1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
|
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Security.Cryptography;
using libsecondlife;
using Nwc.XmlRpc;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Configuration;
using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
namespace OpenSim.Framework.UserManagement
{
public class LoginService
{
protected string m_welcomeMessage = "Welcome to OpenSim";
protected UserManagerBase m_userManager = null;
public LoginService(UserManagerBase userManager, string welcomeMess)
{
m_userManager = userManager;
if (welcomeMess != "")
{
m_welcomeMessage = welcomeMess;
}
}
/// <summary>
/// Main user login function
/// </summary>
/// <param name="request">The XMLRPC request</param>
/// <returns>The response to send</returns>
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
{
System.Console.WriteLine("Attempting login now...");
XmlRpcResponse response = new XmlRpcResponse();
Hashtable requestData = (Hashtable)request.Params[0];
bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
bool GoodLogin = false;
string firstname = "";
string lastname = "";
string passwd = "";
UserProfileData userProfile;
LoginResponse logResponse = new LoginResponse();
if (GoodXML)
{
firstname = (string)requestData["first"];
lastname = (string)requestData["last"];
passwd = (string)requestData["passwd"];
userProfile = GetTheUser(firstname, lastname);
if (userProfile == null)
return logResponse.CreateLoginFailedResponse();
GoodLogin = AuthenticateUser(userProfile, passwd);
}
else
{
return logResponse.CreateGridErrorResponse();
}
if (!GoodLogin)
{
return logResponse.CreateLoginFailedResponse();
}
else
{
// If we already have a session...
if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
{
// Reject the login
return logResponse.CreateAlreadyLoggedInResponse();
}
// Otherwise...
// Create a new agent session
CreateAgent(userProfile, request);
try
{
LLUUID agentID = userProfile.UUID;
// Inventory Library Section
AgentInventory userInventory = this.GetUsersInventory(agentID);
ArrayList AgentInventoryArray = this.CreateInventoryArray(userInventory);
Hashtable InventoryRootHash = new Hashtable();
InventoryRootHash["folder_id"] = userInventory.InventoryRoot.FolderID.ToStringHyphenated();
ArrayList InventoryRoot = new ArrayList();
InventoryRoot.Add(InventoryRootHash);
userProfile.rootInventoryFolderID = userInventory.InventoryRoot.FolderID;
// Circuit Code
uint circode = (uint)(Util.RandomClass.Next());
logResponse.Lastname = userProfile.surname;
logResponse.Firstname = userProfile.username;
logResponse.AgentID = agentID.ToStringHyphenated();
logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
logResponse.InventoryRoot = InventoryRoot;
logResponse.InventorySkeleton = AgentInventoryArray;
logResponse.InventoryLibrary = this.GetInventoryLibrary();
logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
logResponse.CircuitCode = (Int32)circode;
//logResponse.RegionX = 0; //overwritten
//logResponse.RegionY = 0; //overwritten
logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
//logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
//logResponse.SimAddress = "127.0.0.1"; //overwritten
//logResponse.SimPort = 0; //overwritten
logResponse.Message = this.GetMessage();
try
{
this.CustomiseResponse(logResponse, userProfile);
}
catch (Exception e)
{
System.Console.WriteLine(e.ToString());
return logResponse.CreateDeadRegionResponse();
//return logResponse.ToXmlRpcResponse();
}
CommitAgent(ref userProfile);
return logResponse.ToXmlRpcResponse();
}
catch (Exception E)
{
System.Console.WriteLine(E.ToString());
}
//}
}
return response;
}
/// <summary>
/// Customises the login response and fills in missing values.
/// </summary>
/// <param name="response">The existing response</param>
/// <param name="theUser">The user profile</param>
public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser)
{
}
/// <summary>
/// Saves a target agent to the database
/// </summary>
/// <param name="profile">The users profile</param>
/// <returns>Successful?</returns>
public bool CommitAgent(ref UserProfileData profile)
{
// Saves the agent to database
return true;
}
/// <summary>
/// Checks a user against it's password hash
/// </summary>
/// <param name="profile">The users profile</param>
/// <param name="password">The supplied password</param>
/// <returns>Authenticated?</returns>
public virtual bool AuthenticateUser(UserProfileData profile, string password)
{
MainLog.Instance.Verbose(
"Authenticating " + profile.username + " " + profile.surname);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
}
/// <summary>
///
/// </summary>
/// <param name="profile"></param>
/// <param name="request"></param>
public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
{
this.m_userManager.CreateAgent(profile, request);
}
/// <summary>
///
/// </summary>
/// <param name="firstname"></param>
/// <param name="lastname"></param>
/// <returns></returns>
public virtual UserProfileData GetTheUser(string firstname, string lastname)
{
return this.m_userManager.getUserProfile(firstname, lastname);
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public virtual string GetMessage()
{
return m_welcomeMessage;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected virtual ArrayList GetInventoryLibrary()
{
//return new ArrayList();
Hashtable TempHash = new Hashtable();
TempHash["name"] = "OpenSim Library";
TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
TempHash["version"] = "1";
TempHash["type_default"] = "-1";
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
ArrayList temp = new ArrayList();
temp.Add(TempHash);
TempHash = new Hashtable();
TempHash["name"] = "Texture Library";
TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
TempHash["version"] = "1";
TempHash["type_default"] = "-1";
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
temp.Add(TempHash);
return temp;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected virtual ArrayList GetLibraryOwner()
{
//for now create random inventory library owner
Hashtable TempHash = new Hashtable();
TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
ArrayList inventoryLibOwner = new ArrayList();
inventoryLibOwner.Add(TempHash);
return inventoryLibOwner;
}
protected virtual AgentInventory GetUsersInventory(LLUUID agentID)
{
AgentInventory userInventory = new AgentInventory();
userInventory.CreateRootFolder(agentID, false);
return userInventory;
}
protected virtual ArrayList CreateInventoryArray(AgentInventory userInventory)
{
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
{
TempHash = new Hashtable();
TempHash["name"] = InvFolder.FolderName;
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
TempHash["version"] = (Int32)InvFolder.Version;
TempHash["type_default"] = (Int32)InvFolder.DefaultType;
TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
AgentInventoryArray.Add(TempHash);
}
return AgentInventoryArray;
}
}
}
|