aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Grid/UserServer/Main.cs
blob: 61f980092f1262aaa981a3d660877befe5186c2c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using log4net;
using log4net.Config;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Statistics;
using OpenSim.Grid.Communications.OGS1;
using OpenSim.Grid.Framework;
using OpenSim.Grid.UserServer.Modules;

namespace OpenSim.Grid.UserServer
{
    /// <summary>
    /// Grid user server main class
    /// </summary>
    public class OpenUser_Main : BaseOpenSimServer, IUGAIMCore
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        protected UserConfig Cfg;

        protected UserDataBaseService m_userDataBaseService;

        public UserManager m_userManager;

        protected UserServerAvatarAppearanceModule m_avatarAppearanceModule;
        protected UserServerFriendsModule m_friendsModule;

        public UserLoginService m_loginService;
        public GridInfoService m_gridInfoService;
        public MessageServersConnector m_messagesService;

        protected UserServerCommandModule m_consoleCommandModule;

        private UUID m_lastCreatedUser = UUID.Random();

        public static void Main(string[] args)
        {
            XmlConfigurator.Configure();

            m_log.Info("Launching UserServer...");

            OpenUser_Main userserver = new OpenUser_Main();

            userserver.Startup();
            userserver.Work();
        }

        public OpenUser_Main()
        {
            m_console = new ConsoleBase("User");
            MainConsole.Instance = m_console;
        }

        public void Work()
        {
            m_console.Notice("Enter help for a list of commands\n");

            while (true)
            {
                m_console.Prompt();
            }
        }

        protected override void StartupSpecific()
        {
            Cfg = new UserConfig("USER SERVER", (Path.Combine(Util.configDir(), "UserServer_Config.xml")));

            m_stats = StatsManager.StartCollectingUserStats();

            m_log.Info("[STARTUP]: Establishing data connection");
            
            IInterServiceInventoryServices inventoryService = new OGS1InterServiceInventoryService(Cfg.InventoryUrl);

            //setup database access service
            m_userDataBaseService = new UserDataBaseService(inventoryService);
            m_userDataBaseService.AddPlugin(Cfg.DatabaseProvider, Cfg.DatabaseConnect);

            //Register the database access service so modules can fetch it
            // RegisterInterface<UserDataBaseService>(m_userDataBaseService);

            //setup services/modules
            StartupUserServerModules();

            m_gridInfoService = new GridInfoService();

            StartupLoginService(inventoryService);
            //
            // Get the minimum defaultLevel to access to the grid
            //
            m_loginService.setloginlevel((int)Cfg.DefaultUserLevel);

            m_messagesService = new MessageServersConnector();

            m_consoleCommandModule = new UserServerCommandModule(m_console, Cfg, m_userDataBaseService, m_loginService);

            //register event handlers
            RegisterEventHandlers();

            //register http handlers and start http server
            m_log.Info("[STARTUP]: Starting HTTP process");
            m_httpServer = new BaseHttpServer(Cfg.HttpPort);
            RegisterHttpHandlers();
            m_httpServer.Start();
            
            base.StartupSpecific();

            //register Console command handlers
            RegisterConsoleCommands();
        }

        /// <summary>
        /// Start up the user manager
        /// </summary>
        /// <param name="inventoryService"></param>
        protected virtual void StartupUserServerModules()
        {
            m_userManager = new UserManager(m_userDataBaseService);
            m_avatarAppearanceModule = new UserServerAvatarAppearanceModule(m_userDataBaseService);
            m_friendsModule = new UserServerFriendsModule(m_userDataBaseService);
        }

        /// <summary>
        /// Start up the login service
        /// </summary>
        /// <param name="inventoryService"></param>
        protected virtual void StartupLoginService(IInterServiceInventoryServices inventoryService)
        {
            m_loginService = new UserLoginService(
                m_userDataBaseService, inventoryService, new LibraryRootFolder(Cfg.LibraryXmlfile), Cfg, Cfg.DefaultStartupMsg, new RegionProfileServiceProxy());
        }

        protected virtual void RegisterEventHandlers()
        {
            m_loginService.OnUserLoggedInAtLocation += NotifyMessageServersUserLoggedInToLocation;
            m_userManager.OnLogOffUser += NotifyMessageServersUserLoggOff;

