aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
blob: ccebb24f3ec59a1476e8ba58347b5882533daeab (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the <organization> nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/

using System;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;

namespace OpenSim.Assets
{
    /// <summary>
    /// Manages local cache of assets and their sending to viewers.
    /// </summary>
    public class AssetCache : IAssetReceiver
    {
        public Dictionary<libsecondlife.LLUUID, AssetInfo> Assets;
        public Dictionary<libsecondlife.LLUUID, TextureImage> Textures;

        public List<AssetRequest> AssetRequests = new List<AssetRequest>();  //assets ready to be sent to viewers
        public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent

        public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server
        public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server

        private IAssetServer _assetServer;
        private Thread _assetCacheThread;
        private LLUUID[] textureList = new LLUUID[5];

        /// <summary>
        /// 
        /// </summary>
        public AssetCache(IAssetServer assetServer)
        {
            Console.WriteLine("Creating Asset cache");
            _assetServer = assetServer;
            _assetServer.SetReceiver(this);
            Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>();
            Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>();
            this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
            this._assetCacheThread.IsBackground = true;
            this._assetCacheThread.Start();

        }

        /// <summary>
        /// 
        /// </summary>
        public void RunAssetManager()
        {
            while (true)
            {
                try
                {
                    //Console.WriteLine("Asset cache loop");
                    this.ProcessAssetQueue();
                    this.ProcessTextureQueue();
                    Thread.Sleep(500);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.Message);
                }
            }
        }

        public void LoadDefaultTextureSet()
        {
            //hack: so we can give each user a set of textures
            textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001");
           textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
            textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003");
            textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004");
            textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005");

            for (int i = 0; i < textureList.Length; i++)
            {
                this._assetServer.RequestAsset(textureList[i], true);
            }

        }

        public AssetBase[] CreateNewInventorySet(LLUUID agentID)
        {
            AssetBase[] inventorySet = new AssetBase[this.textureList.Length];
            for (int i = 0; i < textureList.Length; i++)
            {
                if (this.Textures.ContainsKey(textureList[i]))
                {
                    inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]);
                    TextureImage image = new TextureImage(inventorySet[i]);
                    this.Textures.Add(image.FullID, image);
                    this._assetServer.UploadNewAsset(image); //save the asset to the asset server
                }
            }
            return inventorySet;
        }

        public AssetBase GetAsset(LLUUID assetID)
        {
            AssetBase asset = null;
            if(this.Textures.ContainsKey(assetID))
            {
                asset = this.Textures[assetID];
            }
            else if (this.Assets.ContainsKey(assetID))
            {
                asset = this.Assets[assetID];
            }
            return asset;
        }

        public void AddAsset(AssetBase asset)
        {
            if (asset.Type == 0)
            {
                if (!this.Textures.ContainsKey(asset.FullID))
                { //texture
                    TextureImage textur = new TextureImage(asset);
                    this.Textures.Add(textur.FullID, textur);
                    this._assetServer.UploadNewAsset(asset);
                }
            }
            else
            {
                if (!this.Assets.ContainsKey(asset.FullID))
                {
                    AssetInfo assetInf = new AssetInfo(asset);
                    this.Assets.Add(assetInf.FullID, assetInf);
                    this._assetServer.UploadNewAsset(asset);
                }
            }
        }

        /// <summary>
        /// 
        /// </summary>
        private void ProcessTextureQueue()
        {
            if (this.TextureRequests.Count == 0)
            {
                //no requests waiting
                return;
            }
            int num;

            if (this.TextureRequests.Count < 5)
            {
                //lower than 5 so do all of them
                num = this.TextureRequests.Count;
            }
            else
            {
                num = 5;
            }
            AssetRequest req;
            for (int i = 0; i < num; i++)
            {
                req = (AssetRequest)this.TextureRequests[i];
                if (req.PacketCounter != req.NumPackets)
                {
                    // if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005"))
                    if (req.PacketCounter == 0)
                    {
                        //first time for this request so send imagedata packet
                        if (req.NumPackets == 1)
                        {
                            //only one packet so send whole file
                            ImageDataPacket im = new ImageDataPacket();
                            im.ImageID.Packets = 1;
                            im.ImageID.ID = req.ImageInfo.FullID;
                            im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
                            im.ImageData.Data = req.ImageInfo.Data;
                            im.ImageID.Codec = 2;
                            req.RequestUser.OutPacket(im);
                            req.PacketCounter++;
                            //req.ImageInfo.l= time;
                            //System.Console.WriteLine("sent texture: "+req.image_info.FullID);
                        }
                        else
                        {
                            //more than one packet so split file up
                            ImageDataPacket im = new ImageDataPacket();
                            im.ImageID.Packets = (ushort)req.NumPackets;
                            im.ImageID.ID = req.ImageInfo.FullID;
                            im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
                            im.ImageData.Data = new byte[600];
                            Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600);
                            im.ImageID.Codec = 2;
                            req.RequestUser.OutPacket(im);
                            req.PacketCounter++;
                            //req.ImageInfo.last_used = time;
                            //System.Console.WriteLine("sent first packet of texture:
                        }
                    }
                    else
                    {
                         //send imagepacket
                        //more than one packet so split file up
                        ImagePacketPacket im = new ImagePacketPacket();
                        im.ImageID.Packet = (ushort)req.PacketCounter;
                        im.ImageID.ID = req.ImageInfo.FullID;
                        int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1);
                        if (size > 1000) size = 1000;
                        im.ImageData.Data = new byte[size];
                        Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size);
                        req.RequestUser.OutPacket(im);
                        req.PacketCounter++;
                        //req.ImageInfo.last_used = time;
                        //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
                    }
                }
            }

