aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/UserAppearance.cs
blob: cda05131bb089143fd1aa0600b82d6783d76277a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using libsecondlife;

namespace OpenSim.Framework
{
    /// <summary>
    /// Information about a particular user known to the userserver
    /// </summary>

    public class UserAppearance
    {
        // these are guessed at by the list here -
        // http://wiki.secondlife.com/wiki/Avatar_Appearance.  We'll
        // correct them over time for when were are wrong.
        public readonly static int BODY = 0;
        public readonly static int SKIN = 1;
        public readonly static int HAIR = 2;
        public readonly static int EYES = 3;
        public readonly static int SHIRT = 4;
        public readonly static int PANTS = 5;
        public readonly static int SHOES = 6;
        public readonly static int SOCKS = 7;
        public readonly static int JACKET = 8;
        public readonly static int GLOVES = 9;
        public readonly static int UNDERSHIRT = 10;
        public readonly static int UNDERPANTS = 11;
        public readonly static int SKIRT = 12;

        private readonly static int MAX_WEARABLES = 13;
 
        private static LLUUID BODY_ASSET = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
        private static LLUUID BODY_ITEM = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
        private static LLUUID SKIN_ASSET = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
        private static LLUUID SKIN_ITEM = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
        private static LLUUID SHIRT_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111110");
        private static LLUUID SHIRT_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
        private static LLUUID PANTS_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111120");
        private static LLUUID PANTS_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");

        public readonly static int VISUALPARAM_COUNT = 218;

        private AvatarWearable[] _wearables;
        private byte[] _visualParams;  
        private byte[] _texture;
        private LLUUID _user;
        private int _serial;
        
        public UserAppearance() 
        {
            _wearables = new AvatarWearable[MAX_WEARABLES];
            for (int i = 0; i < MAX_WEARABLES; i++)
            {
                // this makes them all null
                _wearables[i] = new AvatarWearable();
            }
            _serial = 0;
            _user = LLUUID.Zero;
            _visualParams = new byte[VISUALPARAM_COUNT];
        }

        public byte[] Texture {
            get { return _texture; }
            set { _texture = value; }
        }

        public byte[] VisualParams {
            get { return _visualParams; }
            set { _visualParams = value; }
        }

        public AvatarWearable[] Wearables {
            get { return _wearables; }
        }

        public LLUUID User {
            get { return _user; }
            set { _user = value; }
        }

        public int Serial {
            get { return _serial; }
            set { _serial = value; }
        }

        public LLUUID BodyItem {
            get { return _wearables[BODY].ItemID; }
            set { _wearables[BODY].ItemID = value; }
        }
        public LLUUID BodyAsset {
            get { return _wearables[BODY].AssetID; }
            set { _wearables[BODY].AssetID = value; }
        }
        public LLUUID SkinItem {
            get { return _wearables[SKIN].ItemID; }
            set { _wearables[SKIN].ItemID = value; }
        }
        public LLUUID SkinAsset {
            get { return _wearables[SKIN].AssetID; }
            set { _wearables[SKIN].AssetID = value; }
        }
        public LLUUID HairItem {
            get { return _wearables[HAIR].ItemID; }
            set { _wearables[HAIR].ItemID = value; }
        }
        public LLUUID HairAsset {
            get { return _wearables[HAIR].AssetID; }
            set { _wearables[HAIR].AssetID = value; }
        }
        public LLUUID EyesItem {
            get { return _wearables[EYES].ItemID; }
            set { _wearables[EYES].ItemID = value; }
        }
        public LLUUID EyesAsset {
            get { return _wearables[EYES].AssetID; }
            set { _wearables[EYES].AssetID = value; }
        }
        public LLUUID ShirtItem {
            get { return _wearables[SHIRT].ItemID; }
            set { _wearables[SHIRT].ItemID = value; }
        }
        public LLUUID ShirtAsset {
            get { return _wearables[SHIRT].AssetID; }
            set { _wearables[SHIRT].AssetID = value; }
        }
        public LLUUID PantsItem {
            get { return _wearables[PANTS].ItemID; }
            set { _wearables[PANTS].ItemID = value; }
        }
        public LLUUID PantsAsset {
            get { return _wearables[BODY].AssetID; }
            set { _wearables[BODY].AssetID = value; }
        }
        public LLUUID ShoesItem {
            get { return _wearables[SHOES].ItemID; }
            set { _wearables[SHOES].ItemID = value; }
        }
        public LLUUID ShoesAsset {
            get { return _wearables[SHOES].AssetID; }
            set { _wearables[SHOES].AssetID = value; }
        }
        public LLUUID SocksItem {
            get { return _wearables[SOCKS].ItemID; }
            set { _wearables[SOCKS].ItemID = value; }
        }
        public LLUUID SocksAsset {
            get { return _wearables[SOCKS].AssetID; }
            set { _wearables[SOCKS].AssetID = value; }
        }
        public LLUUID JacketItem {
            get { return _wearables[JACKET].ItemID; }
            set { _wearables[JACKET].ItemID = value; }
        }
        public LLUUID JacketAsset {
            get { return _wearables[JACKET].AssetID; }
            set { _wearables[JACKET].AssetID = value; }
        }
        public LLUUID GlovesItem {
            get { return _wearables[GLOVES].ItemID; }
            set { _wearables[GLOVES].ItemID = value; }
        }
        public LLUUID GlovesAsset {
            get { return _wearables[GLOVES].AssetID; }
            set { _wearables[GLOVES].AssetID = value; }
        }
        public LLUUID UnderShirtItem {
            get { return _wearables[UNDERSHIRT].ItemID; }
            set { _wearables[UNDERSHIRT].ItemID = value; }
        }
        public LLUUID UnderShirtAsset {
            get { return _wearables[UNDERSHIRT].AssetID; }
            set { _wearables[UNDERSHIRT].AssetID = value; }
        }
        public LLUUID UnderPantsItem {
            get { return _wearables[UNDERPANTS].ItemID; }
            set { _wearables[UNDERPANTS].ItemID = value; }
        }
        public LLUUID UnderPantsAsset {
            get { return _wearables[UNDERPANTS].AssetID; }
            set { _wearables[UNDERPANTS].AssetID = value; }
        }
        public LLUUID SkirtItem {
            get { return _wearables[SKIRT].ItemID; }
            set { _wearables[SKIRT].ItemID = value; }
        }
        public LLUUID SkirtAsset {
            get { return _wearables[SKIRT].AssetID; }
            set { _wearables[SKIRT].AssetID = value; }
        }

        public void SetDefaultWearables() 
        {
            _wearables[BODY].AssetID = BODY_ASSET;
            _wearables[BODY].ItemID = BODY_ITEM;
            _wearables[SKIN].AssetID = SKIN_ASSET;
            _wearables[SKIN].ItemID = SKIN_ITEM;
            _wearables[SHIRT].AssetID = SHIRT_ASSET;
            _wearables[SHIRT].ItemID = SHIRT_ITEM;
            _wearables[PANTS].AssetID = PANTS_ASSET;
            _wearables[PANTS].ItemID = PANTS_ITEM;
        }
    }
}