneObjectPart</param>
/// <param name="channel">channel to listen on</param>
/// <param name="name">name to filter on</param>
/// <param name="id">key to filter on (user given, could be totally faked)</param>
/// <param name="msg">msg to filter on</param>
/// <returns>number of the scripts handle</returns>
public int Listen(uint localID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg)
{
return m_listenerManager.AddListener(localID, itemID, hostID, channel, name, id, msg);
}
/// <summary>
/// Sets the listen event with handle as active (active = TRUE) or inactive (active = FALSE).
/// The handle used is returned from Listen()
/// </summary>
/// <param name="itemID">UUID of the script engine</param>
/// <param name="handle">handle returned by Listen()</param>
/// <param name="active">temp. activate or deactivate the Listen()</param>
public void ListenControl(UUID itemID, int handle, int active)
{
if (active == 1)
m_listenerManager.Activate(itemID, handle);
else if (active == 0)
m_listenerManager.Dectivate(itemID, handle);
}
/// <summary>
/// Removes the listen event callback with handle
/// </summary>
/// <param name="itemID">UUID of the script engine</param>
/// <param name="handle">handle returned by Listen()</param>
public void ListenRemove(UUID itemID, int handle)
{
m_listenerManager.Remove(itemID, handle);
}
/// <summary>
/// Removes all listen event callbacks for the given itemID
/// (script engine)
/// </summary>
/// <param name="itemID">UUID of the script engine</param>
public void DeleteListener(UUID itemID)
{
m_listenerManager.DeleteListener(itemID);
}
protected static Vector3 CenterOfRegion = new Vector3(128, 128, 20);
public void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg)
{
Vector3 position;
SceneObjectPart source;
ScenePresence avatar;
if ((source = m_scene.GetSceneObjectPart(id)) != null)
position = source.AbsolutePosition;
else if ((avatar = m_scene.GetScenePresence(id)) != null)
position = avatar.AbsolutePosition;
else if (ChatTypeEnum.Region == type)
position = CenterOfRegion;
else
return;
DeliverMessage(type, channel, name, id, msg, position);
}
/// <summary>
/// This method scans over the objects which registered an interest in listen callbacks.
/// For everyone it finds, it checks if it fits the given filter. If it does, then
/// enqueue the message for delivery to the objects listen event handler.
/// The enqueued ListenerInfo no longer has filter values, but the actually trigged values.
/// Objects that do an llSay have their messages delivered here and for nearby avatars,
/// the OnChatFromClient event is used.
/// </summary>
/// <param name="type">type of delvery (whisper,say,shout or regionwide)</param>
/// <param name="channel">channel to sent on</param>
/// <param name="name">name of sender (object or avatar)</param>
/// <param name="id">key of sender (object or avatar)</param>
/// <param name="msg">msg to sent</param>
public void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg, Vector3 position)
{
// m_log.DebugFormat("[WorldComm] got[2] type {0}, channel {1}, name {2}, id {3}, msg {4}",
// type, channel, name, id, msg);
// Determine which listen event filters match the given set of arguments, this results
// in a limited set of listeners, each belonging a host. If the host is in range, add them
// to the pending queue.
foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
{
// Dont process if this message is from yourself!
if (li.GetHostID().Equals(id))
continue;
SceneObjectPart sPart = m_scene.GetSceneObjectPart(li.GetHostID());
if (sPart == null)
continue;
double dis = Util.GetDistanceTo(sPart.AbsolutePosition, position);
switch (type)
{
case ChatTypeEnum.Whisper:
if (dis < m_whisperdistance)
QueueMessage(new ListenerInfo(li, name, id, msg));
break;
case ChatTypeEnum.Say:
if (dis < m_saydistance)
QueueMessage(new ListenerInfo(li, name, id, msg));
break;
case ChatTypeEnum.Shout:
if (dis < m_shoutdistance)
QueueMessage(new ListenerInfo(li, name, id, msg));
break;
case ChatTypeEnum.Region:
QueueMessage(new ListenerInfo(li, name, id, msg));
break;
}
}
}
/// <summary>
/// Delivers the message to a scene entity.
