aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
blob: 1321470c2884ac100139ab657f7f5c809a5bd53f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Net;
using log4net.Config;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;

namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
    /// <summary>
    /// This will contain basic tests for the LindenUDP client stack
    /// </summary>
    [TestFixture]
    public class BasicCircuitTests
    {
        [TestFixtureSetUp]
        public void FixtureInit()
        {
            // Don't allow tests to be bamboozled by asynchronous events.  Execute everything on the same thread.
            Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
        }

        [TestFixtureTearDown]
        public void TearDown()
        {
            // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
            // threads.  Possibly, later tests should be rewritten so none of them require async stuff (which regression
            // tests really shouldn't).
            Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
        }

//        /// <summary>
//        /// Add a client for testing
//        /// </summary>
//        /// <param name="scene"></param>
//        /// <param name="testLLUDPServer"></param>
//        /// <param name="testPacketServer"></param>
//        /// <param name="acm">Agent circuit manager used in setting up the stack</param>
//        protected void SetupStack(
//            IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer, 
//            out AgentCircuitManager acm)
//        {
//            IConfigSource configSource = new IniConfigSource();
//            ClientStackUserSettings userSettings = new ClientStackUserSettings();
//            testLLUDPServer = new TestLLUDPServer();
//            acm = new AgentCircuitManager();
//                                    
//            uint port = 666;
//            testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
//            testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
//            testLLUDPServer.LocalScene = scene;
//        }
        
//        /// <summary>
//        /// Set up a client for tests which aren't concerned with this process itself and where only one client is being
//        /// tested
//        /// </summary>
//        /// <param name="circuitCode"></param>
//        /// <param name="epSender"></param>
//        /// <param name="testLLUDPServer"></param>
//        /// <param name="acm"></param>
//        protected void AddClient(
//            uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
//        {
//            UUID myAgentUuid   = UUID.Parse("00000000-0000-0000-0000-000000000001");
//            UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
//            
//            AddClient(circuitCode, epSender, myAgentUuid, mySessionUuid, testLLUDPServer, acm);
//        }
        
//        /// <summary>
//        /// Set up a client for tests which aren't concerned with this process itself
//        /// </summary>
//        /// <param name="circuitCode"></param>
//        /// <param name="epSender"></param>
//        /// <param name="agentId"></param>
//        /// <param name="sessionId"></param>
//        /// <param name="testLLUDPServer"></param>
//        /// <param name="acm"></param>
//        protected void AddClient(
//            uint circuitCode, EndPoint epSender, UUID agentId, UUID sessionId, 
//            TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
//        {
//            AgentCircuitData acd = new AgentCircuitData();
//            acd.AgentID = agentId;
//            acd.SessionID = sessionId; 
//            
//            UseCircuitCodePacket uccp = new UseCircuitCodePacket();
//            
//            UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock 
//                = new UseCircuitCodePacket.CircuitCodeBlock();
//            uccpCcBlock.Code = circuitCode;
//            uccpCcBlock.ID = agentId;
//            uccpCcBlock.SessionID = sessionId;
//            uccp.CircuitCode = uccpCcBlock;
//
//            acm.AddNewCircuit(circuitCode, acd);
//            
//            testLLUDPServer.LoadReceive(uccp, epSender);
//            testLLUDPServer.ReceiveData(null);
//        }
        
        /// <summary>
        /// Build an object name packet for test purposes
        /// </summary>
        /// <param name="objectLocalId"></param>
        /// <param name="objectName"></param>
        protected ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
        {
            ObjectNamePacket onp = new ObjectNamePacket();
            ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
            odb.LocalID = objectLocalId;
            odb.Name = Utils.StringToBytes(objectName);
            onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
            onp.Header.Zerocoded = false;
            
            return onp;
        }
        
        /// <summary>
        /// Test adding a client to the stack
        /// </summary>
        [Test]
        public void TestAddClient()
        {
            TestHelpers.InMethod();
//            XmlConfigurator.Configure();

            TestScene scene = new SceneHelpers().SetupScene();
            uint myCircuitCode = 123456;
            UUID myAgentUuid   = TestHelpers.ParseTail(0x1);
            UUID mySessionUuid = TestHelpers.ParseTail(0x2);
            IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);

            uint port = 0;
            AgentCircuitManager acm = scene.AuthenticateHandler;

