aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
blob: b96b1db6f9b11e38a7850c3a7f95e9eba50ea240 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using System.Threading;
using log4net;
using Nini.Config;
using Mono.Addins;
using OpenMetaverse;
using OpenMetaverse.Messages.Linden;
using OpenMetaverse.Packets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using BlockingLLSDQueue = OpenSim.Framework.BlockingQueue<OpenMetaverse.StructuredData.OSD>;
using Caps=OpenSim.Framework.Capabilities.Caps;

namespace OpenSim.Region.ClientStack.Linden
{
    public struct QueueItem
    {
        public int id;
        public OSDMap body;
    }

    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
    public class EventQueueGetModule : IEventQueue, INonSharedRegionModule
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        /// <value>
        /// Debug level.
        /// </value>
        public int DebugLevel { get; set; }

        protected Scene m_scene;
        
        private Dictionary<UUID, int> m_ids = new Dictionary<UUID, int>();

        private Dictionary<UUID, Queue<OSD>> queues = new Dictionary<UUID, Queue<OSD>>();
        private Dictionary<UUID, UUID> m_QueueUUIDAvatarMapping = new Dictionary<UUID, UUID>();
        private Dictionary<UUID, UUID> m_AvatarQueueUUIDMapping = new Dictionary<UUID, UUID>();
            
        #region INonSharedRegionModule methods
        public virtual void Initialise(IConfigSource config)
        {
        }

        public void AddRegion(Scene scene)
        {
            m_scene = scene;
            scene.RegisterModuleInterface<IEventQueue>(this);

            scene.EventManager.OnClientClosed += ClientClosed;
            scene.EventManager.OnMakeChildAgent += MakeChildAgent;
            scene.EventManager.OnRegisterCaps += OnRegisterCaps;

            MainConsole.Instance.Commands.AddCommand(
                "Debug",
                false,
                "debug eq",
                "debug eq [0|1|2]",
                "Turn on event queue debugging\n"
                    + "  <= 0 - turns off all event queue logging\n"
                    + "  >= 1 - turns on outgoing event logging\n"
                    + "  >= 2 - turns on poll notification",
                HandleDebugEq);
        }

        public void RemoveRegion(Scene scene)
        {
            if (m_scene != scene)
                return;

            scene.EventManager.OnClientClosed -= ClientClosed;
            scene.EventManager.OnMakeChildAgent -= MakeChildAgent;
            scene.EventManager.OnRegisterCaps -= OnRegisterCaps;

            scene.UnregisterModuleInterface<IEventQueue>(this);
            m_scene = null;
        }

        public void RegionLoaded(Scene scene)
        {
        }

        public virtual void Close()
        {
        }

        public virtual string Name
        {
            get { return "EventQueueGetModule"; }
        }

        public Type ReplaceableInterface
        {
            get { return null; }
        }

        #endregion

        protected void HandleDebugEq(string module, string[] args)
        {
            int debugLevel;

            if (!(args.Length == 3 && int.TryParse(args[2], out debugLevel)))
            {
                MainConsole.Instance.OutputFormat("Usage: debug eq [0|1]");
            }
            else
            {
                DebugLevel = debugLevel;
                MainConsole.Instance.OutputFormat(
                    "Set event queue debug level to {0} in {1}", DebugLevel, m_scene.RegionInfo.RegionName);
            }
        }

        /// <summary>
        ///  Always returns a valid queue
        /// </summary>
        /// <param name="agentId"></param>
        /// <returns></returns>
        private Queue<OSD> TryGetQueue(UUID agentId)
        {
            lock (queues)
            {
                if (!queues.ContainsKey(agentId))
                {
                    /*
                    m_log.DebugFormat(
                        "[EVENTQUEUE]: Adding new queue for agent {0} in region {1}", 
                        agentId, m_scene.RegionInfo.RegionName);
                    */
                    queues[agentId] = new Queue<OSD>();
                }
                
                return queues[agentId];
            }
        }

        /// <summary>
        /// May return a null queue
        /// </summary>
        /// <param name="agentId"></param>
        /// <returns></returns>
        private Queue<OSD> GetQueue(UUID agentId)
        {
            lock (queues)
            {
                if (queues.ContainsKey(agentId))
                {
                    return queues[agentId];
                }
                else
                    return null;
            }
        }

