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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Framework.Communications;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;

namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
    [TestFixture]
    public class InventoryArchiveTestCase
    {
        protected ManualResetEvent mre = new ManualResetEvent(false);
        
        /// <summary>
        /// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test.
        /// </summary>
        protected byte[] m_iarStreamBytes;
                
        /// <summary>
        /// Stream of data representing a common IAR for load tests.
        /// </summary>
        protected MemoryStream m_iarStream;
        
        protected UserAccount m_ua1 
            = new UserAccount { 
                PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
                FirstName = "Mr",
                LastName = "Tiddles" };
        protected UserAccount m_ua2
            = new UserAccount { 
                PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
                FirstName = "Lord",
                LastName = "Lucan" };    
        protected string m_item1Name = "b.lsl";
        
        [SetUp]
        public void SetUp()
        {
            m_iarStream = new MemoryStream(m_iarStreamBytes);
        }
        
        [TestFixtureSetUp]
        public void FixtureSetup()
        {
            ConstructDefaultIarBytesForTestLoad();
        }
        
        protected void ConstructDefaultIarBytesForTestLoad()
        {
//            log4net.Config.XmlConfigurator.Configure();
            
            Scene scene = SceneSetupHelpers.SetupScene("Inventory");
            UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");

            MemoryStream archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            InventoryItemBase item1 = new InventoryItemBase();
            item1.Name = m_item1Name;
            item1.AssetID = UUID.Random();
            item1.GroupID = UUID.Random();
            item1.CreatorIdAsUuid = m_ua2.PrincipalID;
            item1.Owner = UUID.Zero;

            string archiveItem1Name = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
            string archiveItem1Path = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItem1Name);
            tar.WriteFile(
                archiveItem1Path, 
                UserInventoryItemSerializer.Serialize(
                    item1, new Dictionary<string, object>(), scene.UserAccountService));
            tar.Close();
            
            m_iarStreamBytes = archiveWriteStream.ToArray();
        }
        
        protected void SaveCompleted(
            Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, 
            Exception reportedException)
        {
            mre.Set();
        }        
    }
}