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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Grid.AssetInventoryServer
{
public class InventoryBase
{
}
public class InventoryFolder : InventoryBase
{
public string Name;
public UUID Owner;
public UUID ParentID;
public UUID ID;
public short Type;
public ushort Version;
[NonSerialized]
public Dictionary<UUID, InventoryBase> Children = new Dictionary<UUID, InventoryBase>();
public InventoryFolder()
{
}
public InventoryFolder(string name, UUID ownerID, UUID parentID, short assetType)
{
ID = UUID.Random();
Name = name;
Owner = ownerID;
ParentID = parentID;
Type = assetType;
Version = 1;
}
public override string ToString()
{
return String.Format("{0} ({1})", Name, ID);
}
}
public class InventoryItem : InventoryBase
{
public UUID ID;
public int InvType;
public UUID Folder;
public UUID Owner;
public UUID Creator;
public string Name;
public string Description;
public uint NextPermissions;
public uint CurrentPermissions;
public uint BasePermissions;
public uint EveryOnePermissions;
public uint GroupPermissions;
public int AssetType;
public UUID AssetID;
public UUID GroupID;
public bool GroupOwned;
public int SalePrice;
public byte SaleType;
public uint Flags;
public int CreationDate;
public override string ToString()
{
return String.Format("{0} ({1})", Name, ID);
}
}
public class InventoryCollection
{
public Dictionary<UUID, InventoryFolder> Folders;
public Dictionary<UUID, InventoryItem> Items;
public UUID UserID;
}
}
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