        #region IEventQueue Members

        public bool Enqueue(OSD ev, UUID avatarID)
        {
            //m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);
            try
            {
                Queue<OSD> queue = GetQueue(avatarID);
                if (queue != null)
                    lock (queue)
                        queue.Enqueue(ev);
            } 
            catch (NullReferenceException e)
            {
                m_log.Error("[EVENTQUEUE] Caught exception: " + e);
                return false;
            }
            
            return true;
        }

        #endregion

        private void ClientClosed(UUID agentID, Scene scene)
        {
//            m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);

            int count = 0;
            while (queues.ContainsKey(agentID) && queues[agentID].Count > 0 && count++ < 5)
            {
                Thread.Sleep(1000);
            }

            lock (queues)
            {
                queues.Remove(agentID);
            }

            List<UUID> removeitems = new List<UUID>();
            lock (m_AvatarQueueUUIDMapping)
            {
                foreach (UUID ky in m_AvatarQueueUUIDMapping.Keys)
                {
//                    m_log.DebugFormat("[EVENTQUEUE]: Found key {0} in m_AvatarQueueUUIDMapping while looking for {1}", ky, AgentID);
                    if (ky == agentID)
                    {
                        removeitems.Add(ky);
                    }
                }

                foreach (UUID ky in removeitems)
                {
                    UUID eventQueueGetUuid = m_AvatarQueueUUIDMapping[ky];
                    m_AvatarQueueUUIDMapping.Remove(ky);

                    string eqgPath = GenerateEqgCapPath(eventQueueGetUuid);
                    MainServer.Instance.RemovePollServiceHTTPHandler("", eqgPath);

//                    m_log.DebugFormat(
//                        "[EVENT QUEUE GET MODULE]: Removed EQG handler {0} for {1} in {2}",
//                        eqgPath, agentID, m_scene.RegionInfo.RegionName);
                }
            }

            UUID searchval = UUID.Zero;

            removeitems.Clear();
            
            lock (m_QueueUUIDAvatarMapping)
            {
                foreach (UUID ky in m_QueueUUIDAvatarMapping.Keys)
                {
                    searchval = m_QueueUUIDAvatarMapping[ky];

                    if (searchval == agentID)
                    {
                        removeitems.Add(ky);
                    }
                }

                foreach (UUID ky in removeitems)
                    m_QueueUUIDAvatarMapping.Remove(ky);
            }
        }

        private void MakeChildAgent(ScenePresence avatar)
        {
            //m_log.DebugFormat("[EVENTQUEUE]: Make Child agent {0} in region {1}.", avatar.UUID, m_scene.RegionInfo.RegionName);
            //lock (m_ids)
           // {
                //if (m_ids.ContainsKey(avatar.UUID))
                //{
                    // close the event queue.
                    //m_ids[avatar.UUID] = -1;
                //}
            //}
        }

        /// <summary>
        /// Generate an Event Queue Get handler path for the given eqg uuid.
        /// </summary>
        /// <param name='eqgUuid'></param>
        private string GenerateEqgCapPath(UUID eqgUuid)
        {
            return string.Format("/CAPS/EQG/{0}/", eqgUuid);
        }

        public void OnRegisterCaps(UUID agentID, Caps caps)
        {
            // Register an event queue for the client

            //m_log.DebugFormat(
            //    "[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}",
            //    agentID, caps, m_scene.RegionInfo.RegionName);

            // Let's instantiate a Queue for this agent right now
            TryGetQueue(agentID);

