aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
blob: 985451cb56db8a08342c5d3a4edad07d0cd5aeaf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;

using OpenMetaverse;
using OpenMetaverse.StructuredData;
using Nini.Config;
using log4net;

using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework.Client;
using OpenSim.Services.Interfaces;

using Caps = OpenSim.Framework.Capabilities.Caps;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
using PermissionMask = OpenSim.Framework.PermissionMask;

namespace OpenSim.Region.ClientStack.Linden
{
    public delegate void UpLoadedAsset(
    string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
    byte[] data, string inventoryType, string assetType);

    public delegate UUID UpdateItem(UUID itemID, byte[] data);

    public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);

    public delegate void NewInventoryItem(UUID userID, InventoryItemBase item);

    public delegate void NewAsset(AssetBase asset);

    public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data);

    public delegate ArrayList TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
                                                   bool isScriptRunning, byte[] data);

    public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
                                                                          bool fetchFolders, bool fetchItems, int sortOrder, out int version);

    /// <summary>
    /// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
    /// we can popup a message on the user's client if the inventory service has permanently failed).  But I didn't want
    /// to just pass the whole Scene into CAPS.
    /// </summary>
    public delegate IClientAPI GetClientDelegate(UUID agentID);

    public class BunchOfCaps
    {
        private static readonly ILog m_log =
            LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        private Scene m_Scene;
        private Caps m_HostCapsObj;

        private static readonly string m_requestPath = "0000/";
        // private static readonly string m_mapLayerPath = "0001/";
        private static readonly string m_newInventory = "0002/";
        //private static readonly string m_requestTexture = "0003/";
        private static readonly string m_notecardUpdatePath = "0004/";
        private static readonly string m_notecardTaskUpdatePath = "0005/";
        //        private static readonly string m_fetchInventoryPath = "0006/";
        private static readonly string m_copyFromNotecardPath = "0007/";
        // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
        private static readonly string m_getObjectPhysicsDataPath = "0101/";
        /* 0102 - 0103 RESERVED */
        private static readonly string m_UpdateAgentInformationPath = "0500/";
        
        // These are callbacks which will be setup by the scene so that we can update scene data when we
        // receive capability calls
        public NewInventoryItem AddNewInventoryItem = null;
        public NewAsset AddNewAsset = null;
        public ItemUpdatedCallback ItemUpdatedCall = null;
        public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
        public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
        public GetClientDelegate GetClient = null;

        private bool m_persistBakedTextures = false;
        private IAssetService m_assetService;
        private bool m_dumpAssetsToFile = false;
        private string m_regionName;
        private int m_levelUpload = 0;

        public BunchOfCaps(Scene scene, Caps caps)
        {
            m_Scene = scene;
            m_HostCapsObj = caps;
            IConfigSource config = m_Scene.Config;
            if (config != null)
            {
                IConfig sconfig = config.Configs["Startup"];
                if (sconfig != null)
                {
                    m_levelUpload = sconfig.GetInt("LevelUpload", 0);
                }

                IConfig appearanceConfig = config.Configs["Appearance"];
                if (appearanceConfig != null)
                {
                    m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
                }
            }

            m_assetService = m_Scene.AssetService;
            m_regionName = m_Scene.RegionInfo.RegionName;

            RegisterHandlers();

            AddNewInventoryItem = m_Scene.AddUploadedInventoryItem;
            ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
            TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
            GetClient = m_Scene.SceneGraph.GetControllingClient;
        }

        /// <summary>
        /// Register a bunch of CAPS http service handlers
        /// </summary>
        public void RegisterHandlers()
        {
            string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;

            RegisterRegionServiceHandlers(capsBase);
            RegisterInventoryServiceHandlers(capsBase);
        }

        public void RegisterRegionServiceHandlers(string capsBase)
        {
            try
            {
                // the root of all evil
                m_HostCapsObj.RegisterHandler(
                    "SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null));

//                m_log.DebugFormat(
//                    "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);

                //m_capsHandlers["MapLayer"] =
                //    new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
                //                                                                capsBase + m_mapLayerPath,
                //                                                                GetMapLayer);
                IRequestHandler req
                    = new RestStreamHandler(
                        "POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory, "UpdateScript", null);

                m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req);
                m_HostCapsObj.RegisterHandler("UpdateScriptTask", req);
            }
            catch (Exception e)
            {
                m_log.Error("[CAPS]: " + e.ToString());
            }
        }

        public void RegisterInventoryServiceHandlers(string capsBase)
        {
            try
            {
                // I don't think this one works...
                m_HostCapsObj.RegisterHandler(
                    "NewFileAgentInventory",
                    new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
                        "POST",
                        capsBase + m_newInventory,
                        NewAgentInventoryRequest,
                        "NewFileAgentInventory",
                        null));

                IRequestHandler req
                    = new RestStreamHandler(
                        "POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory, "Update*", null);

                m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
                m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
                m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);

