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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using NUnit.Framework;
using OpenSim.Framework;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using System;
using System.Globalization;
using System.Threading;
namespace OpenSim.Framework.Tests
{
[TestFixture]
public class MundaneFrameworkTests
{
private bool m_RegionSettingsOnSaveEventFired;
private bool m_RegionLightShareDataOnSaveEventFired;
[Test]
public void ChildAgentDataUpdate01()
{
// code coverage
ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
Assert.IsFalse(cadu.alwaysrun, "Default is false");
}
[Test]
public void AgentPositionTest01()
{
UUID AgentId1 = UUID.Random();
UUID SessionId1 = UUID.Random();
uint CircuitCode1 = uint.MinValue;
Vector3 Size1 = Vector3.UnitZ;
Vector3 Position1 = Vector3.UnitX;
Vector3 LeftAxis1 = Vector3.UnitY;
Vector3 UpAxis1 = Vector3.UnitZ;
Vector3 AtAxis1 = Vector3.UnitX;
ulong RegionHandle1 = ulong.MinValue;
byte[] Throttles1 = new byte[] {0, 1, 0};
Vector3 Velocity1 = Vector3.Zero;
float Far1 = 256;
bool ChangedGrid1 = false;
Vector3 Center1 = Vector3.Zero;
AgentPosition position1 = new AgentPosition();
position1.AgentID = AgentId1;
position1.SessionID = SessionId1;
position1.CircuitCode = CircuitCode1;
position1.Size = Size1;
position1.Position = Position1;
position1.LeftAxis = LeftAxis1;
position1.UpAxis = UpAxis1;
position1.AtAxis = AtAxis1;
position1.RegionHandle = RegionHandle1;
position1.Throttles = Throttles1;
position1.Velocity = Velocity1;
position1.Far = Far1;
position1.ChangedGrid = ChangedGrid1;
position1.Center = Center1;
ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
cadu.AgentID = AgentId1.Guid;
cadu.ActiveGroupID = UUID.Zero.Guid;
cadu.throttles = Throttles1;
cadu.drawdistance = Far1;
cadu.Position = Position1;
cadu.Velocity = Velocity1;
cadu.regionHandle = RegionHandle1;
cadu.cameraPosition = Center1;
cadu.AVHeight = Size1.Z;
AgentPosition position2 = new AgentPosition();
position2.CopyFrom(cadu);
Assert.IsTrue(
position2.AgentID == position1.AgentID
&& position2.Size == position1.Size
&& position2.Position == position1.Position
&& position2.Velocity == position1.Velocity
&& position2.Center == position1.Center
&& position2.RegionHandle == position1.RegionHandle
&& position2.Far == position1.Far
,"Copy From ChildAgentDataUpdate failed");
position2 = new AgentPosition();
Assert.IsFalse(position2.AgentID == position1.AgentID, "Test Error, position2 should be a blank uninitialized AgentPosition");
position2.Unpack(position1.Pack());
Assert.IsTrue(position2.AgentID == position1.AgentID, "Agent ID didn't unpack the same way it packed");
Assert.IsTrue(position2.Position == position1.Position, "Position didn't unpack the same way it packed");
Assert.IsTrue(position2.Velocity == position1.Velocity, "Velocity didn't unpack the same way it packed");
Assert.IsTrue(position2.SessionID == position1.SessionID, "SessionID didn't unpack the same way it packed");
Assert.IsTrue(position2.CircuitCode == position1.CircuitCode, "CircuitCode didn't unpack the same way it packed");
Assert.IsTrue(position2.LeftAxis == position1.LeftAxis, "LeftAxis didn't unpack the same way it packed");
Assert.IsTrue(position2.UpAxis == position1.UpAxis, "UpAxis didn't unpack the same way it packed");
Assert.IsTrue(position2.AtAxis == position1.AtAxis, "AtAxis didn't unpack the same way it packed");
Assert.IsTrue(position2.RegionHandle == position1.RegionHandle, "RegionHandle didn't unpack the same way it packed");
