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path: root/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;

namespace OpenSim.Region.CoreModules.Avatar.Attachments
{
    public class AttachmentsModule : IAttachmentsModule, IRegionModule
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
        
        protected Scene m_scene = null;

        public void Initialise(Scene scene, IConfigSource source)
        {
            scene.RegisterModuleInterface<IAttachmentsModule>(this);
            m_scene = scene;
        }

        public void PostInitialise()
        {
        }

        public void Close()
        {
        }

        public string Name
        {
            get { return "Attachments Module"; }
        }

        public bool IsSharedModule
        {
            get { return false; }
        }

        public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
        {
            m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject");
            
            // If we can't take it, we can't attach it!
            SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID);
            if (part == null)
                return;

            if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
                return;

            // Calls attach with a Zero position
            if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
            {
                m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
    
                // Save avatar attachment information
                ScenePresence presence;
                if (m_scene.AvatarFactory != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
                {
                    m_log.Info(
                        "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId 
                            + ", AttachmentPoint: " + AttachmentPt);
                    
                    m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
                }
            }
        }
        
        public bool AttachObject(
            IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
        {
            SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
            if (group != null)
            {
                if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
                {
                    // If the attachment point isn't the same as the one previously used
                    // set it's offset position = 0 so that it appears on the attachment point
                    // and not in a weird location somewhere unknown.
                    if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
                    {
                        attachPos = Vector3.Zero;
                    }

                    // AttachmentPt 0 means the client chose to 'wear' the attachment.
                    if (AttachmentPt == 0)
                    {
                        // Check object for stored attachment point
                        AttachmentPt = (uint)group.GetAttachmentPoint();
                    }

                    // if we still didn't find a suitable attachment point.......
                    if (AttachmentPt == 0)
                    {
                        // Stick it on left hand with Zero Offset from the attachment point.
                        AttachmentPt = (uint)AttachmentPoint.LeftHand;
                        attachPos = Vector3.Zero;
                    }

                    group.SetAttachmentPoint((byte)AttachmentPt);
                    group.AbsolutePosition = attachPos;

                    // Saves and gets itemID
                    UUID itemId;

                    if (group.GetFromItemID() == UUID.Zero)
                    {
                        m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
                    }
                    else
                    {
                        itemId = group.GetFromItemID();
                    }

                    SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group);

                    group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
                    
                    // In case it is later dropped again, don't let
                    // it get cleaned up
                    group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
                    group.HasGroupChanged = false;
                }
                else
                {
                    remoteClient.SendAgentAlertMessage(
                        "You don't have sufficient permissions to attach this object", false);
                    
                    return false;
                }
            }
            else
            {
                m_log.DebugFormat("[ATTACHMENTS MODULE]: AttachObject found no such scene object {0}", objectLocalID);
                return false;
            }

            return true;
        }

        public void RezMultipleAttachmentsFromInventory(
            IClientAPI remoteClient, 
            RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
            RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
        {
            foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
            {
                RezSingleAttachmentFromInventory(remoteClient, obj.ItemID, obj.AttachmentPt);
            }
        }
        
        public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
        {
            m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
            
            return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true);
        }

        public UUID RezSingleAttachmentFromInventory(
            IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
        {                        
            SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt);

            if (updateInventoryStatus)
            {
                if (att == null)
                {
                    ShowDetachInUserInventory(itemID, remoteClient);
                }
    
                SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
            }

            if (null == att)
                return UUID.Zero;
            else
                return att.UUID;            
        }        

        protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
            IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
        {
            IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
            if (invAccess != null)
            {
                SceneObjectGroup objatt = invAccess.RezObject(remoteClient,
                    itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
                    false, false, remoteClient.AgentId, true);

//                m_log.DebugFormat(
//                    "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}", 
//                    objatt.Name, remoteClient.Name, AttachmentPt);
                
                if (objatt != null)
                {
                    bool tainted = false;
                    if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
                        tainted = true;