                IRequestHandler getObjectPhysicsDataHandler 
                    = new RestStreamHandler(
                        "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null);
                m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);

                IRequestHandler UpdateAgentInformationHandler
                    = new RestStreamHandler(
                        "POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation, "UpdateAgentInformation", null);
                m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler);

                m_HostCapsObj.RegisterHandler(
                    "CopyInventoryFromNotecard",
                    new RestStreamHandler(
                        "POST", capsBase + m_copyFromNotecardPath, CopyInventoryFromNotecard, "CopyInventoryFromNotecard", null));
             
                // As of RC 1.22.9 of the Linden client this is
                // supported

                //m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);

                // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
                // subsequent inventory breakage, in the edit object pane (such as mantis 1085).  This requires
                // enhancements (probably filling out the folder part of the LLSD reply) to our CAPS service,
                // but when I went on the Linden grid, the
                // simulators I visited (version 1.21) were, surprisingly, no longer supplying this capability.  Instead,
                // the 1.19.1.4 client appeared to be happily flowing inventory data over UDP
                //
                // This is very probably just a temporary measure - once the CAPS service appears again on the Linden grid
                // we will be
                // able to get the data we need to implement the necessary part of the protocol to fix the issue above.
                //                m_capsHandlers["FetchInventoryDescendents"] =
                //                    new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryRequest);

                // m_capsHandlers["FetchInventoryDescendents"] =
                //     new LLSDStreamhandler<LLSDFetchInventoryDescendents, LLSDInventoryDescendents>("POST",
                //                                                                                    capsBase + m_fetchInventory,
                //                                                                                    FetchInventory));
                // m_capsHandlers["RequestTextureDownload"] = new RestStreamHandler("POST",
                //                                                                  capsBase + m_requestTexture,
                //                                                                  RequestTexture);
            }
            catch (Exception e)
            {
                m_log.Error("[CAPS]: " + e.ToString());
            }
        }

        /// <summary>
        /// Construct a client response detailing all the capabilities this server can provide.
        /// </summary>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <param name="httpRequest">HTTP request header object</param>
        /// <param name="httpResponse">HTTP response header object</param>
        /// <returns></returns>
        public string SeedCapRequest(string request, string path, string param,
                                  IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
        {
//            m_log.DebugFormat(
//                "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);

            if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
            {
                m_log.WarnFormat(
                    "[CAPS]: Unauthorized CAPS client {0} from {1}",
                    m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);

                return string.Empty;
            }

            OSDArray capsRequested = (OSDArray)OSDParser.DeserializeLLSDXml(request);
            List<string> validCaps = new List<string>();

            foreach (OSD c in capsRequested)
                validCaps.Add(c.AsString());

            string result = LLSDHelpers.SerialiseLLSDReply(m_HostCapsObj.GetCapsDetails(true, validCaps));

            //m_log.DebugFormat("[CAPS] CapsRequest {0}", result);

            return result;
        }

        /// <summary>
        /// Called by the script task update handler.  Provides a URL to which the client can upload a new asset.
        /// </summary>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <param name="httpRequest">HTTP request header object</param>
        /// <param name="httpResponse">HTTP response header object</param>
        /// <returns></returns>
        public string ScriptTaskInventory(string request, string path, string param,
                                          IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
        {
            try
            {
//                m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
                //m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);

                Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
                LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate();
                LLSDHelpers.DeserialiseOSDMap(hash, llsdUpdateRequest);

                string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
                string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");

                TaskInventoryScriptUpdater uploader =
                    new TaskInventoryScriptUpdater(
                        llsdUpdateRequest.item_id,
                        llsdUpdateRequest.task_id,
                        llsdUpdateRequest.is_script_running,
                        capsBase + uploaderPath,
                        m_HostCapsObj.HttpListener,
                        m_dumpAssetsToFile);
                uploader.OnUpLoad += TaskScriptUpdated;

                m_HostCapsObj.HttpListener.AddStreamHandler(
                    new BinaryStreamHandler(
                        "POST", capsBase + uploaderPath, uploader.uploaderCaps, "TaskInventoryScriptUpdater", null));

                string protocol = "http://";

                if (m_HostCapsObj.SSLCaps)
                    protocol = "https://";

                string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
                                     uploaderPath;

                LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
                uploadResponse.uploader = uploaderURL;
                uploadResponse.state = "upload";