Assert.IsTrue(position2.ChangedGrid == position1.ChangedGrid, "ChangedGrid didn't unpack the same way it packed");
Assert.IsTrue(position2.Center == position1.Center, "Center didn't unpack the same way it packed");
Assert.IsTrue(position2.Size == position1.Size, "Size didn't unpack the same way it packed");
}
[Test]
public void RegionSettingsTest01()
{
RegionSettings settings = new RegionSettings();
settings.OnSave += RegionSaveFired;
settings.Save();
settings.OnSave -= RegionSaveFired;
string str = settings.LoadedCreationDate;
int dt = settings.LoadedCreationDateTime;
string id = settings.LoadedCreationID;
string time = settings.LoadedCreationTime;
Assert.That(m_RegionSettingsOnSaveEventFired, "RegionSettings Save Event didn't Fire");
}
public void RegionSaveFired(RegionSettings settings)
{
m_RegionSettingsOnSaveEventFired = true;
}
[Test]
public void InventoryItemBaseConstructorTest01()
{
InventoryItemBase b1 = new InventoryItemBase();
Assert.That(b1.ID == UUID.Zero, "void constructor should create an inventory item with ID = UUID.Zero");
Assert.That(b1.Owner == UUID.Zero, "void constructor should create an inventory item with Owner = UUID.Zero");
UUID ItemID = UUID.Random();
UUID OwnerID = UUID.Random();
InventoryItemBase b2 = new InventoryItemBase(ItemID);
Assert.That(b2.ID == ItemID, "ID constructor should create an inventory item with ID = ItemID");
Assert.That(b2.Owner == UUID.Zero, "ID constructor should create an inventory item with Owner = UUID.Zero");
InventoryItemBase b3 = new InventoryItemBase(ItemID,OwnerID);
Assert.That(b3.ID == ItemID, "ID,OwnerID constructor should create an inventory item with ID = ItemID");
Assert.That(b3.Owner == OwnerID, "ID,OwnerID constructor should create an inventory item with Owner = OwnerID");
}
[Test]
public void AssetMetaDataNonNullContentTypeTest01()
{
AssetMetadata assetMetadata = new AssetMetadata();
assetMetadata.ContentType = "image/jp2";
Assert.That(assetMetadata.Type == (sbyte)AssetType.Texture, "Content type should be AssetType.Texture");
Assert.That(assetMetadata.ContentType == "image/jp2", "Text of content type should be image/jp2");
UUID rndID = UUID.Random();
assetMetadata.ID = rndID.ToString();
Assert.That(assetMetadata.ID.ToLower() == rndID.ToString().ToLower(), "assetMetadata.ID Setter/Getter not Consistent");
DateTime fixedTime = DateTime.Now;
assetMetadata.CreationDate = fixedTime;
}
[Test]
public void RegionLightShareDataCloneSaveTest01()
{
RegionLightShareData rlsd = new RegionLightShareData();
rlsd.OnSave += RegionLightShareDataSaveFired;
rlsd.Save();
rlsd.OnSave -= RegionLightShareDataSaveFired;
Assert.IsTrue(m_RegionLightShareDataOnSaveEventFired, "OnSave Event Never Fired");
object o = rlsd.Clone();
RegionLightShareData dupe = (RegionLightShareData) o;
Assert.IsTrue(rlsd.sceneGamma == dupe.sceneGamma, "Memberwise Clone of RegionLightShareData failed");
}
public void RegionLightShareDataSaveFired(RegionLightShareData settings)
{
m_RegionLightShareDataOnSaveEventFired = true;
}
[Test]
public void EstateSettingsMundateTests()
{
EstateSettings es = new EstateSettings();
es.AddBan(null);
UUID bannedUserId = UUID.Random();
es.AddBan(new EstateBan()
{ BannedHostAddress = string.Empty,
BannedHostIPMask = string.Empty,
BannedHostNameMask = string.Empty,
BannedUserID = bannedUserId}
);
Assert.IsTrue(es.IsBanned(bannedUserId), "User Should be banned but is not.");
