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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Connectors.Hypergrid;
using OpenSim.Services.Interfaces;
using OpenSim.Server.Base;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenMetaverse;
using log4net;
using Nini.Config;
using Mono.Addins;
namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HGEntityTransferModule")]
public class HGEntityTransferModule
: EntityTransferModule, INonSharedRegionModule, IEntityTransferModule, IUserAgentVerificationModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private int m_levelHGTeleport = 0;
private GatekeeperServiceConnector m_GatekeeperConnector;
private IUserAgentService m_UAS;
protected bool m_RestrictAppearanceAbroad;
protected string m_AccountName;
protected List<AvatarAppearance> m_ExportedAppearances;
protected List<AvatarAttachment> m_Attachs;
protected List<AvatarAppearance> ExportedAppearance
{
get
{
if (m_ExportedAppearances != null)
return m_ExportedAppearances;
m_ExportedAppearances = new List<AvatarAppearance>();
m_Attachs = new List<AvatarAttachment>();
string[] names = m_AccountName.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
foreach (string name in names)
{
string[] parts = name.Trim().Split();
if (parts.Length != 2)
{
m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Wrong user account name format {0}. Specify 'First Last'", name);
return null;
}
UserAccount account = Scene.UserAccountService.GetUserAccount(UUID.Zero, parts[0], parts[1]);
if (account == null)
{
m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unknown account {0}", m_AccountName);
return null;
}
AvatarAppearance a = Scene.AvatarService.GetAppearance(account.PrincipalID);
if (a != null)
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Successfully retrieved appearance for {0}", name);
foreach (AvatarAttachment att in a.GetAttachments())
{
InventoryItemBase item = new InventoryItemBase(att.ItemID, account.PrincipalID);
item = Scene.InventoryService.GetItem(item);
if (item != null)
a.SetAttachment(att.AttachPoint, att.ItemID, item.AssetID);
else
m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to retrieve item {0} from inventory {1}", att.ItemID, name);
}
m_ExportedAppearances.Add(a);
m_Attachs.AddRange(a.GetAttachments());
}
return m_ExportedAppearances;
}
}
/// <summary>
/// Used for processing analysis of incoming attachments in a controlled fashion.
/// </summary>
private HGIncomingSceneObjectEngine m_incomingSceneObjectEngine;
#region ISharedRegionModule
public override string Name
{
get { return "HGEntityTransferModule"; }
}
public override void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
string name = moduleConfig.GetString("EntityTransferModule", "");
if (name == Name)
{
IConfig transferConfig = source.Configs["EntityTransfer"];
if (transferConfig != null)
{
m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0);
m_RestrictAppearanceAbroad = transferConfig.GetBoolean("RestrictAppearanceAbroad", false);
if (m_RestrictAppearanceAbroad)
{
m_AccountName = transferConfig.GetString("AccountForAppearance", string.Empty);
if (m_AccountName == string.Empty)
m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is on, but no account has been given for avatar appearance!");
}
}
InitialiseCommon(source);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
}
}
}
public override void AddRegion(Scene scene)
{
base.AddRegion(scene);
if (m_Enabled)
{
scene.RegisterModuleInterface<IUserAgentVerificationModule>(this);
//scene.EventManager.OnIncomingSceneObject += OnIncomingSceneObject;
m_incomingSceneObjectEngine = new HGIncomingSceneObjectEngine(scene.Name);
m_incomingSceneObjectEngine.Start();
}
}
protected override void OnNewClient(IClientAPI client)
{
client.OnTeleportHomeRequest += TriggerTeleportHome;
client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed);
}
public override void RegionLoaded(Scene scene)
{
base.RegionLoaded(scene);
if (m_Enabled)
{
m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService);
m_UAS = scene.RequestModuleInterface<IUserAgentService>();
if (m_UAS == null)
m_UAS = new UserAgentServiceConnector(m_ThisHomeURI);
}
}
public override void RemoveRegion(Scene scene)
{
base.RemoveRegion(scene);
if (m_Enabled)
{
scene.UnregisterModuleInterface<IUserAgentVerificationModule>(this);
m_incomingSceneObjectEngine.Stop();
}
}
#endregion
#region HG overrides of IEntityTransferModule
protected override GridRegion GetFinalDestination(GridRegion region, UUID agentID, string agentHomeURI, out string message)
{
int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, region.RegionID);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: region {0} flags: {1}", region.RegionName, flags);
message = null;
if ((flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0)
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region is hyperlink");
GridRegion real_destination = m_GatekeeperConnector.GetHyperlinkRegion(region, region.RegionID, agentID, agentHomeURI, out message);
if (real_destination != null)
