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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.Communications.OGS1
{
public class OGS1InventoryService : IInventoryServices
{
private string _inventoryServerUrl;
public OGS1InventoryService(string inventoryServerUrl)
{
_inventoryServerUrl = inventoryServerUrl;
}
#region IInventoryServices Members
public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
InventoryItemInfo itemCallBack)
{
//TODO! Uncomment when all is done
//SerializableInventory userInventory = null;
//RestClient inventoryServer = new RestClient(_inventoryServerUrl);
//inventoryServer.AddResourcePath("inventory");
//inventoryServer.AddResourcePath("user");
//inventoryServer.AddResourcePath(userID.ToStringHyphenated());
//using (Stream userInventoryStream = inventoryServer.Request())
//{
// XmlSerializer x = new XmlSerializer(typeof(SerializableInventory));
// userInventory = (SerializableInventory)x.Deserialize(userInventoryStream);
//}
}
public void AddNewInventoryFolder(LLUUID userID, InventoryFolderImpl folder)
{
}
public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
{
}
public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
{
}
public void CreateNewUserInventory(LLUUID user)
{
}
public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID)
{
return new List<InventoryFolderBase>();
}
#endregion
}
}
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