Assert.IsFalse(es.IsBanned(UUID.Zero), "User Should not be banned but is.");
es.RemoveBan(bannedUserId);
Assert.IsFalse(es.IsBanned(bannedUserId), "User Should not be banned but is.");
es.AddEstateManager(UUID.Zero);
es.AddEstateManager(bannedUserId);
Assert.IsTrue(es.IsEstateManager(bannedUserId), "bannedUserId should be EstateManager but isn't.");
es.RemoveEstateManager(bannedUserId);
Assert.IsFalse(es.IsEstateManager(bannedUserId), "bannedUserID is estateManager but shouldn't be");
Assert.IsFalse(es.HasAccess(bannedUserId), "bannedUserID has access but shouldn't");
es.AddEstateUser(bannedUserId);
Assert.IsTrue(es.HasAccess(bannedUserId), "bannedUserID doesn't have access but should");
es.RemoveEstateUser(bannedUserId);
es.AddEstateManager(bannedUserId);
Assert.IsTrue(es.HasAccess(bannedUserId), "bannedUserID doesn't have access but should");
Assert.That(es.EstateGroups.Length == 0, "No Estate Groups Added.. so the array should be 0 length");
es.AddEstateGroup(bannedUserId);
Assert.That(es.EstateGroups.Length == 1, "1 Estate Groups Added.. so the array should be 1 length");
Assert.That(es.EstateGroups[0] == bannedUserId,"User ID should be in EstateGroups");
}
[Test]
public void InventoryFolderBaseConstructorTest01()
{
UUID uuid1 = UUID.Random();
UUID uuid2 = UUID.Random();
InventoryFolderBase fld = new InventoryFolderBase(uuid1);
Assert.That(fld.ID == uuid1, "ID constructor failed to save value in ID field.");
fld = new InventoryFolderBase(uuid1, uuid2);
Assert.That(fld.ID == uuid1, "ID,Owner constructor failed to save value in ID field.");
Assert.That(fld.Owner == uuid2, "ID,Owner constructor failed to save value in ID field.");
}
[Test]
public void AsssetBaseConstructorTest01()
{
AssetBase abase = new AssetBase();
Assert.IsNotNull(abase.Metadata, "void constructor of AssetBase should have created a MetaData element but didn't.");
UUID itemID = UUID.Random();
UUID creatorID = UUID.Random();
abase = new AssetBase(itemID.ToString(), "test item", (sbyte) AssetType.Texture, creatorID.ToString());
Assert.IsNotNull(abase.Metadata, "string,string,sbyte,string constructor of AssetBase should have created a MetaData element but didn't.");
Assert.That(abase.ID == itemID.ToString(), "string,string,sbyte,string constructor failed to set ID property");
Assert.That(abase.Metadata.CreatorID == creatorID.ToString(), "string,string,sbyte,string constructor failed to set Creator ID");
abase = new AssetBase(itemID.ToString(), "test item", -1, creatorID.ToString());
Assert.IsNotNull(abase.Metadata, "string,string,sbyte,string constructor of AssetBase with unknown type should have created a MetaData element but didn't.");
Assert.That(abase.Metadata.Type == -1, "Unknown Type passed to string,string,sbyte,string constructor and was a known type when it came out again");
AssetMetadata metts = new AssetMetadata();
metts.FullID = itemID;
metts.ID = string.Empty;
metts.Name = "test item";
abase.Metadata = metts;
Assert.That(abase.ToString() == itemID.ToString(), "ToString is overriden to be fullID.ToString()");
Assert.That(abase.ID == itemID.ToString(),"ID should be MetaData.FullID.ToString() when string.empty or null is provided to the ID property");
}
[Test]
public void CultureSetCultureTest01()
{
CultureInfo ci = new CultureInfo("en-US", false);
Culture.SetCurrentCulture();
Assert.That(Thread.CurrentThread.CurrentCulture.Name == ci.Name, "SetCurrentCulture failed to set thread culture to en-US");
}
}
}
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