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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Timers;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using Timer=System.Timers.Timer;

namespace OpenSim.Region.ClientStack
{
    public class PacketThrottle
    {

        private int max; // max allowable throttle
        private int min; // min allowable throttle
        private int throttle; // current throttle setting
        private static int divisor = 7; // the throttle time divisor, this probably should factor out
        private int sent; // current number of bytes sent

        public PacketThrottle(int Min, int Max, int Throttle)
        {
            max = Max;
            min = Min;
            throttle = Throttle;
            sent = 0;
        }

        public void Reset()
        {
            sent = 0;
        }
        
        public bool UnderLimit()
        {
            return (sent < (throttle / divisor));
        }

        public int Add(int bytes)
        {
            sent += bytes;
            return sent;
        }

        // Properties
        public int Max
        {
            get {return max;}
        }

        public int Min
        {
            get {return min;}
        }
        
        public int Throttle
        {
            get {return throttle;}
            set 
            {
                if (value > max) {
                    throttle = max;
                } else if (value < min) {
                    throttle = min;
                } else {
                    throttle = value;
                }
            }
        }
    }
}