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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Net;
using OpenSim.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Physics.Manager;
using OpenSim.Region.Caches;
using OpenSim.Region.Environment;
namespace OpenSim.Region.ClientStack
{
public class RegionApplicationBase
{
protected IGenericConfig localConfig;
protected PhysicsManager physManager;
protected AssetCache AssetCache;
protected InventoryCache InventoryCache;
protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
protected DateTime startuptime;
protected NetworkServersInfo serversData;
public string m_physicsEngine;
public bool m_sandbox = false;
public bool m_loginserver;
public bool user_accounts = false;
public bool gridLocalAsset = false;
protected bool configFileSetup = false;
public string m_config;
protected List<UDPServer> m_udpServer = new List<UDPServer>();
protected List<RegionInfo> regionData = new List<RegionInfo>();
protected List<IWorld> m_localWorld = new List<IWorld>();
protected BaseHttpServer httpServer;
protected List<AuthenticateSessionsBase> AuthenticateSessionsHandler = new List<AuthenticateSessionsBase>();
protected LogBase m_log;
public RegionApplicationBase()
{
}
public RegionApplicationBase(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
{
this.configFileSetup = useConfigFile;
m_sandbox = sandBoxMode;
m_loginserver = startLoginServer;
m_physicsEngine = physicsEngine;
m_config = configFile;
}
/*protected World m_localWorld;
public World LocalWorld
{
get { return m_localWorld; }
}*/
/// <summary>
/// Performs initialisation of the world, such as loading configuration from disk.
/// </summary>
public virtual void StartUp()
{
}
protected virtual void SetupLocalGridServers()
{
}
protected virtual void SetupRemoteGridServers()
{
}
protected virtual void SetupScene()
{
}
protected virtual void SetupHttpListener()
{
}
protected virtual void ConnectToRemoteGridServer()
{
}
}
}
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