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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using log4net;
using Nini.Config;
using Mono.Addins;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OpenSim.Capabilities.Handlers;
using OpenSim.Framework.Monitoring;
namespace OpenSim.Region.ClientStack.Linden
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
public class GetTextureModule : INonSharedRegionModule
{
struct aPollRequest
{
public PollServiceTextureEventArgs thepoll;
public UUID reqID;
public Hashtable request;
public bool send503;
}
public class aPollResponse
{
public Hashtable response;
public int bytes;
}
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private static GetTextureHandler m_getTextureHandler;
private IAssetService m_assetService = null;
private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
private static Thread[] m_workerThreads = null;
private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
new OpenMetaverse.BlockingQueue<aPollRequest>();
private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
#region ISharedRegionModule Members
public void Initialise(IConfigSource source)
{
}
public void AddRegion(Scene s)
{
m_scene = s;
m_assetService = s.AssetService;
}
public void RemoveRegion(Scene s)
{
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
m_scene = null;
}
public void RegionLoaded(Scene s)
{
// We'll reuse the same handler for all requests.
m_getTextureHandler = new GetTextureHandler(m_assetService);
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
if (m_workerThreads == null)
{
m_workerThreads = new Thread[2];
for (uint i = 0; i < 2; i++)
{
m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
String.Format("TextureWorkerThread{0}", i),
ThreadPriority.Normal,
false,
false,
null,
int.MaxValue);
}
}
}
private int ExtractImageThrottle(byte[] pthrottles)
{
byte[] adjData;
int pos = 0;
if (!BitConverter.IsLittleEndian)
{
byte[] newData = new byte[7 * 4];
Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
for (int i = 0; i < 7; i++)
Array.Reverse(newData, i * 4, 4);
adjData = newData;
}
else
{
adjData = pthrottles;
}
// 0.125f converts from bits to bytes
//int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
//pos += 4;
// int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
//pos += 4;
// int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
// pos += 4;
// int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
// pos += 4;
// int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
// pos += 4;
pos = pos + 20;
int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
//int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
return texture;
}
// Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
public void ThrottleUpdate(ScenePresence p)
{
byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
UUID user = p.UUID;
int imagethrottle = ExtractImageThrottle(throttles);
PollServiceTextureEventArgs args;
if (m_pollservices.TryGetValue(user,out args))
{
args.UpdateThrottle(imagethrottle);
}
}
public void PostInitialise()
{
}
public void Close() { }
public string Name { get { return "GetTextureModule"; } }
public Type ReplaceableInterface
{
get { return null; }
}
#endregion
~GetTextureModule()
{
foreach (Thread t in m_workerThreads)
Watchdog.AbortThread(t.ManagedThreadId);
}
private class PollServiceTextureEventArgs : PollServiceEventArgs
{
private List<Hashtable> requests =
new List<Hashtable>();
private Dictionary<UUID, aPollResponse> responses =
new Dictionary<UUID, aPollResponse>();
private Scene m_scene;
private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000);
public PollServiceTextureEventArgs(UUID pId, Scene scene) :
base(null, null, null, null, pId, int.MaxValue)
{
m_scene = scene;
// x is request id, y is userid
HasEvents = (x, y) =>
{
lock (responses)
{
bool ret = m_throttler.hasEvents(x, responses);
m_throttler.ProcessTime();
return ret;
}
};
GetEvents = (x, y) =>
{
lock (responses)
{
try
{
return responses[x].response;
}
finally
{
responses.Remove(x);
}
}
};
// x is request id, y is request data hashtable
Request = (x, y) =>
{
aPollRequest reqinfo = new aPollRequest();
reqinfo.thepoll = this;
reqinfo.reqID = x;
reqinfo.request = y;
reqinfo.send503 = false;
lock (responses)
{
if (responses.Count > 0)
{
if (m_queue.Count >= 4)
{
// Never allow more than 4 fetches to wait
reqinfo.send503 = true;
}
}
}
m_queue.Enqueue(reqinfo);