                //                m_log.InfoFormat("[CAPS]: " +
                //                                 "ScriptTaskInventory response: {0}",
                //                                 LLSDHelpers.SerialiseLLSDReply(uploadResponse)));

                return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
            }
            catch (Exception e)
            {
                m_log.Error("[CAPS]: " + e.ToString());
            }

            return null;
        }

        /// <summary>
        /// Called when new asset data for an agent inventory item update has been uploaded.
        /// </summary>
        /// <param name="itemID">Item to update</param>
        /// <param name="primID">Prim containing item to update</param>
        /// <param name="isScriptRunning">Signals whether the script to update is currently running</param>
        /// <param name="data">New asset data</param>
        public void TaskScriptUpdated(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors)
        {
            if (TaskScriptUpdatedCall != null)
            {
                ArrayList e = TaskScriptUpdatedCall(m_HostCapsObj.AgentID, itemID, primID, isScriptRunning, data);
                foreach (Object item in e)
                    errors.Add(item);
            }
        }

        /// <summary>
        /// Called when new asset data for an agent inventory item update has been uploaded.
        /// </summary>
        /// <param name="itemID">Item to update</param>
        /// <param name="data">New asset data</param>
        /// <returns></returns>
        public UUID ItemUpdated(UUID itemID, byte[] data)
        {
            if (ItemUpdatedCall != null)
            {
                return ItemUpdatedCall(m_HostCapsObj.AgentID, itemID, data);
            }

            return UUID.Zero;
        }

        /// <summary>
        ///
        /// </summary>
        /// <param name="llsdRequest"></param>
        /// <returns></returns>
        public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
        {
            //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
            //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);

            if (llsdRequest.asset_type == "texture" ||
                llsdRequest.asset_type == "animation" ||
                llsdRequest.asset_type == "sound")
            {
                ScenePresence avatar = null;
                IClientAPI client = null;
                m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);

                // check user level
                if (avatar != null)
                {
                    client = avatar.ControllingClient;

                    if (avatar.UserLevel < m_levelUpload)
                    {
                        if (client != null)
                            client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);

                        LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
                        errorResponse.uploader = "";
                        errorResponse.state = "error";
                        return errorResponse;
                    }
                }

                // check funds
                if (client != null)
                {
                    IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();

                    if (mm != null)
                    {
                        if (!mm.UploadCovered(client.AgentId, mm.UploadCharge))
                        {
                            client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);

                            LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
                            errorResponse.uploader = "";
                            errorResponse.state = "error";
                            return errorResponse;
                        }
                    }
                }
            }

            string assetName = llsdRequest.name;
            string assetDes = llsdRequest.description;
            string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
            UUID newAsset = UUID.Random();
            UUID newInvItem = UUID.Random();
            UUID parentFolder = llsdRequest.folder_id;
            string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");

            AssetUploader uploader =
                new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
                                  llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);

            m_HostCapsObj.HttpListener.AddStreamHandler(
                new BinaryStreamHandler(
                    "POST",
                    capsBase + uploaderPath,
                    uploader.uploaderCaps,
                    "NewAgentInventoryRequest",
                    m_HostCapsObj.AgentID.ToString()));

            string protocol = "http://";

            if (m_HostCapsObj.SSLCaps)
                protocol = "https://";

            string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
                                 uploaderPath;

            LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
            uploadResponse.uploader = uploaderURL;
            uploadResponse.state = "upload";
            uploader.OnUpLoad += UploadCompleteHandler;
            return uploadResponse;
        }

        /// <summary>
        /// Convert raw uploaded data into the appropriate asset and item.
        /// </summary>
        /// <param name="assetID"></param>
        /// <param name="inventoryItem"></param>
        /// <param name="data"></param>
        public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
                                          UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
                                          string assetType)
        {
            m_log.DebugFormat(
                "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
                assetID, inventoryItem, inventoryType, assetType);

            sbyte assType = 0;
            sbyte inType = 0;

            if (inventoryType == "sound")
            {
                inType = (sbyte)InventoryType.Sound;
                assType = (sbyte)AssetType.Sound;
            }
            else if (inventoryType == "snapshot")
            {
                inType = (sbyte)InventoryType.Snapshot;
            }
            else if (inventoryType == "animation")
            {
                inType = (sbyte)InventoryType.Animation;
                assType = (sbyte)AssetType.Animation;
            }
            else if (inventoryType == "wearable")
            {
                inType = (sbyte)InventoryType.Wearable;
                switch (assetType)
                {
                    case "bodypart":
                        assType = (sbyte)AssetType.Bodypart;
                        break;
                    case "clothing":
                        assType = (sbyte)AssetType.Clothing;
                        break;
                }
            }
            else if (inventoryType == "object")
            {
                inType = (sbyte)InventoryType.Object;
                assType = (sbyte)AssetType.Object;

                List<Vector3> positions = new List<Vector3>();
                List<Quaternion> rotations = new List<Quaternion>();
                OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
                OSDArray instance_list = (OSDArray)request["instance_list"];
                OSDArray mesh_list = (OSDArray)request["mesh_list"];
                OSDArray texture_list = (OSDArray)request["texture_list"];
                SceneObjectGroup grp = null;

                InventoryFolderBase textureUploadFolder = null;

