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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types;
using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework;
using OpenSim.Framework.Types;
using libsecondlife;
namespace OpenSim.Scripting.EmbeddedJVM
{
partial class Thread
{
private partial class Interpreter
{
private bool IsMethodOpCode(byte opcode)
{
bool result = false;
switch (opcode)
{
case 184:
short refIndex = (short) ((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]);
//Console.WriteLine("call to method : "+refIndex);
if (this._mThread.currentClass._constantsPool[refIndex - 1] is ClassRecord.PoolMethodRef)
{
// Console.WriteLine("which is " + ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value + "." + ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value);
// Console.WriteLine("of type " + ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value);
string typ = ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value;
string typeparam = "";
string typereturn = "";
int firstbrak = 0;
int secondbrak = 0;
firstbrak = typ.LastIndexOf('(');
secondbrak = typ.LastIndexOf(')');
typeparam = typ.Substring(firstbrak + 1, secondbrak - firstbrak - 1);
typereturn = typ.Substring(secondbrak + 1, typ.Length - secondbrak - 1);
//Console.WriteLine("split is " + typeparam + " which is length " + typeparam.Length + " , " + typereturn);
if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == this._mThread.currentClass.mClass.Name.Value)
{
//calling a method in this class
if (typeparam.Length == 0)
{
this._mThread.JumpToStaticVoidMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, (this._mThread.PC + 2));
}
else
{
this._mThread.JumpToStaticParamMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, typeparam, (this._mThread.PC + 2));
}
}
else
{
//calling a method of a different class
//for now we will have a built in OpenSimAPI class, but this should be a java class that then calls native methods
if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == "OpenSimAPI")
{
switch (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value)
{
case "GetEntityID":
Int entityID = new Int();
entityID.mValue =(int) this._mThread.EntityId;
this._mThread.currentFrame.OpStack.Push(entityID);
this._mThread.PC += 2;
break;
case "GetRandomAvatarID":
entityID = new Int();
entityID.mValue = (int)Thread.OpenSimScriptAPI.GetRandomAvatarID();
this._mThread.currentFrame.OpStack.Push(entityID);
this._mThread.PC += 2;
break;
case "GetEntityPositionX":
BaseType bs1 = this._mThread.currentFrame.OpStack.Pop();
if (bs1 is Int)
{
//Console.WriteLine("get entity pos for " + ((Int)bs1).mValue);
//should get the position of the entity from the IScriptAPI
LLVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue);
Float pos = new Float();
pos.mValue = vec3.X;
// Console.WriteLine("returned x value " + vec3.X.ToString());
this._mThread.currentFrame.OpStack.Push(pos);
}
this._mThread.PC += 2;
break;
case "GetEntityPositionY":
bs1 = this._mThread.currentFrame.OpStack.Pop();
if (bs1 is Int)
{
//should get the position of the entity from the IScriptAPI
LLVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue);
Float pos = new Float();
pos.mValue = vec3.Y;
this._mThread.currentFrame.OpStack.Push(pos);
}
this._mThread.PC += 2;
break;
case "GetEntityPositionZ":
bs1 = this._mThread.currentFrame.OpStack.Pop();
if (bs1 is Int)
{
//should get the position of the entity from the IScriptAPI
LLVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue);
Float pos = new Float();
pos.mValue = vec3.Z;
this._mThread.currentFrame.OpStack.Push(pos);
}
this._mThread.PC += 2;
break;
case "SetEntityPosition":
//pop the three float values and the entity id
BaseType ft3 = this._mThread.currentFrame.OpStack.Pop();
BaseType ft2 = this._mThread.currentFrame.OpStack.Pop();
BaseType ft1 = this._mThread.currentFrame.OpStack.Pop();
BaseType in1 = this._mThread.currentFrame.OpStack.Pop();
if (ft1 is Float && ft2 is Float && ft3 is Float)
{
if(in1 is Int)
{
//Console.WriteLine("set: " + ((Int)in1).mValue + " , " + ((Float)ft1).mValue + " , " + ((Float)ft2).mValue + " , " + ((Float)ft3).mValue);
Thread.OpenSimScriptAPI.SetEntityPosition((uint)((Int) in1).mValue, ((Float)ft1).mValue, ((Float)ft2).mValue, ((Float)ft3).mValue);
}
}
this._mThread.PC += 2;
break;
}
}
}
}
else
{
this._mThread.PC += 2;
}
result = true;
break;
}
return result;
}
}
}
}
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