            UUID eventQueueGetUUID;

            lock (m_AvatarQueueUUIDMapping)
            {
                // Reuse open queues.  The client does!
                if (m_AvatarQueueUUIDMapping.ContainsKey(agentID))
                {
                    //m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!");
                    eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
                }
                else
                {
                    eventQueueGetUUID = UUID.Random();
                    //m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!");
                }
            }

            lock (m_QueueUUIDAvatarMapping)
            {
                if (!m_QueueUUIDAvatarMapping.ContainsKey(eventQueueGetUUID))
                    m_QueueUUIDAvatarMapping.Add(eventQueueGetUUID, agentID);
            }

            lock (m_AvatarQueueUUIDMapping)
            {
                if (!m_AvatarQueueUUIDMapping.ContainsKey(agentID))
                    m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID);
            }

            string eventQueueGetPath = GenerateEqgCapPath(eventQueueGetUUID);

            // Register this as a caps handler
            // FIXME: Confusingly, we need to register separate as a capability so that the client is told about
            // EventQueueGet when it receive capability information, but then we replace the rest handler immediately
            // afterwards with the poll service.  So for now, we'll pass a null instead to simplify code reading, but
            // really it should be possible to directly register the poll handler as a capability.
            caps.RegisterHandler("EventQueueGet", new RestHTTPHandler("POST", eventQueueGetPath, null));
//                                                       delegate(Hashtable m_dhttpMethod)
//                                                       {
//                                                           return ProcessQueue(m_dhttpMethod, agentID, caps);
//                                                       }));

            // This will persist this beyond the expiry of the caps handlers
            // TODO: Add EventQueueGet name/description for diagnostics
            MainServer.Instance.AddPollServiceHTTPHandler(
                eventQueueGetPath,
                new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID));

//            m_log.DebugFormat(
//                "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
//                eventQueueGetPath, agentID, m_scene.RegionInfo.RegionName);

            Random rnd = new Random(Environment.TickCount);
            lock (m_ids)
            {
                if (!m_ids.ContainsKey(agentID))
                    m_ids.Add(agentID, rnd.Next(30000000));
            }
        }

        public bool HasEvents(UUID requestID, UUID agentID)
        {
            // Don't use this, because of race conditions at agent closing time
            //Queue<OSD> queue = TryGetQueue(agentID);

            Queue<OSD> queue = GetQueue(agentID);
            if (queue != null)
                lock (queue)
                    return queue.Count > 0;

            return false;
        }

        /// <summary>
        /// Logs a debug line for an outbound event queue message if appropriate.
        /// </summary>
        /// <param name='element'>Element containing message</param>
        private void LogOutboundDebugMessage(OSD element, UUID agentId)
        {
            if (element is OSDMap)
            {
                OSDMap ev = (OSDMap)element;
                m_log.DebugFormat(
                    "Eq OUT {0,-30} to {1,-20} {2,-20}",
                    ev["message"], m_scene.GetScenePresence(agentId).Name, m_scene.RegionInfo.RegionName);
            }
        }

        public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request)
        {
            if (DebugLevel >= 2)
                m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);

            Queue<OSD> queue = TryGetQueue(pAgentId);
            OSD element;
            lock (queue)
            {
                if (queue.Count == 0)
                    return NoEvents(requestID, pAgentId);
                element = queue.Dequeue(); // 15s timeout
            }

            int thisID = 0;
            lock (m_ids)
                thisID = m_ids[pAgentId];

            OSDArray array = new OSDArray();
            if (element == null) // didn't have an event in 15s
            {
                // Send it a fake event to keep the client polling!   It doesn't like 502s like the proxys say!
                array.Add(EventQueueHelper.KeepAliveEvent());
                //m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", pAgentId, m_scene.RegionInfo.RegionName);
            }
            else
            {
                if (DebugLevel > 0)
                    LogOutboundDebugMessage(element, pAgentId);

                array.Add(element);

                lock (queue)
                {
                    while (queue.Count > 0)
                    {
                        element = queue.Dequeue();

                        if (DebugLevel > 0)
                            LogOutboundDebugMessage(element, pAgentId);

                        array.Add(element);
                        thisID++;
                    }
                }
            }