/// </summary>
/// <param name='target'>
/// Target.
/// </param>
/// <param name='channel'>
/// Channel.
/// </param>
/// <param name='name'>
/// Name.
/// </param>
/// <param name='id'>
/// Identifier.
/// </param>
/// <param name='msg'>
/// Message.
/// </param>
public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
{
error = null;
if (channel == DEBUG_CHANNEL)
return true;
// Is id an avatar?
ScenePresence sp = m_scene.GetScenePresence(target);
if (sp != null)
{
// Send message to avatar
if (channel == 0)
{
// Channel 0 goes to viewer ONLY
m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false, false, target);
return true;
}
List<SceneObjectGroup> attachments = sp.GetAttachments();
if (attachments.Count == 0)
return true;
// Get uuid of attachments
List<UUID> targets = new List<UUID>();
foreach (SceneObjectGroup sog in attachments)
{
if (!sog.IsDeleted)
targets.Add(sog.UUID);
}
// Need to check each attachment
foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
{
if (li.GetHostID().Equals(id))
continue;
if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
continue;
if (targets.Contains(li.GetHostID()))
QueueMessage(new ListenerInfo(li, name, id, msg));
}
return true;
}
SceneObjectPart part = m_scene.GetSceneObjectPart(target);
if (part == null) // Not even an object
return true; // No error
foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
{
// Dont process if this message is from yourself!
if (li.GetHostID().Equals(id))
continue;
SceneObjectPart sPart = m_scene.GetSceneObjectPart(li.GetHostID());
if (sPart == null)
continue;
if ( li.GetHostID().Equals(target))
{
QueueMessage(new ListenerInfo(li, name, id, msg));
break;
}
}
return true;
}
protected void QueueMessage(ListenerInfo li)
{
lock (m_pending.SyncRoot)
{
m_pending.Enqueue(li);
}
}
/// <summary>
/// Are there any listen events ready to be dispatched?
/// </summary>
/// <returns>boolean indication</returns>
public bool HasMessages()
{
return (m_pending.Count > 0);
}
/// <summary>
/// Pop the first availlable listen event from the queue
/// </summary>
/// <returns>ListenerInfo with filter filled in</returns>
public IWorldCommListenerInfo GetNextMessage()
{
ListenerInfo li = null;
lock (m_pending.SyncRoot)
{
li = (ListenerInfo)m_pending.Dequeue();
}
return li;
}
#endregion
/********************************************************************
*
* Listener Stuff
*
* *****************************************************************/
private void DeliverClientMessage(Object sender, OSChatMessage e)
{
if (null != e.Sender)
DeliverMessage(e.Type, e.Channel, e.Sender.Name, e.Sender.AgentId, e.Message, e.Position);
else
DeliverMessage(e.Type, e.Channel, e.From, UUID.Zero, e.Message, e.Position);
}
public Object[] GetSerializationData(UUID itemID)
{
return m_listenerManager.GetSerializationData(itemID);
}
public void CreateFromData(uint localID, UUID itemID, UUID hostID,
Object[] data)
{
m_listenerManager.AddFromData(localID, itemID, hostID, data);
}
}
public class ListenerManager
{
private Dictionary<int, List<ListenerInfo>> m_listeners = new Dictionary<int, List<ListenerInfo>>();
private int m_maxlisteners;
private int m_maxhandles;
private int m_curlisteners;
/// <summary>
/// Total number of listeners
/// </summary>
public int ListenerCount
{
get
{
lock (m_listeners)
return m_listeners.Count;
}
}
public ListenerManager(int maxlisteners, int maxhandles)
{
m_maxlisteners = maxlisteners;
m_maxhandles = maxhandles;
m_curlisteners = 0;
}
public int AddListener(uint localID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg)
{
// do we already have a match on this particular filter event?