                List<InventoryFolderBase> foldersToUpdate = new List<InventoryFolderBase>();
                List<InventoryItemBase> itemsToUpdate = new List<InventoryItemBase>();
                IClientInventory clientInv = null;
                
                if (texture_list.Count > 0)
                {
                    ScenePresence avatar = null;
                    m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);

                    if (avatar != null)
                    {
                        IClientCore core = (IClientCore)avatar.ControllingClient;

                        if (core.TryGet<IClientInventory>(out clientInv))
                        {
                            var systemTextureFolder = m_Scene.InventoryService.GetFolderForType(m_HostCapsObj.AgentID, AssetType.Texture);
                            textureUploadFolder = new InventoryFolderBase(UUID.Random(), assetName, m_HostCapsObj.AgentID, (short)AssetType.Unknown, systemTextureFolder.ID, 1);
                            if (m_Scene.InventoryService.AddFolder(textureUploadFolder))
                            {
                                foldersToUpdate.Add(textureUploadFolder);

                                m_log.DebugFormat(
                                    "[BUNCH OF CAPS]: Created new folder '{0}' ({1}) for textures uploaded with mesh object {2}", 
                                    textureUploadFolder.Name, textureUploadFolder.ID, assetName);
                            }
                            else
                            {
                                textureUploadFolder = null;
                            }
                        }
                    }
                }

                List<UUID> textures = new List<UUID>();
                for (int i = 0; i < texture_list.Count; i++)
                {
                    AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, "");
                    textureAsset.Data = texture_list[i].AsBinary();
                    m_assetService.Store(textureAsset);
                    textures.Add(textureAsset.FullID);

                    if (textureUploadFolder != null)
                    {
                        InventoryItemBase textureItem = new InventoryItemBase();
                        textureItem.Owner = m_HostCapsObj.AgentID;
                        textureItem.CreatorId = m_HostCapsObj.AgentID.ToString();
                        textureItem.CreatorData = String.Empty;
                        textureItem.ID = UUID.Random();
                        textureItem.AssetID = textureAsset.FullID;
                        textureItem.Description = assetDescription;
                        textureItem.Name = assetName + " - Texture " + (i + 1).ToString();
                        textureItem.AssetType = (int)AssetType.Texture;
                        textureItem.InvType = (int)InventoryType.Texture;
                        textureItem.Folder = textureUploadFolder.ID;
                        textureItem.CurrentPermissions
                            = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
                        textureItem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
                        textureItem.EveryOnePermissions = 0;
                        textureItem.NextPermissions = (uint)PermissionMask.All;
                        textureItem.CreationDate = Util.UnixTimeSinceEpoch();
                        m_Scene.InventoryService.AddItem(textureItem);
                        itemsToUpdate.Add(textureItem);

                        m_log.DebugFormat(
                            "[BUNCH OF CAPS]: Created new inventory item '{0}' ({1}) for texture uploaded with mesh object {2}", 
                            textureItem.Name, textureItem.ID, assetName);
                    }
                }

                if (clientInv != null && (foldersToUpdate.Count > 0 || itemsToUpdate.Count > 0))
                {
                    clientInv.SendBulkUpdateInventory(foldersToUpdate.ToArray(), itemsToUpdate.ToArray());
                }

                for (int i = 0; i < mesh_list.Count; i++)
                {
                    PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();

                    Primitive.TextureEntry textureEntry
                        = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
                    OSDMap inner_instance_list = (OSDMap)instance_list[i];

                    OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
                    for (uint face = 0; face < face_list.Count; face++)
                    {
                        OSDMap faceMap = (OSDMap)face_list[(int)face];
                        Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
                        if(faceMap.ContainsKey("fullbright"))
                            f.Fullbright = faceMap["fullbright"].AsBoolean();
                        if (faceMap.ContainsKey ("diffuse_color"))
                            f.RGBA = faceMap["diffuse_color"].AsColor4();

                        int textureNum = faceMap["image"].AsInteger();
                        float imagerot = faceMap["imagerot"].AsInteger();
                        float offsets = (float)faceMap["offsets"].AsReal();
                        float offsett = (float)faceMap["offsett"].AsReal();
                        float scales = (float)faceMap["scales"].AsReal();
                        float scalet = (float)faceMap["scalet"].AsReal();

                        if(imagerot != 0)
                            f.Rotation = imagerot;

                        if(offsets != 0)
                            f.OffsetU = offsets;

                        if (offsett != 0)
                            f.OffsetV = offsett;

                        if (scales != 0)
                            f.RepeatU = scales;

                        if (scalet != 0)
                            f.RepeatV = scalet;

                        if (textures.Count > textureNum)
                            f.TextureID = textures[textureNum];
                        else
                            f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;

                        textureEntry.FaceTextures[face] = f;
                    }

                    pbs.TextureEntry = textureEntry.GetBytes();