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: GetFinalDestination: ServerURI={0}", real_destination.ServerURI);
else
m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: GetHyperlinkRegion of region {0} from Gatekeeper {1} failed: {2}", region.RegionID, region.ServerURI, message);
return real_destination;
}
return region;
}
protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
{
if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
return true;
int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID);
if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0)
return true;
return false;
}
protected override void AgentHasMovedAway(ScenePresence sp, bool logout)
{
base.AgentHasMovedAway(sp, logout);
if (logout)
{
// Log them out of this grid
Scene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
string userId = Scene.UserManagementModule.GetUserUUI(sp.UUID);
Scene.GridUserService.LoggedOut(userId, UUID.Zero, Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
}
}
protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout)
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: CreateAgent {0} {1}", reg.ServerURI, finalDestination.ServerURI);
reason = string.Empty;
logout = false;
int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID);
if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0)
{
// this user is going to another grid
// for local users, check if HyperGrid teleport is allowed, based on user level
if (Scene.UserManagementModule.IsLocalGridUser(sp.UUID) && sp.UserLevel < m_levelHGTeleport)
{
m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to HG teleport agent due to insufficient UserLevel.");
reason = "Hypergrid teleport not allowed";
return false;
}
if (agentCircuit.ServiceURLs.ContainsKey("HomeURI"))
{
string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString();
IUserAgentService connector;
if (userAgentDriver.Equals(m_ThisHomeURI) && m_UAS != null)
connector = m_UAS;
else
connector = new UserAgentServiceConnector(userAgentDriver);
GridRegion source = new GridRegion(Scene.RegionInfo);
source.RawServerURI = m_GatekeeperURI;
bool success = connector.LoginAgentToGrid(source, agentCircuit, reg, finalDestination, false, out reason);
logout = success; // flag for later logout from this grid; this is an HG TP
if (success)
Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout);
return success;
}
else
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent does not have a HomeURI address");
return false;
}
}
return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout);
}
protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason)
{
reason = "Please wear your grid's allowed appearance before teleporting to another grid";
if (!m_RestrictAppearanceAbroad)
return true;
// The rest is only needed for controlling appearance
int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID);
if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0)
{
// this user is going to another grid
if (Scene.UserManagementModule.IsLocalGridUser(sp.UUID))
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is ON. Checking generic appearance");
// Check wearables
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
{
for (int j = 0; j < sp.Appearance.Wearables[i].Count; j++)
{
if (sp.Appearance.Wearables[i] == null)
continue;
bool found = false;
foreach (AvatarAppearance a in ExportedAppearance)
if (a.Wearables[i] != null)
{
found = true;
break;
}
if (!found)
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Wearable not allowed to go outside {0}", i);
return false;
}
found = false;
foreach (AvatarAppearance a in ExportedAppearance)
if (sp.Appearance.Wearables[i][j].AssetID == a.Wearables[i][j].AssetID)
{
found = true;
break;
}
if (!found)
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Wearable not allowed to go outside {0}", i);
return false;
}
}
}
// Check attachments
foreach (AvatarAttachment att in sp.Appearance.GetAttachments())
{
bool found = false;
foreach (AvatarAttachment att2 in m_Attachs)
{
if (att2.AssetID == att.AssetID)
{
found = true;
break;
}
}
if (!found)
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Attachment not allowed to go outside {0}", att.AttachPoint);
return false;
}
}
}
}
reason = string.Empty;
return true;
}
//protected override bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agentData, ScenePresence sp)
//{
// int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID);
// if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
// {
// // this user is going to another grid
// if (m_RestrictAppearanceAbroad && Scene.UserManagementModule.IsLocalGridUser(agentData.AgentID))
// {
// // We need to strip the agent off its appearance
// m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is ON. Sending generic appearance");
// // Delete existing npc attachments
// Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false);
// // XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet since it doesn't transfer attachments
// AvatarAppearance newAppearance = new AvatarAppearance(ExportedAppearance, true);
// sp.Appearance = newAppearance;