            OSDMap events = new OSDMap();
            events.Add("events", array);

            events.Add("id", new OSDInteger(thisID));
            lock (m_ids)
            {
                m_ids[pAgentId] = thisID + 1;
            }
            Hashtable responsedata = new Hashtable();
            responsedata["int_response_code"] = 200;
            responsedata["content_type"] = "application/xml";
            responsedata["keepalive"] = false;
            responsedata["reusecontext"] = false;
            responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events);
            //m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", pAgentId, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
            return responsedata;
        }

        public Hashtable NoEvents(UUID requestID, UUID agentID)
        {
            Hashtable responsedata = new Hashtable();
            responsedata["int_response_code"] = 502;
            responsedata["content_type"] = "text/plain";
            responsedata["keepalive"] = false;
            responsedata["reusecontext"] = false;
            responsedata["str_response_string"] = "Upstream error: ";
            responsedata["error_status_text"] = "Upstream error:";
            responsedata["http_protocol_version"] = "HTTP/1.0";
            return responsedata;
        }

//        public Hashtable ProcessQueue(Hashtable request, UUID agentID, Caps caps)
//        {
//            // TODO: this has to be redone to not busy-wait (and block the thread),
//            // TODO: as soon as we have a non-blocking way to handle HTTP-requests.
//
////            if (m_log.IsDebugEnabled)
////            {
////                String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1} from thread {2}: [  ";
////                foreach (object key in request.Keys)
////                {
////                    debug += key.ToString() + "=" + request[key].ToString() + "  ";
////                }
////                m_log.DebugFormat(debug + "  ]", agentID, m_scene.RegionInfo.RegionName, System.Threading.Thread.CurrentThread.Name);
////            }
//
//            Queue<OSD> queue = TryGetQueue(agentID);
//            OSD element;
//
//            lock (queue)
//                element = queue.Dequeue(); // 15s timeout
//
//            Hashtable responsedata = new Hashtable();
//
//            int thisID = 0;
//            lock (m_ids)
//                thisID = m_ids[agentID];
//
//            if (element == null)
//            {
//                //m_log.ErrorFormat("[EVENTQUEUE]: Nothing to process in " + m_scene.RegionInfo.RegionName);
//                if (thisID == -1) // close-request
//                {
//                    m_log.ErrorFormat("[EVENTQUEUE]: 404 in " + m_scene.RegionInfo.RegionName);
//                    responsedata["int_response_code"] = 404; //501; //410; //404;
//                    responsedata["content_type"] = "text/plain";
//                    responsedata["keepalive"] = false;
//                    responsedata["str_response_string"] = "Closed EQG";
//                    return responsedata;
//                }
//                responsedata["int_response_code"] = 502;
//                responsedata["content_type"] = "text/plain";
//                responsedata["keepalive"] = false;
//                responsedata["str_response_string"] = "Upstream error: ";
//                responsedata["error_status_text"] = "Upstream error:";
//                responsedata["http_protocol_version"] = "HTTP/1.0";
//                return responsedata;
//            }
//
//            OSDArray array = new OSDArray();
//            if (element == null) // didn't have an event in 15s
//            {
//                // Send it a fake event to keep the client polling!   It doesn't like 502s like the proxys say!
//                array.Add(EventQueueHelper.KeepAliveEvent());
//                //m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
//            }
//            else
//            {
//                array.Add(element);
//
//                if (element is OSDMap)
//                {
//                    OSDMap ev = (OSDMap)element;
//                    m_log.DebugFormat(
//                        "[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
//                        ev["message"], m_scene.GetScenePresence(agentID).Name);
//                }
//
//                lock (queue)
//                {
//                    while (queue.Count > 0)
//                    {
//                        element = queue.Dequeue();
//
//                        if (element is OSDMap)
//                        {
//                            OSDMap ev = (OSDMap)element;
//                            m_log.DebugFormat(
//                                "[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
//                                ev["message"], m_scene.GetScenePresence(agentID).Name);
//                        }
//
//                        array.Add(element);
//                        thisID++;
//                    }
//                }
//            }
//
//            OSDMap events = new OSDMap();
//            events.Add("events", array);
//
//            events.Add("id", new OSDInteger(thisID));
//            lock (m_ids)
//            {
//                m_ids[agentID] = thisID + 1;
//            }
//
//            responsedata["int_response_code"] = 200;
//            responsedata["content_type"] = "application/xml";
//            responsedata["keepalive"] = false;
//            responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events);
//
//            m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
//
//            return responsedata;
//        }