                    AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, "");
                    meshAsset.Data = mesh_list[i].AsBinary();
                    m_assetService.Store(meshAsset);

                    pbs.SculptEntry = true;
                    pbs.SculptTexture = meshAsset.FullID;
                    pbs.SculptType = (byte)SculptType.Mesh;
                    pbs.SculptData = meshAsset.Data;

                    Vector3 position = inner_instance_list["position"].AsVector3();
                    Vector3 scale = inner_instance_list["scale"].AsVector3();
                    Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();

// no longer used - begin ------------------------
//                    int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
//                    int material = inner_instance_list["material"].AsInteger();
//                    int mesh = inner_instance_list["mesh"].AsInteger();

//                    OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
//                    int base_mask = permissions["base_mask"].AsInteger();
//                    int everyone_mask = permissions["everyone_mask"].AsInteger();
//                    UUID creator_id = permissions["creator_id"].AsUUID();
//                    UUID group_id = permissions["group_id"].AsUUID();
//                    int group_mask = permissions["group_mask"].AsInteger();
//                    bool is_owner_group = permissions["is_owner_group"].AsBoolean();
//                    UUID last_owner_id = permissions["last_owner_id"].AsUUID();
//                    int next_owner_mask = permissions["next_owner_mask"].AsInteger();
//                    UUID owner_id = permissions["owner_id"].AsUUID();
//                    int owner_mask = permissions["owner_mask"].AsInteger();
// no longer used - end ------------------------

		      UUID owner_id = m_HostCapsObj.AgentID;

                    SceneObjectPart prim
                        = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);

                    prim.Scale = scale;
                    //prim.OffsetPosition = position;
                    rotations.Add(rotation);
                    positions.Add(position);
                    prim.UUID = UUID.Random();
                    prim.CreatorID = owner_id;
                    prim.OwnerID = owner_id;
                    prim.GroupID = UUID.Zero;
                    prim.LastOwnerID = prim.OwnerID;
                    prim.CreationDate = Util.UnixTimeSinceEpoch();
                    prim.Name = assetName;
                    prim.Description = "";

//                    prim.BaseMask = (uint)base_mask;
//                    prim.EveryoneMask = (uint)everyone_mask;
//                    prim.GroupMask = (uint)group_mask;
//                    prim.NextOwnerMask = (uint)next_owner_mask;
//                    prim.OwnerMask = (uint)owner_mask;

                    if (grp == null)
                        grp = new SceneObjectGroup(prim);
                    else
                        grp.AddPart(prim);
                }

                Vector3 rootPos = positions[0];

                if (grp.Parts.Length > 1)
                {
                    // Fix first link number
                    grp.RootPart.LinkNum++;

                    Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
                    Quaternion tmprot;
                    Vector3 offset;

                    // fix children rotations and positions
                    for (int i = 1; i < rotations.Count; i++)
                    {
                        tmprot = rotations[i];
                        tmprot = rootRotConj * tmprot;

                        grp.Parts[i].RotationOffset = tmprot;

                        offset = positions[i] - rootPos;

                        offset *= rootRotConj;
                        grp.Parts[i].OffsetPosition = offset;
                    }

                    grp.AbsolutePosition = rootPos;
                    grp.UpdateGroupRotationR(rotations[0]);
                }
                else
                {
                    grp.AbsolutePosition = rootPos;
                    grp.UpdateGroupRotationR(rotations[0]);
                }

                data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
            }

            AssetBase asset;
            asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString());
            asset.Data = data;
            if (AddNewAsset != null)
                AddNewAsset(asset);
            else if (m_assetService != null)
                m_assetService.Store(asset);

            InventoryItemBase item = new InventoryItemBase();
            item.Owner = m_HostCapsObj.AgentID;
            item.CreatorId = m_HostCapsObj.AgentID.ToString();
            item.CreatorData = String.Empty;
            item.ID = inventoryItem;
            item.AssetID = asset.FullID;
            item.Description = assetDescription;
            item.Name = assetName;
            item.AssetType = assType;
            item.InvType = inType;
            item.Folder = parentFolder;

            // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
            // (owner) permissions.  This becomes a problem if next permissions are changed.
            item.CurrentPermissions
                = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);

            item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
            item.EveryOnePermissions = 0;
            item.NextPermissions = (uint)PermissionMask.All;
            item.CreationDate = Util.UnixTimeSinceEpoch();

            if (AddNewInventoryItem != null)
            {
                AddNewInventoryItem(m_HostCapsObj.AgentID, item);
            }
        }

        /// <summary>
        ///
        /// </summary>
        /// <param name="mapReq"></param>
        /// <returns></returns>
        public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
        {
            m_log.Debug("[CAPS]: MapLayer Request in region: " + m_regionName);
            LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
            mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
            return mapResponse;
        }

