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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
/// <summary>
/// Tests for the LL packet handler
/// </summary>
[TestFixture]
public class PacketHandlerTests
{
// [Test]
// /// <summary>
// /// More a placeholder, really
// /// </summary>
// public void InPacketTest()
// {
// TestHelper.InMethod();
//
// AgentCircuitData agent = new AgentCircuitData();
// agent.AgentID = UUID.Random();
// agent.firstname = "testfirstname";
// agent.lastname = "testlastname";
// agent.SessionID = UUID.Zero;
// agent.SecureSessionID = UUID.Zero;
// agent.circuitcode = 123;
// agent.BaseFolder = UUID.Zero;
// agent.InventoryFolder = UUID.Zero;
// agent.startpos = Vector3.Zero;
// agent.CapsPath = "http://wibble.com";
//
// TestLLUDPServer testLLUDPServer;
// TestLLPacketServer testLLPacketServer;
// AgentCircuitManager acm;
// IScene scene = new MockScene();
// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
//
// TestClient testClient = new TestClient(agent, scene);
//
// LLPacketHandler packetHandler
// = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
//
// packetHandler.InPacket(new AgentAnimationPacket());
// LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue();
//
// Assert.That(receivedPacket, Is.Not.Null);
// Assert.That(receivedPacket.Incoming, Is.True);
// Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket)));
// }
//
// /// <summary>
// /// Add a client for testing
// /// </summary>
// /// <param name="scene"></param>
// /// <param name="testLLUDPServer"></param>
// /// <param name="testPacketServer"></param>
// /// <param name="acm">Agent circuit manager used in setting up the stack</param>
// protected void SetupStack(
// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
// out AgentCircuitManager acm)
// {
// IConfigSource configSource = new IniConfigSource();
// ClientStackUserSettings userSettings = new ClientStackUserSettings();
// testLLUDPServer = new TestLLUDPServer();
// acm = new AgentCircuitManager();
//
// uint port = 666;
// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
// testLLUDPServer.LocalScene = scene;
// }
}
}
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