                    AttachObject(
                        remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
                    //objatt.ScheduleGroupForFullUpdate();
                    
                    if (tainted)
                        objatt.HasGroupChanged = true;

                    // Fire after attach, so we don't get messy perms dialogs
                    // 3 == AttachedRez
                    objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 3);

                    // Do this last so that event listeners have access to all the effects of the attachment
                    m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
                }
                else
                {
                    m_log.WarnFormat(
                        "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", 
                        itemID, remoteClient.Name, AttachmentPt);
                }
                
                objatt.ResumeScripts();
                return objatt;
            }
            
            return null;
        }        
        
        public UUID SetAttachmentInventoryStatus(
            SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
        {
            m_log.DebugFormat(
                "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})", 
                remoteClient.Name, att.Name, itemID);
            
            if (!att.IsDeleted)
                AttachmentPt = att.RootPart.AttachmentPoint;

            ScenePresence presence;
            if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
            {
                InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
                item = m_scene.InventoryService.GetItem(item);

                presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
            }
            
            return att.UUID;
        }

        /// <summary>
        /// Update the user inventory to reflect an attachment
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="AttachmentPt"></param>
        /// <param name="itemID"></param>
        /// <param name="att"></param>
        public void SetAttachmentInventoryStatus(
            IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
        {
//            m_log.DebugFormat(
//                "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", 
//                att.Name, remoteClient.Name, AttachmentPt, itemID);
            
            if (UUID.Zero == itemID)
            {
                m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID.");
                return;
            }

            if (0 == AttachmentPt)
            {
                m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point.");
                return;
            }

            if (null == att.RootPart)
            {
                m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!");
                return;
            }

            ScenePresence presence;
            if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
            {
                // XXYY!!
                InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
                item = m_scene.InventoryService.GetItem(item);
                presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);

                if (m_scene.AvatarFactory != null)
                    m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
            }
        }

        public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
        {
            SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
            if (group != null)
            {
                //group.DetachToGround();
                ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
            }
        }
        
        public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
        {
            ScenePresence presence;
            if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
            {
                presence.Appearance.DetachAttachment(itemID);

                // Save avatar attachment information
                if (m_scene.AvatarFactory != null)
                {
                    m_log.Debug("[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
                    m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
                }
            }

            DetachSingleAttachmentToInv(itemID, remoteClient);
        }

        public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
        {
            SceneObjectPart part = m_scene.GetSceneObjectPart(itemID);
            if (part == null || part.ParentGroup == null)
                return;

            UUID inventoryID = part.ParentGroup.GetFromItemID();

            ScenePresence presence;
            if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
            {
                if (!m_scene.Permissions.CanRezObject(
                        part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition))
                    return;

                presence.Appearance.DetachAttachment(itemID);

                if (m_scene.AvatarFactory != null)
                {
                    m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
                }
                part.ParentGroup.DetachToGround();

                List<UUID> uuids = new List<UUID>();
                uuids.Add(inventoryID);
                m_scene.InventoryService.DeleteItems(remoteClient.AgentId, uuids);
                remoteClient.SendRemoveInventoryItem(inventoryID);
            }

            m_scene.EventManager.TriggerOnAttach(part.ParentGroup.LocalId, itemID, UUID.Zero);
        }
        
        // What makes this method odd and unique is it tries to detach using an UUID....     Yay for standards.
        // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
        protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
        {
            if (itemID == UUID.Zero) // If this happened, someone made a mistake....
                return;

            // We can NOT use the dictionries here, as we are looking
            // for an entity by the fromAssetID, which is NOT the prim UUID
            List<EntityBase> detachEntities = m_scene.GetEntities();
            SceneObjectGroup group;

            foreach (EntityBase entity in detachEntities)
            {
                if (entity is SceneObjectGroup)
                {
                    group = (SceneObjectGroup)entity;
                    if (group.GetFromItemID() == itemID)
                    {
                        m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
                        group.DetachToInventoryPrep();
                        m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
                        m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID);
                        m_scene.DeleteSceneObject(group, false);
                        return;
                    }
                }
            }
        }
    }
}