        /// <summary>
        ///
        /// </summary>
        /// <returns></returns>
        protected static OSDMapLayer GetOSDMapLayerResponse()
        {
            OSDMapLayer mapLayer = new OSDMapLayer();
            mapLayer.Right = 5000;
            mapLayer.Top = 5000;
            mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");

            return mapLayer;
        }

        /// <summary>
        ///
        /// </summary>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <returns></returns>
        public string RequestTexture(string request, string path, string param)
        {
            m_log.Debug("texture request " + request);
            // Needs implementing (added to remove compiler warning)
            return String.Empty;
        }


        /// <summary>
        /// Called by the notecard update handler.  Provides a URL to which the client can upload a new asset.
        /// </summary>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <returns></returns>
        public string NoteCardAgentInventory(string request, string path, string param,
                                             IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
        {
            //m_log.Debug("[CAPS]: NoteCardAgentInventory Request in region: " + m_regionName + "\n" + request);
            //m_log.Debug("[CAPS]: NoteCardAgentInventory Request is: " + request);

            //OpenMetaverse.StructuredData.OSDMap hash = (OpenMetaverse.StructuredData.OSDMap)OpenMetaverse.StructuredData.LLSDParser.DeserializeBinary(Utils.StringToBytes(request));
            Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
            LLSDItemUpdate llsdRequest = new LLSDItemUpdate();
            LLSDHelpers.DeserialiseOSDMap(hash, llsdRequest);

            string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
            string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");

            ItemUpdater uploader =
                new ItemUpdater(llsdRequest.item_id, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
            uploader.OnUpLoad += ItemUpdated;

            m_HostCapsObj.HttpListener.AddStreamHandler(
                new BinaryStreamHandler(
                    "POST", capsBase + uploaderPath, uploader.uploaderCaps, "NoteCardAgentInventory", null));

            string protocol = "http://";

            if (m_HostCapsObj.SSLCaps)
                protocol = "https://";

            string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
                                 uploaderPath;

            LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
            uploadResponse.uploader = uploaderURL;
            uploadResponse.state = "upload";

            //            m_log.InfoFormat("[CAPS]: " +
            //                             "NoteCardAgentInventory response: {0}",
            //                             LLSDHelpers.SerialiseLLSDReply(uploadResponse)));

            return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
        }

        /// <summary>
        /// Called by the CopyInventoryFromNotecard caps handler.
        /// </summary>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        public string CopyInventoryFromNotecard(string request, string path, string param,
                                             IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
        {
            Hashtable response = new Hashtable();
            response["int_response_code"] = 404;
            response["content_type"] = "text/plain";
            response["keepalive"] = false;
            response["str_response_string"] = "";

            try
            {
                OSDMap content = (OSDMap)OSDParser.DeserializeLLSDXml(request);
                UUID objectID = content["object-id"].AsUUID();
                UUID notecardID = content["notecard-id"].AsUUID();
                UUID folderID = content["folder-id"].AsUUID();
                UUID itemID = content["item-id"].AsUUID();

                //  m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, FolderID:{0}, ItemID:{1}, NotecardID:{2}, ObjectID:{3}", folderID, itemID, notecardID, objectID);

                if (objectID != UUID.Zero)
                {
                    SceneObjectPart part = m_Scene.GetSceneObjectPart(objectID);
                    if (part != null)
                    {
//                        TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(notecardID);
                        if (!m_Scene.Permissions.CanCopyObjectInventory(notecardID, objectID, m_HostCapsObj.AgentID))
                        {
                            return LLSDHelpers.SerialiseLLSDReply(response);
                        }
                    }
                }

                InventoryItemBase item = null;
                InventoryItemBase copyItem = null;
                IClientAPI client = null;

                m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
                item = m_Scene.InventoryService.GetItem(new InventoryItemBase(itemID));
                if (item != null)
                {
                    string message;
                    copyItem = m_Scene.GiveInventoryItem(m_HostCapsObj.AgentID, item.Owner, itemID, folderID, out message);
                    if (client != null)
                    {
                        if (copyItem != null)
                        {
                            m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, ItemID:{0}, FolderID:{1}", copyItem.ID, copyItem.Folder);
                            client.SendBulkUpdateInventory(copyItem);
                        }
                        else
                        {
                            client.SendAgentAlertMessage(message, false);
                        }
                    }
                }
                else
                {
                    m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard - Failed to retrieve item {0} from notecard {1}", itemID, notecardID);
                    if (client != null)
                        client.SendAgentAlertMessage("Failed to retrieve item", false);
                }
            }
            catch (Exception e)
            {
                m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard : {0}", e.ToString());
            }

            response["int_response_code"] = 200;
            return LLSDHelpers.SerialiseLLSDReply(response);
        }

        public string GetObjectPhysicsData(string request, string path,
                string param, IOSHttpRequest httpRequest,
                IOSHttpResponse httpResponse)
        {
            OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
            OSDMap resp = new OSDMap();
            OSDArray object_ids = (OSDArray)req["object_ids"];

            for (int i = 0 ; i < object_ids.Count ; i++)
            {
                UUID uuid = object_ids[i].AsUUID();

                SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid);
                if (obj != null)
                {
                    OSDMap object_data = new OSDMap();

                    object_data["PhysicsShapeType"] = obj.PhysicsShapeType;
                    object_data["Density"] = obj.Density;
                    object_data["Friction"] = obj.Friction;
                    object_data["Restitution"] = obj.Restitution;
                    object_data["GravityMultiplier"] = obj.GravityModifier;

                    resp[uuid.ToString()] = object_data;
                }
            }

            string response = OSDParser.SerializeLLSDXmlString(resp);
            return response;
        }

        public string UpdateAgentInformation(string request, string path,
                string param, IOSHttpRequest httpRequest,
                IOSHttpResponse httpResponse)
        {
            OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
            OSDMap accessPrefs = (OSDMap)req["access_prefs"];
            string desiredMaturity = accessPrefs["max"];

            OSDMap resp = new OSDMap();
            OSDMap respAccessPrefs = new OSDMap();
            respAccessPrefs["max"] = desiredMaturity;   // echoing the maturity back means success
            resp["access_prefs"] = respAccessPrefs;

            string response = OSDParser.SerializeLLSDXmlString(resp);
            return response; 
        }
    }

    public class AssetUploader
    {
        public event UpLoadedAsset OnUpLoad;
        private UpLoadedAsset handlerUpLoad = null;

        private string uploaderPath = String.Empty;
        private UUID newAssetID;
        private UUID inventoryItemID;
        private UUID parentFolder;
        private IHttpServer httpListener;
        private bool m_dumpAssetsToFile;
        private string m_assetName = String.Empty;
        private string m_assetDes = String.Empty;

        private string m_invType = String.Empty;
        private string m_assetType = String.Empty;

        public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
                                UUID parentFolderID, string invType, string assetType, string path,
                                IHttpServer httpServer, bool dumpAssetsToFile)
        {
            m_assetName = assetName;
            m_assetDes = description;
            newAssetID = assetID;
            inventoryItemID = inventoryItem;
            uploaderPath = path;
            httpListener = httpServer;
            parentFolder = parentFolderID;
            m_assetType = assetType;
            m_invType = invType;
            m_dumpAssetsToFile = dumpAssetsToFile;
        }

        /// <summary>
        /// Handle raw asset upload data via the capability.
        /// </summary>
        /// <param name="data"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <returns></returns>
        public string uploaderCaps(byte[] data, string path, string param)
        {
            UUID inv = inventoryItemID;
            string res = String.Empty;
            LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
            uploadComplete.new_asset = newAssetID.ToString();
            uploadComplete.new_inventory_item = inv;
            uploadComplete.state = "complete";

            res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);

            httpListener.RemoveStreamHandler("POST", uploaderPath);

            // TODO: probably make this a better set of extensions here
            string extension = ".jp2";
            if (m_invType != "image")
            {
                extension = ".dat";
            }

            if (m_dumpAssetsToFile)
            {
                SaveAssetToFile(m_assetName + extension, data);
            }
            handlerUpLoad = OnUpLoad;
            if (handlerUpLoad != null)
            {
                handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
            }

            return res;
        }

        ///Left this in and commented in case there are unforseen issues
        //private void SaveAssetToFile(string filename, byte[] data)
        //{
        //    FileStream fs = File.Create(filename);
        //    BinaryWriter bw = new BinaryWriter(fs);
        //    bw.Write(data);
        //    bw.Close();
        //    fs.Close();
        //}

        private static void SaveAssetToFile(string filename, byte[] data)
        {
            string assetPath = "UserAssets";
            if (!Directory.Exists(assetPath))
            {
                Directory.CreateDirectory(assetPath);
            }
            FileStream fs = File.Create(Path.Combine(assetPath, Util.safeFileName(filename)));
            BinaryWriter bw = new BinaryWriter(fs);
            bw.Write(data);
            bw.Close();
            fs.Close();
        }
    }

    /// <summary>
    /// This class is a callback invoked when a client sends asset data to
    /// an agent inventory notecard update url
    /// </summary>
    public class ItemUpdater
    {
        public event UpdateItem OnUpLoad;

        private UpdateItem handlerUpdateItem = null;

        private string uploaderPath = String.Empty;
        private UUID inventoryItemID;
        private IHttpServer httpListener;
        private bool m_dumpAssetToFile;

        public ItemUpdater(UUID inventoryItem, string path, IHttpServer httpServer, bool dumpAssetToFile)
        {
            m_dumpAssetToFile = dumpAssetToFile;

            inventoryItemID = inventoryItem;
            uploaderPath = path;
            httpListener = httpServer;
        }

