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path: root/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Reflection;

using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Connectors.Hypergrid;
using OpenSim.Services.Interfaces;
using OpenSim.Server.Base;

using GridRegion = OpenSim.Services.Interfaces.GridRegion;

using OpenMetaverse;
using log4net;
using Nini.Config;
using Mono.Addins;

namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{
    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HGInventoryAccessModule")]
    public class HGInventoryAccessModule : BasicInventoryAccessModule, INonSharedRegionModule, IInventoryAccessModule
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        private static HGAssetMapper m_assMapper;
        public static HGAssetMapper AssetMapper
        {
            get { return m_assMapper; }
        }

        private string m_HomeURI;
        private bool m_OutboundPermission;
        private string m_ThisGatekeeper;
        private bool m_RestrictInventoryAccessAbroad;

//        private bool m_Initialized = false;

        #region INonSharedRegionModule

        public override string Name
        {
            get { return "HGInventoryAccessModule"; }
        }

        public override void Initialise(IConfigSource source)
        {
            IConfig moduleConfig = source.Configs["Modules"];
            if (moduleConfig != null)
            {
                string name = moduleConfig.GetString("InventoryAccessModule", "");
                if (name == Name)
                {
                    m_Enabled = true;
                    
                    InitialiseCommon(source);
                        
                    m_log.InfoFormat("[HG INVENTORY ACCESS MODULE]: {0} enabled.", Name);

                    IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"];
                    if (thisModuleConfig != null)
                    {
                        // legacy configuration [obsolete]
                        m_HomeURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty);
                        // preferred
                        m_HomeURI = thisModuleConfig.GetString("HomeURI", m_HomeURI);
                        m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true);
                        m_ThisGatekeeper = thisModuleConfig.GetString("Gatekeeper", string.Empty);
                        m_RestrictInventoryAccessAbroad = thisModuleConfig.GetBoolean("RestrictInventoryAccessAbroad", true);
                    }
                    else
                        m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!");
                }
            }
        }

        public override void AddRegion(Scene scene)
        {
            if (!m_Enabled)
                return;

            base.AddRegion(scene);
            m_assMapper = new HGAssetMapper(scene, m_HomeURI);
            scene.EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
            scene.EventManager.OnTeleportStart += TeleportStart;
            scene.EventManager.OnTeleportFail += TeleportFail;
        }

        #endregion

        #region Event handlers

        protected override void OnNewClient(IClientAPI client)
        {
            base.OnNewClient(client);
            client.OnCompleteMovementToRegion += new Action<IClientAPI, bool>(OnCompleteMovementToRegion);
        }

        protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2)
        {
            //m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: OnCompleteMovementToRegion of user {0}", client.Name);
            object sp = null;
            if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
            {
                if (sp is ScenePresence)
                {
                    AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId);
                    if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
                    {
                        if (m_RestrictInventoryAccessAbroad)
                        {
                            IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>();
                            if (uMan.IsLocalGridUser(client.AgentId))
                                ProcessInventoryForComingHome(client);
                            else
                                ProcessInventoryForArriving(client);
                        }
                    }
                }
            }
        }

        protected void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout)
        {
            if (gridLogout && m_RestrictInventoryAccessAbroad)
            {
                IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>();
                if (uMan != null && uMan.IsLocalGridUser(client.AgentId))
                {
                    // local grid user
                    ProcessInventoryForHypergriding(client);
                }
                else
                {
                    // Foreigner
                    ProcessInventoryForLeaving(client);
                }
            }

        }

        protected void TeleportFail(IClientAPI client, bool gridLogout)
        {
            if (gridLogout && m_RestrictInventoryAccessAbroad)
            {
                IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>();
                if (uMan.IsLocalGridUser(client.AgentId))
                {
                    ProcessInventoryForComingHome(client);
                }
                else
                {
                    ProcessInventoryForArriving(client);
                }
            }
        }

        public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
        {
            string userAssetServer = string.Empty;
            if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission)
            {
                m_assMapper.Post(assetID, avatarID, userAssetServer);
            }
        }

        #endregion

        #region Overrides of Basic Inventory Access methods

        protected override string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix)
        {
            if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(presence.UUID))
                prefix = "HG ";
            else
                prefix = string.Empty;
            suffix = " @ " + m_ThisGatekeeper;
            Vector3 pos = presence.AbsolutePosition;
            return String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\ngatekeeper {5}\n",
                                presence.Scene.RegionInfo.RegionID,
                                pos.X, pos.Y, pos.Z,
                                presence.RegionHandle,
                                m_ThisGatekeeper);
        }


        /// 
        /// CapsUpdateInventoryItemAsset
        ///
        public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
        {
            UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data);

            UploadInventoryItem(remoteClient.AgentId, newAssetID, "", 0);

            return newAssetID;
        }

        ///
        /// Used in DeleteToInventory
        ///
        protected override void ExportAsset(UUID agentID, UUID assetID)
        {
            if (!assetID.Equals(UUID.Zero))
                UploadInventoryItem(agentID, assetID, "", 0);
            else
                m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
        }