            TestLLUDPServer llUdpServer
                = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, new IniConfigSource(), acm);
            llUdpServer.AddScene(scene);

            UseCircuitCodePacket uccp = new UseCircuitCodePacket();

            UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
                = new UseCircuitCodePacket.CircuitCodeBlock();
            uccpCcBlock.Code = myCircuitCode;
            uccpCcBlock.ID = myAgentUuid;
            uccpCcBlock.SessionID = mySessionUuid;
            uccp.CircuitCode = uccpCcBlock;

            byte[] uccpBytes = uccp.ToBytes();
            UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
            upb.DataLength = uccpBytes.Length;  // God knows why this isn't set by the constructor.
            Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);

            llUdpServer.PacketReceived(upb);

            // Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet
            Assert.That(scene.GetScenePresence(myAgentUuid), Is.Null);

            AgentCircuitData acd = new AgentCircuitData();
            acd.AgentID = myAgentUuid;
            acd.SessionID = mySessionUuid;

            acm.AddNewCircuit(myCircuitCode, acd);

            llUdpServer.PacketReceived(upb);

            // Should succeed now
            ScenePresence sp = scene.GetScenePresence(myAgentUuid);
            Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));

            Assert.That(llUdpServer.PacketsSent.Count, Is.EqualTo(1));

            Packet packet = llUdpServer.PacketsSent[0];
            Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket)));

            PacketAckPacket ackPacket = packet as PacketAckPacket;
            Assert.That(ackPacket.Packets.Length, Is.EqualTo(1));
            Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0));
        }

//        /// <summary>
//        /// Test removing a client from the stack
//        /// </summary>
//        [Test]
//        public void TestRemoveClient()
//        {
//            TestHelper.InMethod();
//
//            uint myCircuitCode = 123457;
//            
//            TestLLUDPServer testLLUDPServer;
//            TestLLPacketServer testLLPacketServer;
//            AgentCircuitManager acm;
//            SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
//            AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
//            
//            testLLUDPServer.RemoveClientCircuit(myCircuitCode);
//            Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
//            
//            // Check that removing a non-existant circuit doesn't have any bad effects
//            testLLUDPServer.RemoveClientCircuit(101);
//            Assert.IsFalse(testLLUDPServer.HasCircuit(101));
//        }
//        
//        /// <summary>
//        /// Make sure that the client stack reacts okay to malformed packets
//        /// </summary>
//        [Test]
//        public void TestMalformedPacketSend()
//        {
//            TestHelper.InMethod();
//
//            uint myCircuitCode = 123458;
//            EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
//            MockScene scene = new MockScene(); 
//            
//            TestLLUDPServer testLLUDPServer;
//            TestLLPacketServer testLLPacketServer;
//            AgentCircuitManager acm;
//            SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
//            AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
//
//            byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
//
//            // Send two garbled 'packets' in succession
//            testLLUDPServer.LoadReceive(data, testEp);
//            testLLUDPServer.LoadReceive(data, testEp);
//            testLLUDPServer.ReceiveData(null); 
//            
//            // Check that we are still here
//            Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
//            Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
//            
//            // Check that sending a valid packet to same circuit still succeeds
//            Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
//            
//            testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
//            testLLUDPServer.ReceiveData(null);
//            
//            Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
//            Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
//        }
//        
//        /// <summary>
//        /// Test that the stack continues to work even if some client has caused a 
//        /// SocketException on Socket.BeginReceive()
//        /// </summary>
//        [Test]
//        public void TestExceptionOnBeginReceive()
//        {
//            TestHelper.InMethod();
//
//            MockScene scene = new MockScene();
//            
//            uint circuitCodeA = 130000;
//            EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
//            UUID agentIdA   = UUID.Parse("00000000-0000-0000-0000-000000001300");
//            UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
//            
//            uint circuitCodeB = 130001;
//            EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
//            UUID agentIdB   = UUID.Parse("00000000-0000-0000-0000-000000001301");
//            UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
//            
//            TestLLUDPServer testLLUDPServer;
//            TestLLPacketServer testLLPacketServer;
//            AgentCircuitManager acm;
//            SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
//            AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
//            AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
//            
//            testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
//            testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
//            testLLUDPServer.LoadReceiveWithBeginException(epA);
//            testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
//            testLLUDPServer.ReceiveData(null);
//            
//            Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
//         
//            Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
//            Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
//        }
    }
}