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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/

// ------------------------------------------------------------------------------
//  <autogenerated>
//      This code was generated by a tool.
//      Mono Runtime Version: 2.0.50727.42
// 
//      Changes to this file may cause incorrect behavior and will be lost if 
//      the code is regenerated.
//  </autogenerated>
// ------------------------------------------------------------------------------

namespace Stetic {
    
    
    internal class Gui {
        
        private static bool initialized;
        
        internal static void Initialize() {
            if ((Stetic.Gui.initialized == false)) {
                Stetic.Gui.initialized = true;
            }
        }
    }
    
    internal class ActionGroups {
        
        public static Gtk.ActionGroup GetActionGroup(System.Type type) {
            return Stetic.ActionGroups.GetActionGroup(type.FullName);
        }
        
        public static Gtk.ActionGroup GetActionGroup(string name) {
            return null;
        }
    }
}