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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
{
public partial class LSL_BaseClass
{
//public MemoryStream LSLStack = new MemoryStream();
public Stack<object> LSLStack = new Stack<object>();
public Dictionary<uint, object> StaticVariables = new Dictionary<uint, object>();
public Dictionary<uint, object> GlobalVariables = new Dictionary<uint, object>();
public Dictionary<uint, object> LocalVariables = new Dictionary<uint, object>();
//public System.Collections.Generic.List<string> FunctionList = new System.Collections.Generic.List<string>();
//public void AddFunction(String x) {
// FunctionList.Add(x);
//}
//public Stack<StackItemStruct> LSLStack = new Stack<StackItemStruct>;
//public struct StackItemStruct
//{
// public LSO_Enums.Variable_Type_Codes ItemType;
// public object Data;
//}
public UInt32 State = 0;
public LSL_BuiltIn_Commands_Interface LSL_Builtins;
public LSL_BuiltIn_Commands_Interface GetLSL_BuiltIn()
{
return LSL_Builtins;
}
public LSL_BaseClass()
{
}
public virtual int OverrideMe()
{
return 0;
}
public void Start(LSL_BuiltIn_Commands_Interface LSLBuiltins)
{
LSL_Builtins = LSLBuiltins;
Common.SendToLog("OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass.Start() called");
//LSL_Builtins.llSay(0, "Test");
return;
}
public void AddToStatic(UInt32 index, object obj)
{
Common.SendToDebug("AddToStatic: " + index + " type: " + obj.GetType());
StaticVariables.Add(index, obj);
}
}
}
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