// // Rez needed npc attachments
// Scene.AttachmentsModule.RezAttachments(sp);
// IAvatarFactoryModule module = Scene.RequestModuleInterface<IAvatarFactoryModule>();
// //module.SendAppearance(sp.UUID);
// module.RequestRebake(sp, false);
// Scene.AttachmentsModule.CopyAttachments(sp, agentData);
// agentData.Appearance = sp.Appearance;
// }
// }
// foreach (AvatarAttachment a in agentData.Appearance.GetAttachments())
// m_log.DebugFormat("[XXX]: {0}-{1}", a.ItemID, a.AssetID);
// return base.UpdateAgent(reg, finalDestination, agentData, sp);
//}
public override void TriggerTeleportHome(UUID id, IClientAPI client)
{
TeleportHome(id, client);
}
public override bool TeleportHome(UUID id, IClientAPI client)
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
// Let's find out if this is a foreign user or a local user
IUserManagement uMan = Scene.RequestModuleInterface<IUserManagement>();
if (uMan != null && uMan.IsLocalGridUser(id))
{
// local grid user
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local");
return base.TeleportHome(id, client);
}
// Foreign user wants to go home
//
AgentCircuitData aCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode);
if (aCircuit == null || (aCircuit != null && !aCircuit.ServiceURLs.ContainsKey("HomeURI")))
{
client.SendTeleportFailed("Your information has been lost");
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information");
return false;
}
IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString());
Vector3 position = Vector3.UnitY, lookAt = Vector3.UnitY;
GridRegion finalDestination = null;
try
{
finalDestination = userAgentService.GetHomeRegion(aCircuit.AgentID, out position, out lookAt);
}
catch (Exception e)
{
m_log.Debug("[HG ENTITY TRANSFER MODULE]: GetHomeRegion call failed ", e);
}
if (finalDestination == null)
{
client.SendTeleportFailed("Your home region could not be found");
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found");
return false;
}
ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId);
if (sp == null)
{
client.SendTeleportFailed("Internal error");
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be");
return false;
}
GridRegion homeGatekeeper = MakeRegion(aCircuit);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
DoTeleport(
sp, homeGatekeeper, finalDestination,
position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
return true;
}
/// <summary>
/// Tries to teleport agent to landmark.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="regionHandle"></param>
/// <param name="position"></param>
public override void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm)
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Teleporting agent via landmark to {0} region {1} position {2}",
(lm.Gatekeeper == string.Empty) ? "local" : lm.Gatekeeper, lm.RegionID, lm.Position);
if (lm.Gatekeeper == string.Empty)
{
base.RequestTeleportLandmark(remoteClient, lm);
return;
}
GridRegion info = Scene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID);
// Local region?
if (info != null)
{
Scene.RequestTeleportLocation(
remoteClient, info.RegionHandle, lm.Position,
Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
}
else
{
// Foreign region
GatekeeperServiceConnector gConn = new GatekeeperServiceConnector();
GridRegion gatekeeper = new GridRegion();
gatekeeper.ServerURI = lm.Gatekeeper;
string homeURI = Scene.GetAgentHomeURI(remoteClient.AgentId);
string message;
GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(lm.RegionID), remoteClient.AgentId, homeURI, out message);
if (finalDestination != null)
{
ScenePresence sp = Scene.GetScenePresence(remoteClient.AgentId);
if (sp != null)
{
if (message != null)
sp.ControllingClient.SendAgentAlertMessage(message, true);
// Validate assorted conditions
string reason = string.Empty;
if (!ValidateGenericConditions(sp, gatekeeper, finalDestination, 0, out reason))
{
sp.ControllingClient.SendTeleportFailed(reason);
return;
}
DoTeleport(
sp, gatekeeper, finalDestination, lm.Position, Vector3.UnitX,
(uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
}
}
else
{
remoteClient.SendTeleportFailed(message);
}
}
}
private void RemoveIncomingSceneObjectJobs(string commonIdToRemove)
{
List<Job> jobsToReinsert = new List<Job>();
int jobsRemoved = 0;
Job job;
while ((job = m_incomingSceneObjectEngine.RemoveNextRequest()) != null)
{
if (job.CommonId != commonIdToRemove)
jobsToReinsert.Add(job);
else
jobsRemoved++;
}
m_log.DebugFormat(
"[HG ENTITY TRANSFER]: Removing {0} jobs with common ID {1} and reinserting {2} other jobs",
jobsRemoved, commonIdToRemove, jobsToReinsert.Count);
if (jobsToReinsert.Count > 0)
{
foreach (Job jobToReinsert in jobsToReinsert)
m_incomingSceneObjectEngine.QueueRequest(jobToReinsert);
}
}
public override bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition)
{
// FIXME: We must make it so that we can use SOG.IsAttachment here. At the moment it is always null!
if (!so.IsAttachmentCheckFull())
return base.HandleIncomingSceneObject(so, newPosition);
// Equally, we can't use so.AttachedAvatar here.