            //remove requests that have been completed
            int count = 0;
            for (int i = 0; i < num; i++)
            {
                if (this.TextureRequests.Count > count)
                {
                    req = (AssetRequest)this.TextureRequests[count];
                    if (req.PacketCounter == req.NumPackets)
                    {
                        this.TextureRequests.Remove(req);
                    }
                    else
                    {
                        count++;
                    }
                }
            }

        }
        public void AssetReceived(AssetBase asset, bool IsTexture)
        {
            if (asset.FullID != LLUUID.Zero)  // if it is set to zero then the asset wasn't found by the server
            {
                //check if it is a texture or not
                //then add to the correct cache list
                //then check for waiting requests for this asset/texture (in the Requested lists)
                //and move those requests into the Requests list.
                if (IsTexture)
                {
                    TextureImage image = new TextureImage(asset);
                    this.Textures.Add(image.FullID, image);
                    if (this.RequestedTextures.ContainsKey(image.FullID))
                    {
                        AssetRequest req = this.RequestedTextures[image.FullID];
                        req.ImageInfo = image;
                        if (image.Data.LongLength > 600)
                        {
                            //over 600 bytes so split up file
                            req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000;
                        }
                        else
                        {
                            req.NumPackets = 1;
                        }
                        this.RequestedTextures.Remove(image.FullID);
                        this.TextureRequests.Add(req);
                    }
                }
                else
                {
                    AssetInfo assetInf = new AssetInfo(asset);
                    this.Assets.Add(assetInf.FullID, assetInf);
                    if (this.RequestedAssets.ContainsKey(assetInf.FullID))
                    {
                        AssetRequest req = this.RequestedAssets[assetInf.FullID];
                        req.AssetInf = assetInf;
                        if (assetInf.Data.LongLength > 600)
                        {
                            //over 600 bytes so split up file
                            req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
                        }
                        else
                        {
                            req.NumPackets = 1;
                        }
                        this.RequestedAssets.Remove(assetInf.FullID);
                        this.AssetRequests.Add(req);
                    }
                }
            }
        }

        public void AssetNotFound(AssetBase asset)
        {
            //the asset server had no knowledge of requested asset

        }

        #region Assets
        /// <summary>
        /// 
        /// </summary>
        /// <param name="userInfo"></param>
        /// <param name="transferRequest"></param>
        public void AddAssetRequest(ClientView userInfo, TransferRequestPacket transferRequest)
        {
            LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
            //check to see if asset is in local cache, if not we need to request it from asset server.
            if (!this.Assets.ContainsKey(requestID))
            {
                //not found asset	
                // so request from asset server
                if (!this.RequestedAssets.ContainsKey(requestID))
                {
                    AssetRequest request = new AssetRequest();
                    request.RequestUser = userInfo;
                    request.RequestAssetID = requestID;
                    request.TransferRequestID = transferRequest.TransferInfo.TransferID;
                    this.RequestedAssets.Add(requestID, request);
                    this._assetServer.RequestAsset(requestID, false);
                }
                return;
            }
            //it is in our cache 
             AssetInfo asset = this.Assets[requestID];

            //work out how many packets it  should be sent in 
            // and add to the AssetRequests list
            AssetRequest req = new AssetRequest();
            req.RequestUser = userInfo;
            req.RequestAssetID = requestID;
            req.TransferRequestID = transferRequest.TransferInfo.TransferID;
            req.AssetInf = asset;

            if (asset.Data.LongLength > 600)
            {
                //over 600 bytes so split up file
                req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000;
            }
            else
            {
                req.NumPackets = 1;
            }

            this.AssetRequests.Add(req);
        }

        /// <summary>
        /// 
        /// </summary>
        private void ProcessAssetQueue()
        {
            if (this.AssetRequests.Count == 0)
            {
                //no requests waiting
                return;
            }
            int num;

            if (this.AssetRequests.Count < 5)
            {
                //lower than 5 so do all of them
                num = this.AssetRequests.Count;
            }
            else
            {
                num = 5;
            }
            AssetRequest req;
            for (int i = 0; i < num; i++)
            {
                req = (AssetRequest)this.AssetRequests[i];

