1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using log4net;
namespace OpenSim.Region.ClientStack.LindenUDP
{
/// <summary>
/// This class handles UDP texture requests.
/// </summary>
public class LLImageManager
{
private sealed class J2KImageComparer : IComparer<J2KImage>
{
public int Compare(J2KImage x, J2KImage y)
{
return x.Priority.CompareTo(y.Priority);
}
}
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_shuttingdown;
private AssetBase m_missingImage;
private IAssetService m_assetCache;
private IJ2KDecoder m_j2kDecodeModule;
/// <summary>
/// Priority queue for determining which image to send first.
/// </summary>
private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer());
/// <summary>
/// Used to control thread access to the priority queue.
/// </summary>
private object m_syncRoot = new object();
/// <summary>
/// Client served by this image manager
/// </summary>
public IClientAPI Client { get; private set; }
public AssetBase MissingImage { get { return m_missingImage; } }
public LLImageManager(IClientAPI client, IAssetService pAssetCache, IJ2KDecoder pJ2kDecodeModule)
{
Client = client;
m_assetCache = pAssetCache;
if (pAssetCache != null)
m_missingImage = pAssetCache.Get("5748decc-f629-461c-9a36-a35a221fe21f");
if (m_missingImage == null)
m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client");
m_j2kDecodeModule = pJ2kDecodeModule;
}
/// <summary>
/// Handles an incoming texture request or update to an existing texture request
/// </summary>
/// <param name="newRequest"></param>
public void EnqueueReq(TextureRequestArgs newRequest)
{
if (!m_shuttingdown)
{
J2KImage imgrequest;
// Do a linear search for this texture download
lock (m_syncRoot)
m_priorityQueue.Find(delegate(J2KImage img) { return img.TextureID == newRequest.RequestedAssetID; }, out imgrequest);
if (imgrequest != null)
{
if (newRequest.DiscardLevel == -1 && newRequest.Priority == 0f)
{
//m_log.Debug("[TEX]: (CAN) ID=" + newRequest.RequestedAssetID);
try
{
lock (m_syncRoot)
m_priorityQueue.Delete(imgrequest.PriorityQueueHandle);
}
catch (Exception) { }
}
else
{
// m_log.DebugFormat(
// "[LL IMAGE MANAGER]: Received duplicate of existing request for {0}, start packet {1} from {2}",
// newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name);
// m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}",
// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
//Check the packet sequence to make sure this isn't older than
//one we've already received
if (newRequest.requestSequence > imgrequest.LastSequence)
{
//Update the sequence number of the last RequestImage packet
imgrequest.LastSequence = newRequest.requestSequence;
//Update the requested discard level
imgrequest.DiscardLevel = newRequest.DiscardLevel;
//Update the requested packet number
imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber);
//Update the requested priority
imgrequest.Priority = newRequest.Priority;
UpdateImageInQueue(imgrequest);
imgrequest.RunUpdate();
// J2KImage imgrequest2 = new J2KImage(this);
// imgrequest2.J2KDecoder = m_j2kDecodeModule;
// imgrequest2.AssetService = m_assetCache;
// imgrequest2.AgentID = m_client.AgentId;
// imgrequest2.InventoryAccessModule = m_client.Scene.RequestModuleInterface<IInventoryAccessModule>();
// imgrequest2.DiscardLevel = newRequest.DiscardLevel;
// imgrequest2.StartPacket = Math.Max(1, newRequest.PacketNumber);
// imgrequest2.Priority = newRequest.Priority;
// imgrequest2.TextureID = newRequest.RequestedAssetID;
// imgrequest2.Priority = newRequest.Priority;
//
// //Add this download to the priority queue
// AddImageToQueue(imgrequest2);
//
// imgrequest2.RunUpdate();
}
// else
// {
// m_log.DebugFormat(
// "[LL IMAGE MANAGER]: Ignoring duplicate of existing request for {0} (sequence {1}) from {2} as its request sequence {3} is not greater",
