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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using OpenMetaverse;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.ClientStack
{
public abstract class RegionApplicationBase : BaseOpenSimServer
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected AssetCache m_assetCache;
protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
protected NetworkServersInfo m_networkServersInfo;
protected BaseHttpServer m_httpServer;
protected uint m_httpServerPort;
protected CommunicationsManager m_commsManager;
public CommunicationsManager CommunicationsManager {
get { return m_commsManager; }
}
protected SceneManager m_sceneManager = new SceneManager();
protected StorageManager m_storageManager;
protected string m_storageConnectionString;
protected string m_estateConnectionString;
protected ClientStackManager m_clientStackManager;
public SceneManager SceneManager
{
get { return m_sceneManager; }
}
public override void Startup()
{
base.Startup();
m_storageManager = CreateStorageManager(m_storageConnectionString, m_estateConnectionString);
m_clientStackManager = CreateClientStackManager();
Initialize();
m_httpServer = new BaseHttpServer(m_httpServerPort,m_networkServersInfo.HttpUsesSSL,m_networkServersInfo.httpSSLPort, m_networkServersInfo.HttpSSLCN);
if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort))
{
m_log.Error("[HTTP]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports");
}
m_log.Info("[REGION]: Starting HTTP server");
m_httpServer.Start();
}
protected abstract void Initialize();
// protected void StartConsole()
// {
// m_console = CreateConsole();
// MainConsole.Instance = m_console;
// }
// protected abstract ConsoleBase CreateConsole();
protected abstract PhysicsScene GetPhysicsScene();
protected abstract StorageManager CreateStorageManager(string connectionstring, string estateconnectionstring);
protected abstract ClientStackManager CreateClientStackManager();
protected PhysicsScene GetPhysicsScene(string engine, string meshEngine, IConfigSource config)
{
PhysicsPluginManager physicsPluginManager;
physicsPluginManager = new PhysicsPluginManager();
physicsPluginManager.LoadPlugins();
return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config);
}
protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer)
{
return SetupScene(regionInfo, 0, out clientServer);
}
protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer clientServer)
{
AgentCircuitManager circuitManager = new AgentCircuitManager();
IPAddress listenIP = regionInfo.InternalEndPoint.Address;
//if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
// listenIP = IPAddress.Parse("0.0.0.0");
uint port = (uint) regionInfo.InternalEndPoint.Port;
clientServer = m_clientStackManager.CreateServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
regionInfo.InternalEndPoint.Port = (int)port;
Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
clientServer.AddScene(scene);
scene.LoadWorldMap();
scene.PhysicsScene = GetPhysicsScene();
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
scene.PhysicsScene.SetWaterLevel((float)regionInfo.RegionSettings.WaterHeight);
// TODO: Remove this cruft once MasterAvatar is fully deprecated
//Master Avatar Setup
UserProfileData masterAvatar;
if (scene.RegionInfo.MasterAvatarAssignedUUID == UUID.Zero)
{
masterAvatar =
m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName,
scene.RegionInfo.MasterAvatarLastName,
scene.RegionInfo.MasterAvatarSandboxPassword);
}
else
{
masterAvatar = m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarAssignedUUID);
scene.RegionInfo.MasterAvatarFirstName = masterAvatar.FirstName;
scene.RegionInfo.MasterAvatarLastName = masterAvatar.SurName;
}
if (masterAvatar == null)
{
m_log.Info("[PARCEL]: No master avatar found, using null.");
scene.RegionInfo.MasterAvatarAssignedUUID = UUID.Zero;
}
else
{
m_log.InfoFormat("[PARCEL]: Found master avatar {0} {1} [" + masterAvatar.ID.ToString() + "]",
scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName);
scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.ID;
}
return scene;
}
protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
AgentCircuitManager circuitManager);
}
}
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