            m_messagesService.OnAgentLocation += HandleAgentLocation;
            m_messagesService.OnAgentLeaving += HandleAgentLeaving;
            m_messagesService.OnRegionStartup += HandleRegionStartup;
            m_messagesService.OnRegionShutdown += HandleRegionShutdown;
        }

        protected virtual void RegisterConsoleCommands()
        {
            m_consoleCommandModule.RegisterConsoleCommands();
        }

        protected virtual void RegisterHttpHandlers()
        {
            m_loginService.RegisterHandlers(m_httpServer, Cfg.EnableLLSDLogin, true);
           
            m_userManager.RegisterHandlers(m_httpServer);
            m_friendsModule.RegisterHandlers(m_httpServer);
            m_avatarAppearanceModule.RegisterHandlers(m_httpServer);
            m_messagesService.RegisterHandlers(m_httpServer);

            m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info",
                                                                m_gridInfoService.RestGetGridInfoMethod));
            m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod);
        }

        public override void ShutdownSpecific()
        {
            m_loginService.OnUserLoggedInAtLocation -= NotifyMessageServersUserLoggedInToLocation;
        }

        #region IUGAIMCore
        private readonly Dictionary<Type, object> m_moduleInterfaces = new Dictionary<Type, object>();

        /// <summary>
        /// Register an Module interface.
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="iface"></param>
        public void RegisterInterface<T>(T iface)
        {
            lock (m_moduleInterfaces)
            {
                if (!m_moduleInterfaces.ContainsKey(typeof(T)))
                {
                    m_moduleInterfaces.Add(typeof(T), iface);
                }
            }
        }

        public bool TryGet<T>(out T iface)
        {
            if (m_moduleInterfaces.ContainsKey(typeof(T)))
            {
                iface = (T)m_moduleInterfaces[typeof(T)];
                return true;
            }
            iface = default(T);
            return false;
        }

        public T Get<T>()
        {
            return (T)m_moduleInterfaces[typeof(T)];
        }

        public BaseHttpServer GetHttpServer()
        {
            return m_httpServer;
        }
        #endregion
        
        #region Console Command Handlers
      
        protected override void ShowHelp(string[] helpArgs)
        {
            base.ShowHelp(helpArgs);

            m_consoleCommandModule.ShowHelp(helpArgs);
        }
        #endregion

        public void TestResponse(List<InventoryFolderBase> resp)
        {
            m_console.Notice("response got");
        }

        #region Event Handlers
        public void NotifyMessageServersUserLoggOff(UUID agentID)
        {
            m_messagesService.TellMessageServersAboutUserLogoff(agentID);
        }

        public void NotifyMessageServersUserLoggedInToLocation(UUID agentID, UUID sessionID, UUID RegionID,
                                                               ulong regionhandle, float positionX, float positionY,
                                                               float positionZ, string firstname, string lastname)
        {
            m_messagesService.TellMessageServersAboutUser(agentID, sessionID, RegionID, regionhandle, positionX,
                                                          positionY, positionZ, firstname, lastname);
        }

        public void HandleAgentLocation(UUID agentID, UUID regionID, ulong regionHandle)
        {
            m_userManager.HandleAgentLocation(agentID, regionID, regionHandle);
        }

        public void HandleAgentLeaving(UUID agentID, UUID regionID, ulong regionHandle)
        {
            m_userManager.HandleAgentLeaving(agentID, regionID, regionHandle);
        }

        public void HandleRegionStartup(UUID regionID)
        {
            // This might seem strange, that we send this back to the
            // server it came from. But there is method to the madness.
            // There can be multiple user servers on the same database,
            // and each can have multiple messaging servers. So, we send
            // it to all known user servers, who send it to all known
            // message servers. That way, we should be able to finally
            // update presence to all regions and thereby all friends
            //
            m_userManager.HandleRegionStartup(regionID);
            m_messagesService.TellMessageServersAboutRegionShutdown(regionID);
        }

        public void HandleRegionShutdown(UUID regionID)
        {
            // This might seem strange, that we send this back to the
            // server it came from. But there is method to the madness.
            // There can be multiple user servers on the same database,
            // and each can have multiple messaging servers. So, we send
            // it to all known user servers, who send it to all known
            // message servers. That way, we should be able to finally
            // update presence to all regions and thereby all friends
            //
            m_userManager.HandleRegionShutdown(regionID);
            m_messagesService.TellMessageServersAboutRegionShutdown(regionID);
        }
        #endregion
    }
}