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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Communications.OGS1;
namespace OpenSim.Region.Communications.Hypergrid
{
/// <summary>
/// For the time being, this class is just an identity wrapper around OGS1UserServices,
/// so it always fails for foreign users.
/// Later it needs to talk with the foreign users' user servers.
/// </summary>
public class HGUserServices : IUserService, IAvatarService, IMessagingService
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//private HGCommunicationsGridMode m_parent;
private OGS1UserServices m_remoteUserServices;
public HGUserServices(HGCommunicationsGridMode parent)
{
//m_parent = parent;
m_remoteUserServices = new OGS1UserServices(parent);
}
public UserProfileData ConvertXMLRPCDataToUserProfile(Hashtable data)
{
return m_remoteUserServices.ConvertXMLRPCDataToUserProfile(data);
}
/// <summary>
/// Get a user agent from the user server
/// </summary>
/// <param name="avatarID"></param>
/// <returns>null if the request fails</returns>
public UserAgentData GetAgentByUUID(UUID userId)
{
return m_remoteUserServices.GetAgentByUUID(userId);
}
public AvatarAppearance ConvertXMLRPCDataToAvatarAppearance(Hashtable data)
{
return m_remoteUserServices.ConvertXMLRPCDataToAvatarAppearance(data);
}
public List<AvatarPickerAvatar> ConvertXMLRPCDataToAvatarPickerList(UUID queryID, Hashtable data)
{
return m_remoteUserServices.ConvertXMLRPCDataToAvatarPickerList(queryID, data);
}
public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
{
return m_remoteUserServices.ConvertXMLRPCDataToFriendListItemList(data);
}
/// <summary>
/// Logs off a user on the user server
/// </summary>
/// <param name="UserID">UUID of the user</param>
/// <param name="regionID">UUID of the Region</param>
/// <param name="regionhandle">regionhandle</param>
/// <param name="position">final position</param>
/// <param name="lookat">final lookat</param>
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
{
m_remoteUserServices.LogOffUser(userid, regionid, regionhandle, position, lookat);
}
/// <summary>
/// Logs off a user on the user server (deprecated as of 2008-08-27)
/// </summary>
/// <param name="UserID">UUID of the user</param>
/// <param name="regionID">UUID of the Region</param>
/// <param name="regionhandle">regionhandle</param>
/// <param name="posx">final position x</param>
/// <param name="posy">final position y</param>
/// <param name="posz">final position z</param>
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
{
m_remoteUserServices.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
}
public UserProfileData GetUserProfile(string firstName, string lastName)
{
return GetUserProfile(firstName + " " + lastName);
}
public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
{
return m_remoteUserServices.GenerateAgentPickerRequestResponse(queryID, query);
}
/// <summary>
/// Get a user profile from the user server
/// </summary>
/// <param name="avatarID"></param>
/// <returns>null if the request fails</returns>
public UserProfileData GetUserProfile(string name)
{
return m_remoteUserServices.GetUserProfile(name);
}
/// <summary>
/// Get a user profile from the user server
/// </summary>
/// <param name="avatarID"></param>
/// <returns>null if the request fails</returns>
public UserProfileData GetUserProfile(UUID avatarID)
{
return m_remoteUserServices.GetUserProfile(avatarID);
}
public void ClearUserAgent(UUID avatarID)
{
m_remoteUserServices.ClearUserAgent(avatarID);
}
/// <summary>
/// Retrieve the user information for the given master uuid.
/// </summary>
/// <param name="uuid"></param>
/// <returns></returns>
public UserProfileData SetupMasterUser(string firstName, string lastName)
{
return m_remoteUserServices.SetupMasterUser(firstName, lastName);
}
/// <summary>
/// Retrieve the user information for the given master uuid.
/// </summary>
/// <param name="uuid"></param>
/// <returns></returns>
public UserProfileData SetupMasterUser(string firstName, string lastName, string password)
{
return m_remoteUserServices.SetupMasterUser(firstName, lastName, password);
}
/// <summary>
/// Retrieve the user information for the given master uuid.
/// </summary>
/// <param name="uuid"></param>
/// <returns></returns>
public UserProfileData SetupMasterUser(UUID uuid)
{
return m_remoteUserServices.SetupMasterUser(uuid);
}
public UUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY)
{
return m_remoteUserServices.AddUserProfile(firstName, lastName, pass, regX, regY);
}
public bool ResetUserPassword(string firstName, string lastName, string newPassword)
{
return m_remoteUserServices.ResetUserPassword(firstName, lastName, newPassword);
}
public bool UpdateUserProfile(UserProfileData userProfile)
{
return m_remoteUserServices.UpdateUserProfile(userProfile);
}
#region IUserServices Friend Methods
/// <summary>
/// Adds a new friend to the database for XUser
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
{
m_remoteUserServices.AddNewUserFriend(friendlistowner, friend, perms);
}
/// <summary>
/// Delete friend on friendlistowner's friendlist.
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
/// <param name="friend">The Ex-friend agent</param>
public void RemoveUserFriend(UUID friendlistowner, UUID friend)
{
m_remoteUserServices.RemoveUserFriend(friend, friend);
}
/// <summary>
/// Update permissions for friend on friendlistowner's friendlist.
/// </summary>
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
/// <param name="friend">The agent that is getting or loosing permissions</param>
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
{
m_remoteUserServices.UpdateUserFriendPerms(friendlistowner, friend, perms);
}
/// <summary>
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
/// </summary>
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
{
return m_remoteUserServices.GetUserFriendList(friendlistowner);
}
#endregion
/// Appearance
public AvatarAppearance GetUserAppearance(UUID user)
{
return m_remoteUserServices.GetUserAppearance(user);
}
public void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
{
m_remoteUserServices.UpdateUserAppearance(user, appearance);
}
#region IMessagingService
public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids)
{
return m_remoteUserServices.GetFriendRegionInfos(uuids);
}
#endregion
}
}
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