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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using libsecondlife;
namespace OpenSim.Grid.InventoryServer
{
public class GridInventoryService : InventoryServiceBase
{
public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
InventoryItemInfo itemCallBack)
{
}
private bool TryGetUsersInventory(LLUUID userID, out List<InventoryFolderBase> folderList, out List<InventoryItemBase> itemsList)
{
List<InventoryFolderBase> folders = RequestFirstLevelFolders(userID);
List<InventoryItemBase> allItems = new List<InventoryItemBase>();
if (folders != null)
{
foreach (InventoryFolderBase folder in folders)
{
if (folder.parentID != LLUUID.Zero)
{
List<InventoryItemBase> items = RequestFolderItems(folder.folderID);
if (items != null)
{
allItems.InsertRange(0, items);
}
}
}
}
folderList = folders;
itemsList = allItems;
if (folderList != null)
{
return true;
}
else
{
return false;
}
}
public InventoryCollection GetUserInventory(LLUUID userID)
{
InventoryCollection invCollection = new InventoryCollection();
List<InventoryFolderBase> folders;
List<InventoryItemBase> allItems;
if (TryGetUsersInventory(userID, out folders, out allItems))
{
invCollection.AllItems = allItems;
invCollection.Folders = folders;
invCollection.UserID = userID;
}
return invCollection;
}
public bool CreateUsersInventory(LLUUID user)
{
Console.WriteLine("Creating New Set of Inventory Folders for " + user.ToStringHyphenated());
CreateNewUserInventory(user);
return true;
}
public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
{
AddFolder(folder);
}
public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
{
AddItem(item);
}
public bool AddInventoryFolder( InventoryFolderBase folder)
{
Console.WriteLine("creating new folder for " + folder.agentID.ToString());
AddNewInventoryFolder(folder.agentID, folder);
return true;
}
public bool AddInventoryItem( InventoryItemBase item)
{
AddNewInventoryItem(item.avatarID, item);
return true;
}
public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
{
DeleteItem(item);
}
public bool DeleteInvItem( InventoryItemBase item)
{
DeleteInventoryItem(item.avatarID, item);
return true;
}
}
}
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