};
// this should never happen except possible on shutdown
NoEvents = (x, y) =>
{
/*
lock (requests)
{
Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
requests.Remove(request);
}
*/
Hashtable response = new Hashtable();
response["int_response_code"] = 500;
response["str_response_string"] = "Script timeout";
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["reusecontext"] = false;
return response;
};
}
public void Process(aPollRequest requestinfo)
{
Hashtable response;
UUID requestID = requestinfo.reqID;
if (requestinfo.send503)
{
response = new Hashtable();
response["int_response_code"] = 503;
response["str_response_string"] = "Throttled";
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["reusecontext"] = false;
lock (responses)
responses[requestID] = new aPollResponse() {bytes = 0, response = response};
return;
}
// If the avatar is gone, don't bother to get the texture
if (m_scene.GetScenePresence(Id) == null)
{
response = new Hashtable();
response["int_response_code"] = 500;
response["str_response_string"] = "Script timeout";
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["reusecontext"] = false;
lock (responses)
responses[requestID] = new aPollResponse() {bytes = 0, response = response};
return;
}
response = m_getTextureHandler.Handle(requestinfo.request);
lock (responses)
{
responses[requestID] = new aPollResponse()
{
bytes = (int) response["int_bytes"],
response = response
};
}
m_throttler.ProcessTime();
}
internal void UpdateThrottle(int pimagethrottle)
{
m_throttler.ThrottleBytes = pimagethrottle;
}
}
private void RegisterCaps(UUID agentID, Caps caps)
{
string capUrl = "/CAPS/" + UUID.Random() + "/";
// Register this as a poll service
PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
args.Type = PollServiceEventArgs.EventType.Texture;
MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
string hostName = m_scene.RegionInfo.ExternalHostName;
uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
string protocol = "http";
if (MainServer.Instance.UseSSL)
{
hostName = MainServer.Instance.SSLCommonName;
port = MainServer.Instance.SSLPort;
protocol = "https";
}
caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
m_pollservices[agentID] = args;
m_capsDict[agentID] = capUrl;
}
private void DeregisterCaps(UUID agentID, Caps caps)
{
string capUrl;
PollServiceTextureEventArgs args;
if (m_capsDict.TryGetValue(agentID, out capUrl))
{
MainServer.Instance.RemoveHTTPHandler("", capUrl);
m_capsDict.Remove(agentID);
}
if (m_pollservices.TryGetValue(agentID, out args))
{
m_pollservices.Remove(agentID);
}
}
private void DoTextureRequests()
{
while (true)
{
aPollRequest poolreq = m_queue.Dequeue();
poolreq.thepoll.Process(poolreq);
}
}
internal sealed class CapsDataThrottler
{
private volatile int currenttime = 0;
private volatile int lastTimeElapsed = 0;
private volatile int BytesSent = 0;
private int oversizedImages = 0;
public CapsDataThrottler(int pBytes, int max, int min)
{
ThrottleBytes = pBytes;
lastTimeElapsed = Util.EnvironmentTickCount();
}
public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses)
{
PassTime();
// Note, this is called IN LOCK
bool haskey = responses.ContainsKey(key);
if (!haskey)
{
return false;
}
GetTextureModule.aPollResponse response;
if (responses.TryGetValue(key, out response))
{
// This is any error response
if (response.bytes == 0)
return true;
// Normal
if (BytesSent + response.bytes <= ThrottleBytes)
{
BytesSent += response.bytes;
//TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false };
//m_actions.Add(timeBasedAction);
return true;
}
// Big textures
else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1))
{
Interlocked.Increment(ref oversizedImages);
BytesSent += response.bytes;
//TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false };
//m_actions.Add(timeBasedAction);
return true;
}
else
{
return false;
}
}
return haskey;
}
public void ProcessTime()
{
PassTime();
}
private void PassTime()
{
currenttime = Util.EnvironmentTickCount();
int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
//processTimeBasedActions(responses);
if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000)
{
lastTimeElapsed = Util.EnvironmentTickCount();
BytesSent -= ThrottleBytes;
if (BytesSent < 0) BytesSent = 0;
if (BytesSent < ThrottleBytes)
{
oversizedImages = 0;
}
}
}
public int ThrottleBytes;
}
}
}
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