// newRequest.RequestedAssetID, imgrequest.LastSequence, m_client.Name, newRequest.requestSequence);
// }
}
}
else
{
if (newRequest.DiscardLevel == -1 && newRequest.Priority == 0f)
{
//m_log.DebugFormat("[TEX]: (IGN) ID={0}: D={1}, S={2}, P={3}",
// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
}
else
{
// m_log.DebugFormat(
// "[LL IMAGE MANAGER]: Received request for {0}, start packet {1} from {2}",
// newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name);
//m_log.DebugFormat("[TEX]: (NEW) ID={0}: D={1}, S={2}, P={3}",
// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
imgrequest = new J2KImage(this);
imgrequest.J2KDecoder = m_j2kDecodeModule;
imgrequest.AssetService = m_assetCache;
imgrequest.AgentID = Client.AgentId;
imgrequest.InventoryAccessModule = Client.Scene.RequestModuleInterface<IInventoryAccessModule>();
imgrequest.DiscardLevel = newRequest.DiscardLevel;
imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber);
imgrequest.Priority = newRequest.Priority;
imgrequest.TextureID = newRequest.RequestedAssetID;
imgrequest.Priority = newRequest.Priority;
//Add this download to the priority queue
AddImageToQueue(imgrequest);
imgrequest.RunUpdate();
}
}
}
}
public bool ProcessImageQueue(int packetsToSend)
{
int packetsSent = 0;
while (packetsSent < packetsToSend)
{
J2KImage image = GetHighestPriorityImage();
// If null was returned, the texture priority queue is currently empty
if (image == null)
break;
if (image.IsDecoded)
{
int sent;
bool imageDone = image.SendPackets(Client, packetsToSend - packetsSent, out sent);
packetsSent += sent;
// If the send is complete, destroy any knowledge of this transfer
if (imageDone)
RemoveImageFromQueue(image);
}
else
{
// TODO: This is a limitation of how LLImageManager is currently
// written. Undecoded textures should not be going into the priority
// queue, because a high priority undecoded texture will clog up the
// pipeline for a client
// m_log.DebugFormat(
// "[LL IMAGE MANAGER]: Exiting image queue processing early on encountering undecoded image {0}",
// image.TextureID);
break;
}
}
// if (packetsSent != 0)
// m_log.DebugFormat("[LL IMAGE MANAGER]: Processed {0} packets from image queue", packetsSent);
return m_priorityQueue.Count > 0;
}
/// <summary>
/// Faux destructor
/// </summary>
public void Close()
{
m_shuttingdown = true;
}
/// <summary>
/// Clear the image queue.
/// </summary>
/// <returns>The number of requests cleared.</returns>
public int ClearImageQueue()
{
int requestsDeleted;
lock (m_priorityQueue)
{
requestsDeleted = m_priorityQueue.Count;
// Surprisingly, there doesn't seem to be a clear method at this time.
while (!m_priorityQueue.IsEmpty)
m_priorityQueue.DeleteMax();
}
return requestsDeleted;
}
/// <summary>
/// Returns an array containing all the images in the queue.
/// </summary>
/// <returns></returns>
public J2KImage[] GetImages()
{
lock (m_priorityQueue)
return m_priorityQueue.ToArray();
}
#region Priority Queue Helpers
private J2KImage GetHighestPriorityImage()
{
J2KImage image = null;
lock (m_syncRoot)
{
if (m_priorityQueue.Count > 0)
{
try
{
image = m_priorityQueue.FindMax();
}
catch (Exception) { }
}
}
return image;
}
private void AddImageToQueue(J2KImage image)
{
image.PriorityQueueHandle = null;
lock (m_syncRoot)
{
try
{
m_priorityQueue.Add(ref image.PriorityQueueHandle, image);
}
catch (Exception) { }
}
}
private void RemoveImageFromQueue(J2KImage image)
{
lock (m_syncRoot)
{
try
{
m_priorityQueue.Delete(image.PriorityQueueHandle);
}
catch (Exception) { }
}
}
private void UpdateImageInQueue(J2KImage image)
{
lock (m_syncRoot)
{
try
{
m_priorityQueue.Replace(image.PriorityQueueHandle, image);
}
catch (Exception)
{
image.PriorityQueueHandle = null;
m_priorityQueue.Add(ref image.PriorityQueueHandle, image);
}
}
}
#endregion Priority Queue Helpers
}
}
|