//        public Hashtable EventQueuePath2(Hashtable request)
//        {
//            string capuuid = (string)request["uri"]; //path.Replace("/CAPS/EQG/","");
//            // pull off the last "/" in the path.
//            Hashtable responsedata = new Hashtable();
//            capuuid = capuuid.Substring(0, capuuid.Length - 1);
//            capuuid = capuuid.Replace("/CAPS/EQG/", "");
//            UUID AvatarID = UUID.Zero;
//            UUID capUUID = UUID.Zero;
//
//            // parse the path and search for the avatar with it registered
//            if (UUID.TryParse(capuuid, out capUUID))
//            {
//                lock (m_QueueUUIDAvatarMapping)
//                {
//                    if (m_QueueUUIDAvatarMapping.ContainsKey(capUUID))
//                    {
//                        AvatarID = m_QueueUUIDAvatarMapping[capUUID];
//                    }
//                }
//                
//                if (AvatarID != UUID.Zero)
//                {
//                    return ProcessQueue(request, AvatarID, m_scene.CapsModule.GetCapsForUser(AvatarID));
//                }
//                else
//                {
//                    responsedata["int_response_code"] = 404;
//                    responsedata["content_type"] = "text/plain";
//                    responsedata["keepalive"] = false;
//                    responsedata["str_response_string"] = "Not Found";
//                    responsedata["error_status_text"] = "Not Found";
//                    responsedata["http_protocol_version"] = "HTTP/1.0";
//                    return responsedata;
//                    // return 404
//                }
//            }
//            else
//            {
//                responsedata["int_response_code"] = 404;
//                responsedata["content_type"] = "text/plain";
//                responsedata["keepalive"] = false;
//                responsedata["str_response_string"] = "Not Found";
//                responsedata["error_status_text"] = "Not Found";
//                responsedata["http_protocol_version"] = "HTTP/1.0";
//                return responsedata;
//                // return 404
//            }
//        }

        public OSD EventQueueFallBack(string path, OSD request, string endpoint)
        {
            // This is a fallback element to keep the client from loosing EventQueueGet
            // Why does CAPS fail sometimes!?
            m_log.Warn("[EVENTQUEUE]: In the Fallback handler!   We lost the Queue in the rest handler!");
            string capuuid = path.Replace("/CAPS/EQG/","");
            capuuid = capuuid.Substring(0, capuuid.Length - 1);

//            UUID AvatarID = UUID.Zero;
            UUID capUUID = UUID.Zero;
            if (UUID.TryParse(capuuid, out capUUID))
            {
/* Don't remove this yet code cleaners!
 * Still testing this!
 * 
                lock (m_QueueUUIDAvatarMapping)
                {
                    if (m_QueueUUIDAvatarMapping.ContainsKey(capUUID))
                    {
                        AvatarID = m_QueueUUIDAvatarMapping[capUUID];
                    }
                }
                
                 
                if (AvatarID != UUID.Zero)
                {
                    // Repair the CAP!
                    //OpenSim.Framework.Capabilities.Caps caps = m_scene.GetCapsHandlerForUser(AvatarID);
                    //string capsBase = "/CAPS/EQG/";
                    //caps.RegisterHandler("EventQueueGet",
                                //new RestHTTPHandler("POST", capsBase + capUUID.ToString() + "/",
                                                      //delegate(Hashtable m_dhttpMethod)
                                                      //{
                                                      //    return ProcessQueue(m_dhttpMethod, AvatarID, caps);
                                                      //}));
                    // start new ID sequence.
                    Random rnd = new Random(System.Environment.TickCount);
                    lock (m_ids)
                    {
                        if (!m_ids.ContainsKey(AvatarID))
                            m_ids.Add(AvatarID, rnd.Next(30000000));
                    }


                    int thisID = 0;
                    lock (m_ids)
                        thisID = m_ids[AvatarID];

                    BlockingLLSDQueue queue = GetQueue(AvatarID);
                    OSDArray array = new OSDArray();
                    LLSD element = queue.Dequeue(15000); // 15s timeout
                    if (element == null)
                    {
                        
