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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using NUnit.Framework;
namespace OpenSim.Framework.Tests
{
[TestFixture]
public class AgentCircuitDataTest
{
private UUID AgentId;
private AvatarAppearance AvAppearance;
private byte[] VisualParams;
private UUID BaseFolder;
private string CapsPath;
private Dictionary<ulong, string> ChildrenCapsPaths;
private uint circuitcode = 0949030;
private string firstname;
private string lastname;
private UUID SecureSessionId;
private UUID SessionId;
private Vector3 StartPos;
[SetUp]
public void setup()
{
AgentId = UUID.Random();
BaseFolder = UUID.Random();
CapsPath = "http://www.opensimulator.org/Caps/Foo";
ChildrenCapsPaths = new Dictionary<ulong, string>();
ChildrenCapsPaths.Add(ulong.MaxValue, "http://www.opensimulator.org/Caps/Foo2");
firstname = "CoolAvatarTest";
lastname = "test";
StartPos = new Vector3(5,23,125);
SecureSessionId = UUID.Random();
SessionId = UUID.Random();
AvAppearance = new AvatarAppearance(AgentId);
AvAppearance.SetDefaultWearables();
VisualParams = new byte[218];
AvAppearance.SetDefaultParams(VisualParams);
//body
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEIGHT] = 155;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_THICKNESS] = 00;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BODY_FAT] = 0;
//Torso
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_TORSO_MUSCLES] = 48;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NECK_THICKNESS] = 43;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NECK_LENGTH] = 255;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SHOULDERS] = 94;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CHEST_MALE_NO_PECS] = 199;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_ARM_LENGTH] = 255;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HAND_SIZE] = 33;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_TORSO_LENGTH] = 240;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LOVE_HANDLES] = 0;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BELLY_SIZE] = 0;
// legs
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LEG_MUSCLES] = 82;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LEG_LENGTH] = 255;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HIP_WIDTH] = 84;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HIP_LENGTH] = 166;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BUTT_SIZE] = 64;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SADDLEBAGS] = 89;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BOWED_LEGS] = 127;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_FOOT_SIZE] = 45;
// head
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEAD_SIZE] = 255;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SQUASH_STRETCH_HEAD] = 0; // head stretch
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEAD_SHAPE] = 155;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EGG_HEAD] = 127;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_POINTY_EARS] = 255;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEAD_LENGTH] = 45;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_FACE_SHEAR] = 127;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_FOREHEAD_ANGLE] = 104;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BIG_BROW] = 94;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_PUFFY_UPPER_CHEEKS] = 0; // upper cheeks
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_DOUBLE_CHIN] = 122; // lower cheeks
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HIGH_CHEEK_BONES] = 130;
// eyes
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYE_SIZE] = 105;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_EYES] = 135;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYE_SPACING] = 184;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYELID_CORNER_UP] = 230;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYELID_INNER_CORNER_UP] = 120;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYE_DEPTH] = 158;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_UPPER_EYELID_FOLD] = 69;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BAGGY_EYES] = 38;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYELASHES_LONG] = 127;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_POP_EYE] = 127;
VisualParams[(int)AvatarAppearance.VPElement.EYES_EYE_COLOR] = 25;
VisualParams[(int)AvatarAppearance.VPElement.EYES_EYE_LIGHTNESS] = 127;
// ears
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BIG_EARS] = 255;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EARS_OUT] = 127;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_ATTACHED_EARLOBES] = 127;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_POINTY_EARS] = 255;
// nose
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NOSE_BIG_OUT] = 79;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_NOSE] = 35;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BROAD_NOSTRILS] = 86;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LOW_SEPTUM_NOSE] = 112; // nostril division