List<ListenerInfo> coll = GetListeners(itemID, channel, name, id, msg);
if (coll.Count > 0)
{
// special case, called with same filter settings, return same handle
// (2008-05-02, tested on 1.21.1 server, still holds)
return coll[0].GetHandle();
}
if (m_curlisteners < m_maxlisteners)
{
lock (m_listeners)
{
int newHandle = GetNewHandle(itemID);
if (newHandle > 0)
{
ListenerInfo li = new ListenerInfo(newHandle, localID, itemID, hostID, channel, name, id, msg);
List<ListenerInfo> listeners;
if (!m_listeners.TryGetValue(channel,out listeners))
{
listeners = new List<ListenerInfo>();
m_listeners.Add(channel, listeners);
}
listeners.Add(li);
m_curlisteners++;
return newHandle;
}
}
}
return -1;
}
public void Remove(UUID itemID, int handle)
{
lock (m_listeners)
{
foreach (KeyValuePair<int,List<ListenerInfo>> lis in m_listeners)
{
foreach (ListenerInfo li in lis.Value)
{
if (li.GetItemID().Equals(itemID) && li.GetHandle().Equals(handle))
{
lis.Value.Remove(li);
if (lis.Value.Count == 0)
{
m_listeners.Remove(lis.Key);
m_curlisteners--;
}
// there should be only one, so we bail out early
return;
}
}
}
}
}
public void DeleteListener(UUID itemID)
{
List<int> emptyChannels = new List<int>();
List<ListenerInfo> removedListeners = new List<ListenerInfo>();
lock (m_listeners)
{
foreach (KeyValuePair<int,List<ListenerInfo>> lis in m_listeners)
{
foreach (ListenerInfo li in lis.Value)
{
if (li.GetItemID().Equals(itemID))
{
// store them first, else the enumerated bails on us
removedListeners.Add(li);
}
}
foreach (ListenerInfo li in removedListeners)
{
lis.Value.Remove(li);
m_curlisteners--;
}
removedListeners.Clear();
if (lis.Value.Count == 0)
{
// again, store first, remove later
emptyChannels.Add(lis.Key);
}
}
foreach (int channel in emptyChannels)
{
m_listeners.Remove(channel);
}
}
}
public void Activate(UUID itemID, int handle)
{
lock (m_listeners)
{
foreach (KeyValuePair<int,List<ListenerInfo>> lis in m_listeners)
{
foreach (ListenerInfo li in lis.Value)
{
if (li.GetItemID().Equals(itemID) && li.GetHandle() == handle)
{
li.Activate();
// only one, bail out
return;
}
}
}
}
}
public void Dectivate(UUID itemID, int handle)
{
lock (m_listeners)
{
foreach (KeyValuePair<int,List<ListenerInfo>> lis in m_listeners)
{
foreach (ListenerInfo li in lis.Value)
{
if (li.GetItemID().Equals(itemID) && li.GetHandle() == handle)
{
li.Deactivate();
// only one, bail out
return;
}
}
}
}
}
// non-locked access, since its always called in the context of the lock
private int GetNewHandle(UUID itemID)
{
List<int> handles = new List<int>();
// build a list of used keys for this specific itemID...
foreach (KeyValuePair<int,List<ListenerInfo>> lis in m_listeners)
{
foreach (ListenerInfo li in lis.Value)
{
if (li.GetItemID().Equals(itemID))
handles.Add(li.GetHandle());
}
}
// Note: 0 is NOT a valid handle for llListen() to return
for (int i = 1; i <= m_maxhandles; i++)
{
if (!handles.Contains(i))
return i;
}
return -1;
}
// Theres probably a more clever and efficient way to
// do this, maybe with regex.
