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using System;
using libsecondlife;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Data;
using OpenSim.Framework.Types;
using OpenSim.Framework.UserManagement;
using OpenSim.Framework.Utilities;
namespace OpenSim.Region.Communications.Local
{
public class LocalUserServices : UserManagerBase, IUserServices
{
private CommunicationsLocal m_Parent;
private NetworkServersInfo serversInfo;
private uint defaultHomeX ;
private uint defaultHomeY;
public LocalUserServices(CommunicationsLocal parent, NetworkServersInfo serversInfo)
{
m_Parent = parent;
this.serversInfo = serversInfo;
defaultHomeX = this.serversInfo.DefaultHomeLocX;
defaultHomeY = this.serversInfo.DefaultHomeLocY;
}
public UserProfileData GetUserProfile(string firstName, string lastName)
{
return GetUserProfile(firstName + " " + lastName);
}
public UserProfileData GetUserProfile(string name)
{
return this.getUserProfile(name);
}
public UserProfileData GetUserProfile(LLUUID avatarID)
{
return this.getUserProfile(avatarID);
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public override string GetMessage()
{
return "Welcome to OpenSim";
}
public override UserProfileData GetTheUser(string firstname, string lastname)
{
UserProfileData profile = getUserProfile(firstname, lastname);
if (profile != null)
{
return profile;
}
//no current user account so make one
Console.WriteLine("No User account found so creating a new one ");
this.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY);
profile = getUserProfile(firstname, lastname);
return profile;
}
public override bool AuthenticateUser(UserProfileData profile, string password)
{
//for now we will accept any password in sandbox mode
Console.WriteLine("authorising user");
return true;
}
public override void CustomiseResponse(LoginResponse response, UserProfileData theUser)
{
ulong currentRegion = theUser.currentAgent.currentHandle;
RegionInfo reg = m_Parent.GridServer.RequestNeighbourInfo(currentRegion);
if (reg != null)
{
response.Home = "{'region_handle':[r" + (reg.RegionLocX * 256).ToString() + ",r" + (reg.RegionLocY * 256).ToString() + "], " +
"'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " +
"'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}";
string capsPath = Util.GetRandomCapsPath();
response.SimAddress = reg.ExternalEndPoint.Address.ToString();
response.SimPort = (Int32)reg.ExternalEndPoint.Port;
response.RegionX = reg.RegionLocX ;
response.RegionY = reg.RegionLocY ;
//following port needs changing as we don't want a http listener for every region (or do we?)
response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CAPS/" + capsPath + "0000/";
theUser.currentAgent.currentRegion = reg.SimUUID;
theUser.currentAgent.currentHandle = reg.RegionHandle;
Login _login = new Login();
//copy data to login object
_login.First = response.Firstname;
_login.Last = response.Lastname;
_login.Agent = response.AgentID;
_login.Session = response.SessionID;
_login.SecureSession = response.SecureSessionID;
_login.CircuitCode = (uint)response.CircuitCode;
_login.CapsPath = capsPath;
m_Parent.InformRegionOfLogin(currentRegion, _login);
}
else
{
Console.WriteLine("not found region " + currentRegion);
}
}
public UserProfileData SetupMasterUser(string firstName, string lastName)
{
return SetupMasterUser(firstName, lastName, "");
}
public UserProfileData SetupMasterUser(string firstName, string lastName, string password)
{
UserProfileData profile = getUserProfile(firstName, lastName);
if (profile != null)
{
return profile;
}
Console.WriteLine("Unknown Master User. Sandbox Mode: Creating Account");
this.AddUserProfile(firstName, lastName, password, defaultHomeX, defaultHomeY);
profile = getUserProfile(firstName, lastName);
if (profile == null)
{
Console.WriteLine("Unknown Master User after creation attempt. No clue what to do here.");
}
return profile;
}
}
}
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