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BULBOUS_NOSE] = 25;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NOBLE_NOSE_BRIDGE] = 25; // upper bridge
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LOWER_BRIDGE_NOSE] = 25; // lower bridge
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_NOSE_BRIDGE] = 25;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_UPTURNED_NOSE_TIP] = 107;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BULBOUS_NOSE_TIP] = 25;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CROOKED_NOSE] = 127;
// Mouth
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_WIDTH] = 122;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_TALL_LIPS] = 10; // lip fullness
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_THICKNESS] = 112;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_RATIO] = 137;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MOUTH_HEIGHT] = 176;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MOUTH_CORNER] = 140; // Sad --> happy
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_CLEFT_DEEP] = 84;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_LIP_CLEFT] = 84;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SHIFT_MOUTH] = 127;
// chin
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WEAK_CHIN] = 119;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SQUARE_JAW] = 5;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_DEEP_CHIN] = 132;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_JAW_ANGLE] = 153;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_JAW_JUT] = 100;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_JOWLS] = 38;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CLEFT_CHIN] = 89;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CLEFT_CHIN_UPPER] = 89;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_DOUBLE_CHIN] = 0;
// hair color
VisualParams[(int)AvatarAppearance.VPElement.HAIR_WHITE_HAIR] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_RAINBOW_COLOR_39] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_BLONDE_HAIR] = 24;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_RED_HAIR] = 0;
// hair style
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_VOLUME] = 160;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_FRONT] = 153;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SIDES] = 153;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BACK] = 170;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BIG_FRONT] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BIG_TOP] = 117;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BIG_BACK] = 170;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_FRONT_FRINGE] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_SIDE_FRINGE] = 142;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_BACK_FRINGE] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SIDES_FULL] = 146;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SWEEP] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SHEAR_FRONT] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SHEAR_BACK] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_TAPER_FRONT] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_TAPER_BACK] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_RUMPLED] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_PIGTAILS] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_PONYTAIL] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SPIKED] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_TILT] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_PART_MIDDLE] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_PART_RIGHT] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_PART_LEFT] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_BANGS_PART_MIDDLE] = 155;
//Eyebrows
VisualParams[(int)AvatarAppearance.VPElement.HAIR_EYEBROW_SIZE] = 20;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_EYEBROW_DENSITY] = 140;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_LOWER_EYEBROWS] = 200; // eyebrow height
VisualParams[(int)AvatarAppearance.VPElement.HAIR_ARCED_EYEBROWS] = 124;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_POINTY_EYEBROWS] = 65;
//Facial hair
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_THICKNESS] = 65;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_SIDEBURNS] = 235;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_MOUSTACHE] = 75;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_CHIN_CURTAINS] = 140;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_SOULPATCH] = 0;
AvAppearance.VisualParams = VisualParams;
List<byte> wearbyte = new List<byte>();
for (int i = 0; i < VisualParams.Length; i++)
{
wearbyte.Add(VisualParams[i]);
}
