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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using NUnit.Framework;
using OpenSim.Framework;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Tests
{
[TestFixture]
public class MundaneFrameworkTests
{
[Test]
public void ChildAgentDataUpdate01()
{
// code coverage
ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
Assert.IsFalse(cadu.alwaysrun, "Default is false");
}
[Test]
public void AgentPositionTest01()
{
UUID AgentId1 = UUID.Random();
UUID SessionId1 = UUID.Random();
uint CircuitCode1 = uint.MinValue;
Vector3 Size1 = Vector3.UnitZ;
Vector3 Position1 = Vector3.UnitX;
Vector3 LeftAxis1 = Vector3.UnitY;
Vector3 UpAxis1 = Vector3.UnitZ;
Vector3 AtAxis1 = Vector3.UnitX;
ulong RegionHandle1 = ulong.MinValue;
byte[] Throttles1 = new byte[] {0, 1, 0};
Vector3 Velocity1 = Vector3.Zero;
float Far1 = 256;
bool ChangedGrid1 = false;
Vector3 Center1 = Vector3.Zero;
AgentPosition position1 = new AgentPosition();
position1.AgentID = AgentId1;
position1.SessionID = SessionId1;
position1.CircuitCode = CircuitCode1;
position1.Size = Size1;
position1.Position = Position1;
position1.LeftAxis = LeftAxis1;
position1.UpAxis = UpAxis1;
position1.AtAxis = AtAxis1;
position1.RegionHandle = RegionHandle1;
position1.Throttles = Throttles1;
position1.Velocity = Velocity1;
position1.Far = Far1;
position1.ChangedGrid = ChangedGrid1;
position1.Center = Center1;
ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
cadu.AgentID = AgentId1.Guid;
cadu.ActiveGroupID = UUID.Zero.Guid;
cadu.throttles = Throttles1;
cadu.drawdistance = Far1;
cadu.Position = Position1;
cadu.Velocity = Velocity1;
cadu.regionHandle = RegionHandle1;
cadu.cameraPosition = Center1;
cadu.AVHeight = Size1.Z;
AgentPosition position2 = new AgentPosition();
position2.CopyFrom(cadu);
Assert.IsTrue(
position2.AgentID == position1.AgentID
&& position2.Size == position1.Size
&& position2.Position == position1.Position
&& position2.Velocity == position1.Velocity
&& position2.Center == position1.Center
&& position2.RegionHandle == position1.RegionHandle
&& position2.Far == position1.Far
,"Copy From ChildAgentDataUpdate failed");
position2 = new AgentPosition();
Assert.IsFalse(position2.AgentID == position1.AgentID, "Test Error, position2 should be a blank uninitialized AgentPosition");
position2.Unpack(position1.Pack());
Assert.IsTrue(position2.AgentID == position1.AgentID, "Agent ID didn't unpack the same way it packed");
Assert.IsTrue(position2.Position == position1.Position, "Position didn't unpack the same way it packed");
Assert.IsTrue(position2.Velocity == position1.Velocity, "Velocity didn't unpack the same way it packed");
Assert.IsTrue(position2.SessionID == position1.SessionID, "SessionID didn't unpack the same way it packed");
Assert.IsTrue(position2.CircuitCode == position1.CircuitCode, "CircuitCode didn't unpack the same way it packed");
Assert.IsTrue(position2.LeftAxis == position1.LeftAxis, "LeftAxis didn't unpack the same way it packed");
Assert.IsTrue(position2.UpAxis == position1.UpAxis, "UpAxis didn't unpack the same way it packed");
Assert.IsTrue(position2.AtAxis == position1.AtAxis, "AtAxis didn't unpack the same way it packed");
Assert.IsTrue(position2.RegionHandle == position1.RegionHandle, "RegionHandle didn't unpack the same way it packed");
Assert.IsTrue(position2.ChangedGrid == position1.ChangedGrid, "ChangedGrid didn't unpack the same way it packed");
Assert.IsTrue(position2.Center == position1.Center, "Center didn't unpack the same way it packed");
Assert.IsTrue(position2.Size == position1.Size, "Size didn't unpack the same way it packed");
}
}
}
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