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path: root/OpenSim/Framework/Servers/HttpServer/OSHttpResponse.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System.IO;
using System.Net;
using System.Text;
using HttpServer;

namespace OpenSim.Framework.Servers.HttpServer
{
    /// <summary>
    /// OSHttpResponse is the OpenSim representation of an HTTP
    /// response.
    /// </summary>
    public class OSHttpResponse
    {
        /// <summary>
        /// Content type property.
        /// </summary>
        /// <remarks>
        /// Setting this property will also set IsContentTypeSet to
        /// true.
        /// </remarks>
        public virtual string ContentType
        {
            get
            {
                return _httpResponse.ContentType;
            }

            set
            {
                _httpResponse.ContentType = value;
            }
        }

        /// <summary>
        /// Boolean property indicating whether the content type
        /// property actively has been set.
        /// </summary>
        /// <remarks>
        /// IsContentTypeSet will go away together with .NET base.
        /// </remarks>
        // public bool IsContentTypeSet
        // {
        //     get { return _contentTypeSet; }
        // }
        // private bool _contentTypeSet;


        /// <summary>
        /// Length of the body content; 0 if there is no body.
        /// </summary>
        public long ContentLength
        {
            get
            {
                return _httpResponse.ContentLength;
            }

            set
            {
                _httpResponse.ContentLength = value;
            }
        }

        /// <summary>
        /// Alias for ContentLength.
        /// </summary>
        public long ContentLength64
        {
            get { return ContentLength; }
            set { ContentLength = value; }
        }

        /// <summary>
        /// Encoding of the body content.
        /// </summary>
        public Encoding ContentEncoding
        {
            get
            {
                return _httpResponse.Encoding;
            }

            set
            {
                _httpResponse.Encoding = value;
            }
        }

        public bool KeepAlive
        {
            get 
            {
                return _httpResponse.Connection == ConnectionType.KeepAlive;
            }

            set
            {
                if (value)
                    _httpResponse.Connection = ConnectionType.KeepAlive;
                else
                    _httpResponse.Connection = ConnectionType.Close;
            }
        }

        /// <summary>
        /// Get or set the keep alive timeout property (default is
        /// 20). Setting this to 0 also disables KeepAlive. Setting
        /// this to something else but 0 also enable KeepAlive.
        /// </summary>
        public int KeepAliveTimeout
        {
            get
            {
                return _httpResponse.KeepAlive;
            }

            set
            {
                if (value == 0)
                {
                    _httpResponse.Connection = ConnectionType.Close;
                    _httpResponse.KeepAlive = 0;
                }
                else
                {
                    _httpResponse.Connection = ConnectionType.KeepAlive;
                    _httpResponse.KeepAlive = value;
                }
            }
        }

        /// <summary>
        /// Return the output stream feeding the body.
        /// </summary>
        /// <remarks>
        /// On its way out...
        /// </remarks>
        public Stream OutputStream
        {
            get
            {
                return _httpResponse.Body;
            }
        }

        public string ProtocolVersion
        {
            get
            {
                return _httpResponse.ProtocolVersion;
            }

            set
            {
                _httpResponse.ProtocolVersion = value;
            }
        }

        /// <summary>
        /// Return the output stream feeding the body.
        /// </summary>
        public Stream Body
        {
            get
            {
                return _httpResponse.Body;
            }
        }

        /// <summary>
        /// Set a redirct location.
        /// </summary>
        public string RedirectLocation
        {
            // get { return _redirectLocation; }
            set
            {
                _httpResponse.Redirect(value);
            }
        }


        /// <summary>
        /// Chunk transfers.
        /// </summary>
        public bool SendChunked
        {
            get
            {
                    return _httpResponse.Chunked;
            }

            set
            {
                _httpResponse.Chunked = value;
            }
        }

        /// <summary>
        /// HTTP status code.
        /// </summary>
        public virtual int StatusCode
        {
            get
            {
                return (int)_httpResponse.Status;
            }

            set
            {
                _httpResponse.Status = (HttpStatusCode)value;
            }
        }


        /// <summary>
        /// HTTP status description.
        /// </summary>
        public string StatusDescription
        {
            get
            {
                return _httpResponse.Reason;
            }

            set
            {
                _httpResponse.Reason = value;
            }
        }


        protected IHttpResponse _httpResponse;

        public OSHttpResponse() {}

        public OSHttpResponse(IHttpResponse resp)
        {
            _httpResponse = resp;
        }

        /// <summary>
        /// Instantiate an OSHttpResponse object from an OSHttpRequest
        /// object.
        /// </summary
        /// <param name="req">Incoming OSHttpRequest to which we are
        /// replying</param>
        public OSHttpResponse(OSHttpRequest req)
        {
            _httpResponse = new HttpResponse(req.IHttpClientContext, req.IHttpRequest);
        }

        /// <summary>
        /// Add a header field and content to the response.
        /// </summary>
        /// <param name="key">string containing the header field
        /// name</param>
        /// <param name="value">string containing the header field
        /// value</param>
        public void AddHeader(string key, string value)
        {
            _httpResponse.AddHeader(key, value);
        }

        /// <summary>
        /// Send the response back to the remote client
        /// </summary>
        public void Send()
        {
            _httpResponse.Body.Flush();
            _httpResponse.Send();
            
        }
    }
}