        /// <summary>
        /// Handle raw uploaded asset data.
        /// </summary>
        /// <param name="data"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <returns></returns>
        public string uploaderCaps(byte[] data, string path, string param)
        {
            UUID inv = inventoryItemID;
            string res = String.Empty;
            LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
            UUID assetID = UUID.Zero;
            handlerUpdateItem = OnUpLoad;
            if (handlerUpdateItem != null)
            {
                assetID = handlerUpdateItem(inv, data);
            }

            uploadComplete.new_asset = assetID.ToString();
            uploadComplete.new_inventory_item = inv;
            uploadComplete.state = "complete";

            res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);

            httpListener.RemoveStreamHandler("POST", uploaderPath);

            if (m_dumpAssetToFile)
            {
                SaveAssetToFile("updateditem" + Util.RandomClass.Next(1, 1000) + ".dat", data);
            }

            return res;
        }

        ///Left this in and commented in case there are unforseen issues
        //private void SaveAssetToFile(string filename, byte[] data)
        //{
        //    FileStream fs = File.Create(filename);
        //    BinaryWriter bw = new BinaryWriter(fs);
        //    bw.Write(data);
        //    bw.Close();
        //    fs.Close();
        //}

        private static void SaveAssetToFile(string filename, byte[] data)
        {
            string assetPath = "UserAssets";
            if (!Directory.Exists(assetPath))
            {
                Directory.CreateDirectory(assetPath);
            }
            FileStream fs = File.Create(Path.Combine(assetPath, filename));
            BinaryWriter bw = new BinaryWriter(fs);
            bw.Write(data);
            bw.Close();
            fs.Close();
        }
    }

    /// <summary>
    /// This class is a callback invoked when a client sends asset data to
    /// a task inventory script update url
    /// </summary>
    public class TaskInventoryScriptUpdater
    {
        private static readonly ILog m_log =
            LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        public event UpdateTaskScript OnUpLoad;

        private UpdateTaskScript handlerUpdateTaskScript = null;

        private string uploaderPath = String.Empty;
        private UUID inventoryItemID;
        private UUID primID;
        private bool isScriptRunning;
        private IHttpServer httpListener;
        private bool m_dumpAssetToFile;

        public TaskInventoryScriptUpdater(UUID inventoryItemID, UUID primID, int isScriptRunning,
                                            string path, IHttpServer httpServer, bool dumpAssetToFile)
        {
            m_dumpAssetToFile = dumpAssetToFile;

            this.inventoryItemID = inventoryItemID;
            this.primID = primID;

            // This comes in over the packet as an integer, but actually appears to be treated as a bool
            this.isScriptRunning = (0 == isScriptRunning ? false : true);

            uploaderPath = path;
            httpListener = httpServer;
        }

        /// <summary>
        ///
        /// </summary>
        /// <param name="data"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <returns></returns>
        public string uploaderCaps(byte[] data, string path, string param)
        {
            try
            {
                //                    m_log.InfoFormat("[CAPS]: " +
                //                                     "TaskInventoryScriptUpdater received data: {0}, path: {1}, param: {2}",
                //                                     data, path, param));

                string res = String.Empty;
                LLSDTaskScriptUploadComplete uploadComplete = new LLSDTaskScriptUploadComplete();

                ArrayList errors = new ArrayList();
                handlerUpdateTaskScript = OnUpLoad;
                if (handlerUpdateTaskScript != null)
                {
                    handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data, ref errors);
                }

                uploadComplete.new_asset = inventoryItemID;
                uploadComplete.compiled = errors.Count > 0 ? false : true;
                uploadComplete.state = "complete";
                uploadComplete.errors = new OpenSim.Framework.Capabilities.OSDArray();
                uploadComplete.errors.Array = errors;

                res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);

                httpListener.RemoveStreamHandler("POST", uploaderPath);

                if (m_dumpAssetToFile)
                {
                    SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data);
                }

                //                    m_log.InfoFormat("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res);

                return res;
            }
            catch (Exception e)
            {
                m_log.Error("[CAPS]: " + e.ToString());
            }

            // XXX Maybe this should be some meaningful error packet
            return null;
        }

        ///Left this in and commented in case there are unforseen issues
        //private void SaveAssetToFile(string filename, byte[] data)
        //{
        //    FileStream fs = File.Create(filename);
        //    BinaryWriter bw = new BinaryWriter(fs);
        //    bw.Write(data);
        //    bw.Close();
        //    fs.Close();
        //}
        private static void SaveAssetToFile(string filename, byte[] data)
        {
            string assetPath = "UserAssets";
            if (!Directory.Exists(assetPath))
            {
                Directory.CreateDirectory(assetPath);
            }
            FileStream fs = File.Create(Path.Combine(assetPath, filename));
            BinaryWriter bw = new BinaryWriter(fs);
            bw.Write(data);
            bw.Close();
            fs.Close();
        }
    }
}