AvAppearance.SetAppearance(AvAppearance.Texture.GetBytes(), wearbyte);
}
/// <summary>
/// Test to ensure that the serialization format is the same and the underlying types don't change without notice
/// oldSerialization is just a json serialization of the OSDMap packed for the AgentCircuitData.
/// The idea is that if the current json serializer cannot parse the old serialization, then the underlying types
/// have changed and are incompatible.
/// </summary>
[Test]
public void HistoricalAgentCircuitDataOSDConversion()
{
string oldSerialization = "{\"agent_id\":\"522675bd-8214-40c1-b3ca-9c7f7fd170be\",\"base_folder\":\"c40b5f5f-476f-496b-bd69-b5a539c434d8\",\"caps_path\":\"http://www.opensimulator.org/Caps/Foo\",\"children_seeds\":[{\"handle\":\"18446744073709551615\",\"seed\":\"http://www.opensimulator.org/Caps/Foo2\"}],\"child\":false,\"circuit_code\":\"949030\",\"first_name\":\"CoolAvatarTest\",\"last_name\":\"test\",\"inventory_folder\":\"c40b5f5f-476f-496b-bd69-b5a539c434d8\",\"secure_session_id\":\"1e608e2b-0ddb-41f6-be0f-926f61cd3e0a\",\"session_id\":\"aa06f798-9d70-4bdb-9bbf-012a02ee2baf\",\"start_pos\":\"<5, 23, 125>\"}";
AgentCircuitData Agent1Data = new AgentCircuitData();
Agent1Data.AgentID = new UUID("522675bd-8214-40c1-b3ca-9c7f7fd170be");
Agent1Data.Appearance = AvAppearance;
Agent1Data.BaseFolder = new UUID("c40b5f5f-476f-496b-bd69-b5a539c434d8");
Agent1Data.CapsPath = CapsPath;
Agent1Data.child = false;
Agent1Data.ChildrenCapSeeds = ChildrenCapsPaths;
Agent1Data.circuitcode = circuitcode;
Agent1Data.firstname = firstname;
Agent1Data.InventoryFolder = new UUID("c40b5f5f-476f-496b-bd69-b5a539c434d8");
Agent1Data.lastname = lastname;
Agent1Data.SecureSessionID = new UUID("1e608e2b-0ddb-41f6-be0f-926f61cd3e0a");
Agent1Data.SessionID = new UUID("aa06f798-9d70-4bdb-9bbf-012a02ee2baf");
Agent1Data.startpos = StartPos;
OSDMap map2 = (OSDMap)OSDParser.DeserializeJson(oldSerialization);
AgentCircuitData Agent2Data = new AgentCircuitData();
Agent2Data.UnpackAgentCircuitData(map2);
Assert.That((Agent1Data.AgentID == Agent2Data.AgentID));
Assert.That((Agent1Data.BaseFolder == Agent2Data.BaseFolder));
Assert.That((Agent1Data.CapsPath == Agent2Data.CapsPath));
Assert.That((Agent1Data.child == Agent2Data.child));
Assert.That((Agent1Data.ChildrenCapSeeds.Count == Agent2Data.ChildrenCapSeeds.Count));
Assert.That((Agent1Data.circuitcode == Agent2Data.circuitcode));
Assert.That((Agent1Data.firstname == Agent2Data.firstname));
Assert.That((Agent1Data.InventoryFolder == Agent2Data.InventoryFolder));
Assert.That((Agent1Data.lastname == Agent2Data.lastname));
Assert.That((Agent1Data.SecureSessionID == Agent2Data.SecureSessionID));
Assert.That((Agent1Data.SessionID == Agent2Data.SessionID));
Assert.That((Agent1Data.startpos == Agent2Data.startpos));
/*
Enable this once VisualParams go in the packing method
for (int i=0;i<208;i++)
Assert.That((Agent1Data.Appearance.VisualParams[i] == Agent2Data.Appearance.VisualParams[i]));
*/
}
/// <summary>
/// Test to ensure that the packing and unpacking methods work.
/// </summary>
[Test]
public void TestAgentCircuitDataOSDConversion()
{
AgentCircuitData Agent1Data = new AgentCircuitData();
Agent1Data.AgentID = AgentId;
Agent1Data.Appearance = AvAppearance;
Agent1Data.BaseFolder = BaseFolder;
Agent1Data.CapsPath = CapsPath;
Agent1Data.child = false;
Agent1Data.ChildrenCapSeeds = ChildrenCapsPaths;
Agent1Data.circuitcode = circuitcode;
Agent1Data.firstname = firstname;
Agent1Data.InventoryFolder = BaseFolder;
Agent1Data.lastname = lastname;
Agent1Data.SecureSessionID = SecureSessionId;
Agent1Data.SessionID = SessionId;
Agent1Data.startpos = StartPos;
OSDMap map = Agent1Data.PackAgentCircuitData();
string str = OSDParser.SerializeJsonString(map);
//System.Console.WriteLine(str);
OSDMap map2 = (OSDMap)OSDParser.DeserializeJson(str);
AgentCircuitData Agent2Data = new AgentCircuitData();
Agent2Data.UnpackAgentCircuitData(map2);
Assert.That((Agent1Data.AgentID == Agent2Data.AgentID));
Assert.That((Agent1Data.BaseFolder == Agent2Data.BaseFolder));
Assert.That((Agent1Data.CapsPath == Agent2Data.CapsPath));
Assert.That((Agent1Data.child == Agent2Data.child));
Assert.That((Agent1Data.ChildrenCapSeeds.Count == Agent2Data.ChildrenCapSeeds.Count));
Assert.That((Agent1Data.circuitcode == Agent2Data.circuitcode));
Assert.That((Agent1Data.firstname == Agent2Data.firstname));
Assert.That((Agent1Data.InventoryFolder == Agent2Data.InventoryFolder));
Assert.That((Agent1Data.lastname == Agent2Data.lastname));
Assert.That((Agent1Data.SecureSessionID == Agent2Data.SecureSessionID));
Assert.That((Agent1Data.SessionID == Agent2Data.SessionID));
Assert.That((Agent1Data.startpos == Agent2Data.startpos));
/*
Enable this once VisualParams go in the packing method
for (int i = 0; i < 208; i++)
Assert.That((Agent1Data.Appearance.VisualParams[i] == Agent2Data.Appearance.VisualParams[i]));
*/
}
}
}
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