        ///
        /// RezObject
        ///
        public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
                                                   UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
                                                   bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
        {
            m_log.DebugFormat("[HGScene] RezObject itemID={0} fromTaskID={1}", itemID, fromTaskID);

            //if (fromTaskID.Equals(UUID.Zero))
            //{
            InventoryItemBase item = new InventoryItemBase(itemID);
            item.Owner = remoteClient.AgentId;
            item = m_Scene.InventoryService.GetItem(item);
            //if (item == null)
            //{ // Fetch the item
            //    item = new InventoryItemBase();
            //    item.Owner = remoteClient.AgentId;
            //    item.ID = itemID;
            //    item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo);
            //}
            string userAssetServer = string.Empty;
            if (item != null && IsForeignUser(remoteClient.AgentId, out userAssetServer))
            {
                m_assMapper.Get(item.AssetID, remoteClient.AgentId, userAssetServer);

            }
            //}

            // OK, we're done fetching. Pass it up to the default RezObject
            SceneObjectGroup sog = base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
                                   RezSelected, RemoveItem, fromTaskID, attachment);

            if (sog == null)
                remoteClient.SendAgentAlertMessage("Unable to rez: problem accessing inventory or locating assets", false);

            return sog;

        }

        public override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver)
        {
            string userAssetServer = string.Empty;
            if (IsForeignUser(sender, out userAssetServer) && userAssetServer != string.Empty)
                m_assMapper.Get(item.AssetID, sender, userAssetServer);

            if (IsForeignUser(receiver, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission)
                m_assMapper.Post(item.AssetID, receiver, userAssetServer);
        }

        public override bool IsForeignUser(UUID userID, out string assetServerURL)
        {
            assetServerURL = string.Empty;

            if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(userID))
            { // foreign 
                ScenePresence sp = null;
                if (m_Scene.TryGetScenePresence(userID, out sp))
                {
                    AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
                    if (aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
                    {
                        assetServerURL = aCircuit.ServiceURLs["AssetServerURI"].ToString();
                        assetServerURL = assetServerURL.Trim(new char[] { '/' }); 
                    }
                }
                else
                {
                    assetServerURL = UserManagementModule.GetUserServerURL(userID, "AssetServerURI");
                    assetServerURL = assetServerURL.Trim(new char[] { '/' });
                }
                return true;
            }

            return false;
        }

        protected override InventoryItemBase GetItem(UUID agentID, UUID itemID)
        {
            InventoryItemBase item = base.GetItem(agentID, itemID);
            if (item == null)
                return null;

            string userAssetServer = string.Empty;
            if (IsForeignUser(agentID, out userAssetServer))
                m_assMapper.Get(item.AssetID, agentID, userAssetServer);

            return item;
        }

        #endregion

        #region Inventory manipulation upon arriving/leaving

        //
        // These 2 are for local and foreign users coming back, respectively
        //

        private void ProcessInventoryForComingHome(IClientAPI client)
        {
            m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Restoring root folder for local user {0}", client.Name);
            if (client is IClientCore)
            {
                IClientCore core = (IClientCore)client;
                IClientInventory inv;

                if (core.TryGet<IClientInventory>(out inv))
                {
                    InventoryFolderBase root = m_Scene.InventoryService.GetRootFolder(client.AgentId);
                    InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID);

                    inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray());
                }
            }
        }

        private void ProcessInventoryForArriving(IClientAPI client)
        {
            // No-op for now, but we may need to do something for freign users inventory
        }

        //
        // These 2 are for local and foreign users going away respectively
        //

        private void ProcessInventoryForHypergriding(IClientAPI client)
        {
            if (client is IClientCore)
            {
                IClientCore core = (IClientCore)client;
                IClientInventory inv;

                if (core.TryGet<IClientInventory>(out inv))
                {
                    InventoryFolderBase root = m_Scene.InventoryService.GetRootFolder(client.AgentId);
                    if (root != null)
                    {
                        m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Changing root inventory for user {0}", client.Name);
                        InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID);

                        List<InventoryFolderBase> keep = new List<InventoryFolderBase>();

                        foreach (InventoryFolderBase f in content.Folders)
                        {
                            if (f.Name != "My Suitcase" && f.Name != "Current Outfit")
                            {
                                f.Name = f.Name + " (Unavailable)";
                                keep.Add(f);
                            }
                        }

                        // items directly under the root folder
                        foreach (InventoryItemBase it in content.Items)
                            it.Name = it.Name + " (Unavailable)"; ;

                        // Send the new names 
                        inv.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray());

                    }
                }
            }
        }

        private void ProcessInventoryForLeaving(IClientAPI client)
        {
            // No-op for now
        }

        #endregion
    }
}