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/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
// SQLite Support
// A bad idea, but the IRC people told me to!
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SQLite;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Terrain;
namespace OpenSim.Storage.LocalStorageSQLite
{
public class SQLiteLocalStorage : ILocalStorage
{
IDbConnection db;
public SQLiteLocalStorage()
{
try
{
string connectionstring = "URI=file:localsim.sdb";
db = (IDbConnection)new SQLiteConnection(connectionstring);
db.Open();
}
catch (Exception e)
{
db.Close();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"SQLiteLocalStorage :Constructor - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString());
}
}
public void Initialise(string file)
{
// Blank
}
public void StorePrim(PrimData prim)
{
IDbCommand cmd = db.CreateCommand();
//SECURITY WARNING:
// These parameters wont produce SQL injections since they are all integer based, however.
// if inserting strings such as name or description, you will need to use appropriate
// measures to prevent SQL injection (although the value of SQL injection in this is limited).
string sql = "REPLACE INTO prim (OwnerID,PCode,PathBegin,PathEnd,PathScaleX,PathScaleY,PathShearX,PathShearY,PathSkew,ProfileBegin,ProfileEnd,Scale,PathCurve,ProfileCurve,ParentID,ProfileHollow,PathRadiusOffset,PathRevolutions,PathTaperX,PathTaperY,PathTwist,PathTwistBegin,Texture,CreationDate,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,Position,Rotation,LocalID,FullID) ";
sql += "VALUES (";
sql += "\"" + prim.OwnerID.ToStringHyphenated() + "\","; // KILL ME NOW!
sql += "\"" + prim.PCode.ToString() + "\",";
sql += "\"" + prim.PathBegin.ToString() + "\",";
sql += "\"" + prim.PathEnd.ToString() + "\",";
sql += "\"" + prim.PathScaleX.ToString() + "\",";
sql += "\"" + prim.PathScaleY.ToString() + "\",";
sql += "\"" + prim.PathShearX.ToString() + "\",";
sql += "\"" + prim.PathShearY.ToString() + "\",";
sql += "\"" + prim.PathSkew.ToString() + "\",";
sql += "\"" + prim.ProfileBegin.ToString() + "\",";
sql += "\"" + prim.ProfileEnd.ToString() + "\",";
sql += "\"" + prim.Scale.ToString() + "\",";
sql += "\"" + prim.PathCurve.ToString() + "\",";
sql += "\"" + prim.ProfileCurve.ToString() + "\",";
sql += "\"" + prim.ParentID.ToString() + "\",";
sql += "\"" + prim.ProfileHollow.ToString() + "\",";
sql += "\"" + prim.PathRadiusOffset.ToString() + "\",";
sql += "\"" + prim.PathRevolutions.ToString() + "\",";
sql += "\"" + prim.PathTaperX.ToString() + "\",";
sql += "\"" + prim.PathTaperY.ToString() + "\",";
sql += "\"" + prim.PathTwist.ToString() + "\",";
sql += "\"" + prim.PathTwistBegin.ToString() + "\",";
sql += "\"" + prim.Texture.ToString() + "\",";
sql += "\"" + prim.CreationDate.ToString() + "\",";
sql += "\"" + prim.OwnerMask.ToString() + "\",";
sql += "\"" + prim.NextOwnerMask.ToString() + "\",";
sql += "\"" + prim.GroupMask.ToString() + "\",";
sql += "\"" + prim.EveryoneMask.ToString() + "\",";
sql += "\"" + prim.BaseMask.ToString() + "\",";
sql += "\"" + prim.Position.ToString() + "\",";
sql += "\"" + prim.Rotation.ToString() + "\",";
sql += "\"" + prim.LocalID.ToString() + "\",";
sql += "\"" + prim.FullID.ToString() + "\")";
cmd.CommandText = sql;
try
{
cmd.ExecuteNonQuery();
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"SQLiteLocalStorage :StorePrim - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString());
}
cmd.Dispose();
cmd = null;
}
public void RemovePrim(LLUUID primID)
{
IDbCommand cmd = db.CreateCommand();
//SECURITY WARNING:
// These parameters wont produce SQL injections since they are all integer based, however.
// if inserting strings such as name or description, you will need to use appropriate
// measures to prevent SQL injection (although the value of SQL injection in this is limited).
string sql = "DELETE FROM prim WHERE FullID = \"" + primID.ToStringHyphenated() + "\"";
cmd.CommandText = sql;
try
{
cmd.ExecuteNonQuery();
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"SQLiteLocalStorage :RemovePrim - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString());
}
cmd.Dispose();
cmd = null;
}
public void LoadPrimitives(ILocalStorageReceiver receiver)
{
}
public float[] LoadWorld()
{
return new float[65536];
}
public void SaveMap(float[] heightmap)
{
}
public void ShutDown()
{
db.Close();
db = null;
}
}
}
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