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path: root/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.World.WorldMap;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;

namespace OpenSim.Region.CoreModules.Hypergrid
{
    public class HGWorldMapModule : WorldMapModule
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
        
        // Remember the map area that each client has been exposed to in this region
        private Dictionary<UUID, List<MapBlockData>> m_SeenMapBlocks = new Dictionary<UUID, List<MapBlockData>>();

        #region INonSharedRegionModule Members

        public override void Initialise(IConfigSource config)
        {
            IConfig startupConfig = config.Configs["Startup"];
            if (startupConfig.GetString("WorldMapModule", "WorldMap") == "HGWorldMap")
                m_Enabled = true;
        }

        public override void AddRegion(Scene scene)
        {
            base.AddRegion(scene);

            scene.EventManager.OnClientClosed += new EventManager.ClientClosed(EventManager_OnClientClosed);
        }

        public override string Name
        {
            get { return "HGWorldMap"; }
        }

        #endregion

        void EventManager_OnClientClosed(UUID clientID, Scene scene)
        {
            ScenePresence sp = scene.GetScenePresence(clientID);
            if (sp != null)
            {
                if (m_SeenMapBlocks.ContainsKey(clientID))
                {
                    List<MapBlockData> mapBlocks = m_SeenMapBlocks[clientID];
                    foreach (MapBlockData b in mapBlocks)
                    {
                        b.Name = string.Empty;
                        b.Access = 254; // means 'simulator is offline'. We need this because the viewer ignores 255's
                    }

                    m_log.DebugFormat("[HG MAP]: Reseting {0} blocks", mapBlocks.Count);
                    sp.ControllingClient.SendMapBlock(mapBlocks, 0);
                    m_SeenMapBlocks.Remove(clientID);
                }
            }
        }

        protected override List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
        {
            List<MapBlockData>  mapBlocks = base.GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag);
            lock (m_SeenMapBlocks)
            {
                if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId))
                {
                    m_SeenMapBlocks.Add(remoteClient.AgentId, mapBlocks);
                }
                else
                {
                    List<MapBlockData> seen = m_SeenMapBlocks[remoteClient.AgentId];
                    List<MapBlockData> newBlocks = new List<MapBlockData>();
                    foreach (MapBlockData b in mapBlocks)
                        if (seen.Find(delegate(MapBlockData bdata) { return bdata.X == b.X && bdata.Y == b.Y; }) == null)
                            newBlocks.Add(b);
                    seen.AddRange(newBlocks);
                }
            }

            return mapBlocks;
        }

    }

    class MapArea
    {
        public int minX;
        public int minY;
        public int maxX;
        public int maxY;

        public MapArea(int mix, int miy, int max, int may)
        {
            minX = mix;
            minY = miy;
            maxX = max;
            maxY = may;
        }

        public void Print()
        {
            Console.WriteLine(String.Format(" --> Area is minX={0} minY={1} minY={2} maxY={3}", minX, minY, maxY, maxY));
        }
    }
}