                TransferInfoPacket Transfer = new TransferInfoPacket();
                Transfer.TransferInfo.ChannelType = 2;
                Transfer.TransferInfo.Status = 0;
                Transfer.TransferInfo.TargetType = 0;
                Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes();
                Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
                Transfer.TransferInfo.TransferID = req.TransferRequestID;
                req.RequestUser.OutPacket(Transfer);

                if (req.NumPackets == 1)
                {
                    TransferPacketPacket TransferPacket = new TransferPacketPacket();
                    TransferPacket.TransferData.Packet = 0;
                    TransferPacket.TransferData.ChannelType = 2;
                    TransferPacket.TransferData.TransferID = req.TransferRequestID;
                    TransferPacket.TransferData.Data = req.AssetInf.Data;
                    TransferPacket.TransferData.Status = 1;
                    req.RequestUser.OutPacket(TransferPacket);
                }
                else
                {
                    //more than one packet so split file up , for now it can't be bigger than 2000 bytes
                    TransferPacketPacket TransferPacket = new TransferPacketPacket();
                    TransferPacket.TransferData.Packet = 0;
                    TransferPacket.TransferData.ChannelType = 2;
                    TransferPacket.TransferData.TransferID = req.TransferRequestID;
                    byte[] chunk = new byte[1000];
                    Array.Copy(req.AssetInf.Data, chunk, 1000);
                    TransferPacket.TransferData.Data = chunk;
                    TransferPacket.TransferData.Status = 0;
                    req.RequestUser.OutPacket(TransferPacket);

                    TransferPacket = new TransferPacketPacket();
                    TransferPacket.TransferData.Packet = 1;
                    TransferPacket.TransferData.ChannelType = 2;
                    TransferPacket.TransferData.TransferID = req.TransferRequestID;
                    byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)];
                    Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length);
                    TransferPacket.TransferData.Data = chunk1;
                    TransferPacket.TransferData.Status = 1;
                    req.RequestUser.OutPacket(TransferPacket);
                }

            }

            //remove requests that have been completed
            for (int i = 0; i < num; i++)
            {
                this.AssetRequests.RemoveAt(0);
            }

        }

        public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset)
        {
            AssetInfo newAsset = new AssetInfo();
            newAsset.Data = new byte[sourceAsset.Data.Length];
            Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length);
            newAsset.FullID = LLUUID.Random();
            newAsset.Type = sourceAsset.Type;
            newAsset.InvType = sourceAsset.InvType;
            return (newAsset);
        }
        #endregion

        #region Textures
        /// <summary>
        /// 
        /// </summary>
        /// <param name="userInfo"></param>
        /// <param name="imageID"></param>
        public void AddTextureRequest(ClientView userInfo, LLUUID imageID)
        {
            //check to see if texture is in local cache, if not request from asset server
            if (!this.Textures.ContainsKey(imageID))
            {
                if (!this.RequestedTextures.ContainsKey(imageID))
                {
                    //not is cache so request from asset server
                    AssetRequest request = new AssetRequest();
                    request.RequestUser = userInfo;
                    request.RequestAssetID = imageID;
                    request.IsTextureRequest = true;
                    this.RequestedTextures.Add(imageID, request);
                    this._assetServer.RequestAsset(imageID, true);
                }
                return;
            }

            TextureImage imag = this.Textures[imageID];
            AssetRequest req = new AssetRequest();
            req.RequestUser = userInfo;
            req.RequestAssetID = imageID;
            req.IsTextureRequest = true;
            req.ImageInfo = imag;

            if (imag.Data.LongLength > 600)
            {
                //over 600 bytes so split up file
                req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000;
            }
            else
            {
                req.NumPackets = 1;
            }
            this.TextureRequests.Add(req);
        }

        public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
        {
            TextureImage newImage = new TextureImage();
            newImage.Data = new byte[source.Data.Length];
            Array.Copy(source.Data, newImage.Data, source.Data.Length);
            //newImage.filename = source.filename;
            newImage.FullID = LLUUID.Random();
            newImage.Name = source.Name;
            return (newImage);
        }
        #endregion

    }

    public class AssetRequest
    {
        public ClientView RequestUser;
        public LLUUID RequestAssetID;
        public AssetInfo AssetInf;
        public TextureImage ImageInfo;
        public LLUUID TransferRequestID;
        public long DataPointer = 0;
        public int NumPackets = 0;
        public int PacketCounter = 0;
        public bool IsTextureRequest;
        //public bool AssetInCache;
        //public int TimeRequested; 

        public AssetRequest()
        {

        }
    }

    public class AssetInfo : AssetBase
    {
        public AssetInfo()
        {

        }

        public AssetInfo(AssetBase aBase)
        {
            Data = aBase.Data;
            FullID = aBase.FullID;
            Type = aBase.Type;
            InvType = aBase.InvType;
            Name = aBase.Name;
            Description = aBase.Description;
        }
    }

    public class TextureImage : AssetBase
    {
        public TextureImage()
        {

        }

        public TextureImage(AssetBase aBase)
        {
            Data = aBase.Data;
            FullID = aBase.FullID;
            Type = aBase.Type;
            InvType = aBase.InvType;
            Name = aBase.Name;
            Description = aBase.Description;
        }
    }

}