if (so.OwnerID == UUID.Zero || Scene.UserManagementModule.IsLocalGridUser(so.OwnerID))
return base.HandleIncomingSceneObject(so, newPosition);
// foreign user
AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(so.OwnerID);
if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
{
if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
{
m_incomingSceneObjectEngine.QueueRequest(
string.Format("HG UUID Gather for attachment {0} for {1}", so.Name, aCircuit.Name),
so.OwnerID.ToString(),
o =>
{
string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
// m_log.DebugFormat(
// "[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset service {2}",
// so.Name, so.AttachedAvatar, url);
IteratingHGUuidGatherer uuidGatherer = new IteratingHGUuidGatherer(Scene.AssetService, url);
uuidGatherer.RecordAssetUuids(so);
while (!uuidGatherer.Complete)
{
int tickStart = Util.EnvironmentTickCount();
UUID? nextUuid = uuidGatherer.NextUuidToInspect;
uuidGatherer.GatherNext();
// m_log.DebugFormat(
// "[HG ENTITY TRANSFER]: Gathered attachment asset uuid {0} for object {1} for HG user {2} took {3} ms with asset service {4}",
// nextUuid, so.Name, so.OwnerID, Util.EnvironmentTickCountSubtract(tickStart), url);
int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
if (ticksElapsed > 30000)
{
m_log.WarnFormat(
"[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as gather of {1} from {2} took {3} ms to respond (> {4} ms)",
so.OwnerID, so.Name, url, ticksElapsed, 30000);
RemoveIncomingSceneObjectJobs(so.OwnerID.ToString());
return;
}
}
IDictionary<UUID, sbyte> ids = uuidGatherer.GetGatheredUuids();
// m_log.DebugFormat(
// "[HG ENTITY TRANSFER]: Fetching {0} assets for attachment {1} for HG user {2} with asset service {3}",
// ids.Count, so.Name, so.OwnerID, url);
foreach (KeyValuePair<UUID, sbyte> kvp in ids)
{
int tickStart = Util.EnvironmentTickCount();
uuidGatherer.FetchAsset(kvp.Key);
int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart);
if (ticksElapsed > 30000)
{
m_log.WarnFormat(
"[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as fetch of {1} from {2} took {3} ms to respond (> {4} ms)",
so.OwnerID, kvp.Key, url, ticksElapsed, 30000);
RemoveIncomingSceneObjectJobs(so.OwnerID.ToString());
return;
}
}
base.HandleIncomingSceneObject(so, newPosition);
// m_log.DebugFormat(
// "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}",
// so.Name, so.OwnerID, url);
},
null);
}
}
return true;
}
#endregion
#region IUserAgentVerificationModule
public bool VerifyClient(AgentCircuitData aCircuit, string token)
{
if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
{
string url = aCircuit.ServiceURLs["HomeURI"].ToString();
IUserAgentService security = new UserAgentServiceConnector(url);
return security.VerifyClient(aCircuit.SessionID, token);
}
else
{
m_log.DebugFormat(
"[HG ENTITY TRANSFER MODULE]: Agent {0} {1} does not have a HomeURI OH NO!",
aCircuit.firstname, aCircuit.lastname);
}
return false;
}
void OnConnectionClosed(IClientAPI obj)
{
if (obj.SceneAgent.IsChildAgent)
return;
// Let's find out if this is a foreign user or a local user
IUserManagement uMan = Scene.RequestModuleInterface<IUserManagement>();
// UserAccount account = Scene.UserAccountService.GetUserAccount(Scene.RegionInfo.ScopeID, obj.AgentId);
if (uMan != null && uMan.IsLocalGridUser(obj.AgentId))
{
// local grid user
m_UAS.LogoutAgent(obj.AgentId, obj.SessionId);
return;
}
AgentCircuitData aCircuit = ((Scene)(obj.Scene)).AuthenticateHandler.GetAgentCircuitData(obj.CircuitCode);
if (aCircuit != null && aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("HomeURI"))
{
string url = aCircuit.ServiceURLs["HomeURI"].ToString();
IUserAgentService security = new UserAgentServiceConnector(url);
security.LogoutAgent(obj.AgentId, obj.SessionId);
//m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Sent logout call to UserAgentService @ {0}", url);
}
else
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: HomeURI not found for agent {0} logout", obj.AgentId);
}
}
#endregion
private GridRegion MakeRegion(AgentCircuitData aCircuit)
{
GridRegion region = new GridRegion();
Uri uri = null;
if (!aCircuit.ServiceURLs.ContainsKey("HomeURI") ||
(aCircuit.ServiceURLs.ContainsKey("HomeURI") && !Uri.TryCreate(aCircuit.ServiceURLs["HomeURI"].ToString(), UriKind.Absolute, out uri)))
return null;
region.ExternalHostName = uri.Host;
region.HttpPort = (uint)uri.Port;
region.ServerURI = aCircuit.ServiceURLs["HomeURI"].ToString();
region.RegionName = string.Empty;
region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0);
return region;
}
}
}
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