// PM2008: Ha, one could even be smart and define a specialized Enumerator.
public List<ListenerInfo> GetListeners(UUID itemID, int channel, string name, UUID id, string msg)
{
List<ListenerInfo> collection = new List<ListenerInfo>();
lock (m_listeners)
{
List<ListenerInfo> listeners;
if (!m_listeners.TryGetValue(channel,out listeners))
{
return collection;
}
foreach (ListenerInfo li in listeners)
{
if (!li.IsActive())
{
continue;
}
if (!itemID.Equals(UUID.Zero) && !li.GetItemID().Equals(itemID))
{
continue;
}
if (li.GetName().Length > 0 && !li.GetName().Equals(name))
{
continue;
}
if (!li.GetID().Equals(UUID.Zero) && !li.GetID().Equals(id))
{
continue;
}
if (li.GetMessage().Length > 0 && !li.GetMessage().Equals(msg))
{
continue;
}
collection.Add(li);
}
}
return collection;
}
public Object[] GetSerializationData(UUID itemID)
{
List<Object> data = new List<Object>();
lock (m_listeners)
{
foreach (List<ListenerInfo> list in m_listeners.Values)
{
foreach (ListenerInfo l in list)
{
if (l.GetItemID() == itemID)
data.AddRange(l.GetSerializationData());
}
}
}
return (Object[])data.ToArray();
}
public void AddFromData(uint localID, UUID itemID, UUID hostID,
Object[] data)
{
int idx = 0;
Object[] item = new Object[6];
while (idx < data.Length)
{
Array.Copy(data, idx, item, 0, 6);
ListenerInfo info =
ListenerInfo.FromData(localID, itemID, hostID, item);
lock (m_listeners)
{
if (!m_listeners.ContainsKey((int)item[2]))
m_listeners.Add((int)item[2], new List<ListenerInfo>());
m_listeners[(int)item[2]].Add(info);
}
idx+=6;
}
}
}
public class ListenerInfo: IWorldCommListenerInfo
{
private bool m_active; // Listener is active or not
private int m_handle; // Assigned handle of this listener
private uint m_localID; // Local ID from script engine
private UUID m_itemID; // ID of the host script engine
private UUID m_hostID; // ID of the host/scene part
private int m_channel; // Channel
private UUID m_id; // ID to filter messages from
private string m_name; // Object name to filter messages from
private string m_message; // The message
public ListenerInfo(int handle, uint localID, UUID ItemID, UUID hostID, int channel, string name, UUID id, string message)
{
Initialise(handle, localID, ItemID, hostID, channel, name, id, message);
}
public ListenerInfo(ListenerInfo li, string name, UUID id, string message)
{
Initialise(li.m_handle, li.m_localID, li.m_itemID, li.m_hostID, li.m_channel, name, id, message);
}
private void Initialise(int handle, uint localID, UUID ItemID, UUID hostID, int channel, string name,
UUID id, string message)
{
m_active = true;
m_handle = handle;
m_localID = localID;
m_itemID = ItemID;
m_hostID = hostID;
m_channel = channel;
m_name = name;
m_id = id;
m_message = message;
}
public Object[] GetSerializationData()
{
Object[] data = new Object[6];
data[0] = m_active;
data[1] = m_handle;
data[2] = m_channel;
data[3] = m_name;
data[4] = m_id;
data[5] = m_message;
return data;
}
public static ListenerInfo FromData(uint localID, UUID ItemID, UUID hostID, Object[] data)
{
ListenerInfo linfo = new ListenerInfo((int)data[1], localID,
ItemID, hostID, (int)data[2], (string)data[3],
(UUID)data[4], (string)data[5]);
linfo.m_active=(bool)data[0];
return linfo;
}
public UUID GetItemID()
{
return m_itemID;
}
public UUID GetHostID()
{
return m_hostID;
}
public int GetChannel()
{
return m_channel;
}
public uint GetLocalID()
{
return m_localID;
}
public int GetHandle()
{
return m_handle;
}
public string GetMessage()
{
return m_message;
}
public string GetName()
{
return m_name;
}
public bool IsActive()
{
return m_active;
}
public void Deactivate()
{
m_active = false;
}
public void Activate()
{
m_active = true;
}
public UUID GetID()
{
return m_id;
}
}
}
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