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path: root/OpenSim/Grid/InventoryServer/InventoryManager.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.IO;
using System.Reflection;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;

namespace OpenSim.Grid.InventoryServer
{
    public class InventoryManager
    {
        private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);

        private IInventoryData _databasePlugin;

        /// <summary>
        /// Adds a new inventory server plugin - user servers will be requested in the order they were loaded.
        /// </summary>
        /// <param name="FileName">The filename to the inventory server plugin DLL</param>
        public void AddDatabasePlugin(string FileName)
        {
            m_log.Info("[" + OpenInventory_Main.LogName + "]: Invenstorage: Attempting to load " + FileName);
            Assembly pluginAssembly = Assembly.LoadFrom(FileName);

            m_log.Info("[" + OpenInventory_Main.LogName + "]: " +
                                     "Invenstorage: Found " + pluginAssembly.GetTypes().Length + " interfaces.");
            foreach (Type pluginType in pluginAssembly.GetTypes())
            {
                if (!pluginType.IsAbstract)
                {
                    Type typeInterface = pluginType.GetInterface("IInventoryData", true);

                    if (typeInterface != null)
                    {
                        IInventoryData plug =
                            (IInventoryData) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
                        plug.Initialise();
                        _databasePlugin = plug;
                        m_log.Info("[" + OpenInventory_Main.LogName + "]: " +
                                                 "Invenstorage: Added IInventoryData Interface");
                        break;
                    }

                    typeInterface = null;
                }
            }

            pluginAssembly = null;
        }

        protected static SerializableInventory loadInventoryFromXmlFile(string fileName)
        {
            FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
            XmlReader reader = new XmlTextReader(fs);
            XmlSerializer x = new XmlSerializer(typeof (SerializableInventory));
            SerializableInventory inventory = (SerializableInventory) x.Deserialize(reader);
            fs.Close();
            fs.Dispose();
            return inventory;
        }

        protected static void saveInventoryToStream(SerializableInventory inventory, Stream s)
        {
            XmlTextWriter writer = new XmlTextWriter(s, Encoding.UTF8);
            writer.Formatting = Formatting.Indented;
            XmlSerializer x = new XmlSerializer(typeof (SerializableInventory));
            x.Serialize(writer, inventory);
        }

        protected static bool fixupFolder(SerializableInventory.SerializableFolder f,
                                          SerializableInventory.SerializableFolder parent)
        {
            bool modified = false;

            // ensure we have a valid folder id
            if (f.folderID == LLUUID.Zero)
            {
                f.folderID = LLUUID.Random();
                modified = true;
            }

            // ensure we have  valid agent id 
            if (f.agentID == LLUUID.Zero)
            {
                if (parent != null)
                    f.agentID = parent.agentID;
                else
                    f.agentID = f.folderID;
                modified = true;
            }

            if (f.parentID == LLUUID.Zero && parent != null)
            {
                f.parentID = parent.folderID;
                modified = true;
            }


            foreach (SerializableInventory.SerializableFolder child in f.SubFolders)
            {
                modified |= fixupFolder(child, f);
            }

            return modified;
        }

        protected static bool fixupInventory(SerializableInventory inventory)
        {
            return fixupFolder(inventory.root, null);
        }

        public class GetInventory : BaseStreamHandler
        {
            private SerializableInventory _inventory;
            private InventoryManager _manager;

            public GetInventory(InventoryManager manager)
                : base("GET", "/inventory")
            {
                _manager = manager;

                _inventory = loadInventoryFromXmlFile("attic/inventory/Inventory_Library.xml");
                if (fixupInventory(_inventory))
                {
                    FileStream fs = new FileStream("attic/inventory/Inventory_Library.xml", FileMode.Truncate, FileAccess.Write);
                    saveInventoryToStream(_inventory, fs);
                    fs.Flush();
                    fs.Close();
                    m_log.Debug("[" + OpenInventory_Main.LogName + "]: Modified");
                }
            }

            private void CreateDefaultInventory(LLUUID userID)
            {
            }

            private byte[] GetUserInventory(LLUUID userID)
            {
                m_log.InfoFormat("[" + OpenInventory_Main.LogName + "]: Getting Inventory for user {0}", userID.ToString());
                byte[] result = new byte[] {};

                InventoryFolderBase fb = _manager._databasePlugin.getUserRootFolder(userID);
                if (fb == null)
                {
                    m_log.InfoFormat("[" + OpenInventory_Main.LogName + "]: Inventory not found for user {0}, creating new",
                                     userID.ToString());
                    CreateDefaultInventory(userID);
                }

                return result;
            }

            public override byte[] Handle(string path, Stream request)
            {
                byte[] result = new byte[] {};

                string[] parms = path.Split(new char[] {'/'}, StringSplitOptions.RemoveEmptyEntries);
                if (parms.Length > 1)
                {
                    if (string.Compare(parms[1], "library", true) == 0)
                    {
                        MemoryStream ms = new MemoryStream();
                        saveInventoryToStream(_inventory, ms);

                        result = ms.GetBuffer();
                        Array.Resize<byte>(ref result, (int) ms.Length);
                    }
                    else if (string.Compare(parms[1], "user", true) == 0)
                    {
                        if (parms.Length > 2)
                        {
                            result = GetUserInventory(new LLUUID(parms[2]));
                        }
                    }
                }
                return result;
            }
        }
    }
}