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using System;
using System.Collections.Generic;
using System.Text;
using NUnit.Framework;
using OpenMetaverse;
namespace OpenSim.Framework.Tests
{
[TestFixture]
public class AssetBaseTest
{
[Test]
public void TestContainsReferences()
{
TestContainsReferences(AssetType.Bodypart, true);
TestContainsReferences(AssetType.Clothing, true);
TestContainsReferences(AssetType.Animation, false);
TestContainsReferences(AssetType.CallingCard, false);
TestContainsReferences(AssetType.Folder , false);
TestContainsReferences(AssetType.Gesture , false);
TestContainsReferences(AssetType.ImageJPEG , false);
TestContainsReferences(AssetType.ImageTGA , false);
TestContainsReferences(AssetType.Landmark , false);
TestContainsReferences(AssetType.LostAndFoundFolder, false);
TestContainsReferences(AssetType.LSLBytecode, false);
TestContainsReferences(AssetType.LSLText, false);
TestContainsReferences(AssetType.Notecard, false);
TestContainsReferences(AssetType.Object, false);
TestContainsReferences(AssetType.RootFolder, false);
TestContainsReferences(AssetType.Simstate, false);
TestContainsReferences(AssetType.SnapshotFolder, false);
TestContainsReferences(AssetType.Sound, false);
TestContainsReferences(AssetType.SoundWAV, false);
TestContainsReferences(AssetType.Texture, false);
TestContainsReferences(AssetType.TextureTGA, false);
TestContainsReferences(AssetType.TrashFolder, false);
TestContainsReferences(AssetType.Unknown, false);
}
private void TestContainsReferences(AssetType assetType, bool expected)
{
AssetBase asset = new AssetBase();
asset.Type = (sbyte)assetType;
bool actual = asset.ContainsReferences;
Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+".");
}
}
}
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