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using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace OpenSim.Framework.Servers
{
public class BinaryStreamHandler : BaseStreamHandler
{
BinaryMethod m_restMethod;
override public byte[] Handle(string path, Stream request)
{
byte[] data = ReadFully(request);
string param = GetParam(path);
string responseString = m_restMethod(data, path, param);
return Encoding.UTF8.GetBytes(responseString);
}
public BinaryStreamHandler(string httpMethod, string path, BinaryMethod restMethod)
: base(httpMethod, path)
{
m_restMethod = restMethod;
}
public byte[] ReadFully(Stream stream)
{
byte[] buffer = new byte[32768];
using (MemoryStream ms = new MemoryStream())
{
while (true)
{
int read = stream.Read(buffer, 0, buffer.Length);
if (read <= 0)
return ms.ToArray();
ms.Write(buffer, 0, read);
}
}
}
}
}
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