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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using OpenSim.Framework;
namespace OpenSim.Framework.Statistics
{
public class SimExtraStatsReporter
{
private long assetsInCache;
private long texturesInCache;
private long assetCacheMemoryUsage;
private long textureCacheMemoryUsage;
public long AssetsInCache { get { return assetsInCache; } }
public long TexturesInCache { get { return texturesInCache; } }
public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
public void AddAsset(AssetBase asset)
{
assetsInCache++;
assetCacheMemoryUsage += asset.Data.Length;
}
public void AddTexture(AssetBase image)
{
// Tedd: I added null check to avoid exception. Don't know if texturesInCache should ++ anyway?
if (image.Data != null)
{
texturesInCache++;
textureCacheMemoryUsage += image.Data.Length;
}
}
/// <summary>
/// Report back collected statistical information.
/// </summary>
/// <returns></returns>
public string Report()
{
return string.Format(
@"Asset cache contains {0,6} assets using {1,10:0.000}K
Texture cache contains {2,6} textures using {3,10:0.000}K",
AssetsInCache, AssetCacheMemoryUsage / 1024.0,
TexturesInCache, TextureCacheMemoryUsage / 1024.0);
}
}
}
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