1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Serialization;
using libsecondlife;
using System;
namespace OpenSim.Framework
{
/// <summary>
/// A dictionary for task inventory.
///
/// This class is not thread safe. Callers must synchronize on Dictionary methods.
/// </summary>
public class TaskInventoryDictionary : Dictionary<LLUUID, TaskInventoryItem>,
ICloneable, IXmlSerializable
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static XmlSerializer tiiSerializer = new XmlSerializer(typeof(TaskInventoryItem));
// The alternative of simply serializing the list doesn't appear to work on mono, since
// we get a
//
// System.TypeInitializationException: An exception was thrown by the type initializer for OpenSim.Framework.TaskInventoryDictionary ---> System.ArgumentOutOfRangeException: < 0
// Parameter name: length
// at System.String.Substring (Int32 startIndex, Int32 length) [0x00088] in /build/buildd/mono-1.2.4/mcs/class/corlib/System/String.cs:381
// at System.Xml.Serialization.TypeTranslator.GetTypeData (System.Type runtimeType, System.String xmlDataType) [0x001f6] in /build/buildd/mono-1.2.4/mcs/class/System.XML/System.Xml.Serialization/TypeTranslator.cs:217
// ...
// private static XmlSerializer tiiSerializer
// = new XmlSerializer(typeof(Dictionary<LLUUID, TaskInventoryItem>.ValueCollection));
// see IXmlSerializable
public XmlSchema GetSchema()
{
return null;
}
// see IXmlSerializable
public void ReadXml(XmlReader reader)
{
m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node before actions, {0}", reader.Name);
if (!reader.IsEmptyElement)
{
reader.Read();
while (tiiSerializer.CanDeserialize(reader))
{
TaskInventoryItem item = (TaskInventoryItem)tiiSerializer.Deserialize(reader);
Add(item.ItemID, item);
m_log.DebugFormat("[TASK INVENTORY]: Instanted prim item {0}, {1} from xml", item.Name, item.ItemID);
}
m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count);
}
else
{
m_log.DebugFormat("[TASK INVENTORY]: Skipping empty element {0}", reader.Name);
}
// For some .net implementations, this last read is necessary so that we advance beyond the end tag
// of the element wrapping this object so that the rest of the serialization can complete normally.
reader.Read();
m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node after actions, {0}", reader.Name);
}
// see IXmlSerializable
public void WriteXml(XmlWriter writer)
{
lock (this)
{
foreach (TaskInventoryItem item in Values)
{
tiiSerializer.Serialize(writer, item);
}
}
//tiiSerializer.Serialize(writer, Values);
}
// see ICloneable
public Object Clone()
{
TaskInventoryDictionary clone = new TaskInventoryDictionary();
lock (this)
{
foreach (LLUUID uuid in Keys)
{
clone.Add(uuid, (TaskInventoryItem)this[uuid].Clone());
}
}
return clone;
}
}
/// <summary>
/// Represents an item in a task inventory
/// </summary>
public class TaskInventoryItem : ICloneable
{
/// <summary>
/// XXX This should really be factored out into some constants class.
/// </summary>
private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
/// <summary>
/// Inventory types
/// </summary>
public static string[] InvTypes = new string[]
{
"texture",
"sound",
String.Empty,
String.Empty,
String.Empty,
String.Empty,
String.Empty,
String.Empty,
String.Empty,
String.Empty,
"lsl_text",
String.Empty
};
/// <summary>
/// Asset types
/// </summary>
public static string[] Types = new string[]
{
"texture",
"sound",
String.Empty,
String.Empty,
String.Empty,
String.Empty,
String.Empty,
String.Empty,
String.Empty,
String.Empty,
"lsltext",
String.Empty
};
public LLUUID ItemID = LLUUID.Zero;
public LLUUID ParentID = LLUUID.Zero; //parent folder id
public uint BaseMask = FULL_MASK_PERMISSIONS_GENERAL;
public uint OwnerMask = FULL_MASK_PERMISSIONS_GENERAL;
public uint GroupMask = FULL_MASK_PERMISSIONS_GENERAL;
public uint EveryoneMask = FULL_MASK_PERMISSIONS_GENERAL;
public uint NextOwnerMask = FULL_MASK_PERMISSIONS_GENERAL;
public LLUUID CreatorID = LLUUID.Zero;
public LLUUID OwnerID = LLUUID.Zero;
public LLUUID LastOwnerID = LLUUID.Zero;
public LLUUID GroupID = LLUUID.Zero;
public LLUUID AssetID = LLUUID.Zero;
public int Type = 0;
public int InvType = 0;
public uint Flags = 0;
public string Name = String.Empty;
public string Description = String.Empty;
public uint CreationDate = 0;
public LLUUID ParentPartID = LLUUID.Zero;
/// <summary>
/// Reset the LLUUIDs for this item.
/// </summary>
/// <param name="partID">The new part ID to which this item belongs</param>
public void ResetIDs(LLUUID partID)
{
ItemID = LLUUID.Random();
ParentPartID = partID;
}
// See ICloneable
public Object Clone()
{
return MemberwiseClone();
}
}
}
|