1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Threading;
using OpenSim.Framework;
using OpenSim.Grid.ScriptServer.ScriptServer.Region;
namespace OpenSim.Grid.ScriptServer.ScriptServer
{
internal class RegionCommManager
{
private Thread listenThread;
private List<RegionConnectionManager> Regions = new List<RegionConnectionManager>();
private ScriptServerMain m_ScriptServerMain;
public RegionCommManager(ScriptServerMain scm)
{
m_ScriptServerMain = scm;
}
~RegionCommManager()
{
Stop();
}
/// <summary>
/// Starts listening for region requests
/// </summary>
public void Start()
{
// Start listener
Stop();
listenThread = new Thread(ListenThreadLoop);
listenThread.Name = "ListenThread";
listenThread.IsBackground = true;
listenThread.Start();
ThreadTracker.Add(listenThread);
}
/// <summary>
/// Stops listening for region requests
/// </summary>
public void Stop()
{
// Stop listener, clean up
if (listenThread != null)
{
try
{
if (listenThread.IsAlive)
listenThread.Abort();
listenThread.Join(1000); // Wait 1 second for thread to shut down
}
catch
{
}
listenThread = null;
}
}
private void ListenThreadLoop()
{
// * Listen for requests from regions
// * When a request is received:
// - Authenticate region
// - Authenticate user
// - Have correct scriptengine load script
// ~ ask scriptengines if they will accept script?
// - Add script to shared communication channel towards that region
// TODO: FAKING A CONNECTION
Regions.Add(new RegionConnectionManager(m_ScriptServerMain, null));
}
}
}
|