                        array.Add(EventQueueHelper.KeepAliveEvent());
                    }
                    else
                    {
                        array.Add(element);
                        while (queue.Count() > 0)
                        {
                            array.Add(queue.Dequeue(1));
                            thisID++;
                        }
                    }
                    OSDMap events = new OSDMap();
                    events.Add("events", array);

                    events.Add("id", new LLSDInteger(thisID));
                    
                    lock (m_ids)
                    {
                        m_ids[AvatarID] = thisID + 1;
                    }
                    
                    return events;
                }
                else
                {
                    return new LLSD();
                }
* 
*/
            }
            else
            {
                //return new LLSD();
            }
            
            return new OSDString("shutdown404!");
        }

        public void DisableSimulator(ulong handle, UUID avatarID)
        {
            OSD item = EventQueueHelper.DisableSimulator(handle);
            Enqueue(item, avatarID);
        }

        public virtual void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID)
        {
            OSD item = EventQueueHelper.EnableSimulator(handle, endPoint);
            Enqueue(item, avatarID);
        }

        public virtual void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, string capsPath) 
        {
            OSD item = EventQueueHelper.EstablishAgentCommunication(avatarID, endPoint.ToString(), capsPath);
            Enqueue(item, avatarID);
        }

        public virtual void TeleportFinishEvent(ulong regionHandle, byte simAccess, 
                                        IPEndPoint regionExternalEndPoint,
                                        uint locationID, uint flags, string capsURL, 
                                        UUID avatarID)
        {
            OSD item = EventQueueHelper.TeleportFinishEvent(regionHandle, simAccess, regionExternalEndPoint,
                                                            locationID, flags, capsURL, avatarID);
            Enqueue(item, avatarID);
        }

        public virtual void CrossRegion(ulong handle, Vector3 pos, Vector3 lookAt,
                                IPEndPoint newRegionExternalEndPoint,
                                string capsURL, UUID avatarID, UUID sessionID)
        {
            OSD item = EventQueueHelper.CrossRegion(handle, pos, lookAt, newRegionExternalEndPoint,
                                                    capsURL, avatarID, sessionID);
            Enqueue(item, avatarID);
        }

        public void ChatterboxInvitation(UUID sessionID, string sessionName,
                                         UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog,
                                         uint timeStamp, bool offline, int parentEstateID, Vector3 position,
                                         uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket)
        {
            OSD item = EventQueueHelper.ChatterboxInvitation(sessionID, sessionName, fromAgent, message, toAgent, fromName, dialog, 
                                                             timeStamp, offline, parentEstateID, position, ttl, transactionID, 
                                                             fromGroup, binaryBucket);
            Enqueue(item, toAgent);
            //m_log.InfoFormat("########### eq ChatterboxInvitation #############\n{0}", item);

        }

        public void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat, 
                                                      bool isModerator, bool textMute)
        {
            OSD item = EventQueueHelper.ChatterBoxSessionAgentListUpdates(sessionID, fromAgent, canVoiceChat,
                                                                          isModerator, textMute);
            Enqueue(item, toAgent);
            //m_log.InfoFormat("########### eq ChatterBoxSessionAgentListUpdates #############\n{0}", item);
        }

        public void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID)
        {
            OSD item = EventQueueHelper.ParcelProperties(parcelPropertiesMessage);
            Enqueue(item, avatarID);
        }

        public void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID)
        {
            OSD item = EventQueueHelper.GroupMembership(groupUpdate);
            Enqueue(item, avatarID);
        }

        public void QueryReply(PlacesReplyPacket groupUpdate, UUID avatarID)
        {
            OSD item = EventQueueHelper.PlacesQuery(groupUpdate);
            Enqueue(item, avatarID);
        }

        public OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono)
        {
            return EventQueueHelper.ScriptRunningReplyEvent(objectID, itemID, running, mono);
        }

        public OSD BuildEvent(string eventName, OSD eventBody)
        {
            return EventQueueHelper.BuildEvent(eventName, eventBody);
        }
    }
}