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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Timers;
using log4net;
using log4net.Appender;
using log4net.Core;
using log4net.Repository;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
namespace OpenSim.Framework.Servers
{
/// <summary>
/// Common base for the main OpenSimServers (user, grid, inventory, region, etc)
/// </summary>
public abstract class BaseOpenSimServer
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// This will control a periodic log printout of the current 'show stats' (if they are active) for this
/// server.
/// </summary>
private System.Timers.Timer m_periodicDiagnosticsTimer = new System.Timers.Timer(60 * 60 * 1000);
protected ConsoleBase m_console;
/// <summary>
/// Time at which this server was started
/// </summary>
protected DateTime m_startuptime;
/// <summary>
/// Record the initial startup directory for info purposes
/// </summary>
protected string m_startupDirectory = Environment.CurrentDirectory;
/// <summary>
/// Server version information. Usually VersionInfo + information about svn revision, operating system, etc.
/// </summary>
protected string m_version;
protected BaseHttpServer m_httpServer;
public BaseHttpServer HttpServer
{
get { return m_httpServer; }
}
/// <summary>
/// Holds the non-viewer statistics collection object for this service/server
/// </summary>
protected IStatsCollector m_stats;
public BaseOpenSimServer()
{
m_startuptime = DateTime.Now;
m_version = VersionInfo.Version;
m_periodicDiagnosticsTimer.Elapsed += new ElapsedEventHandler(LogDiagnostics);
m_periodicDiagnosticsTimer.Enabled = true;
// Add ourselves to thread monitoring. This thread will go on to become the console listening thread
Thread.CurrentThread.Name = "ConsoleThread";
ThreadTracker.Add(Thread.CurrentThread);
}
/// <summary>
/// Print statistics to the logfile, if they are active
/// </summary>
protected void LogDiagnostics(object source, ElapsedEventArgs e)
{
StringBuilder sb = new StringBuilder("DIAGNOSTICS\n\n");
sb.Append(GetUptimeReport());
if (m_stats != null)
{
sb.Append(m_stats.Report());
}
sb.Append(Environment.NewLine);
sb.Append(GetThreadsReport());
m_log.Debug(sb);
}
/// <summary>
/// Get a report about the registered threads in this server.
/// </summary>
protected string GetThreadsReport()
{
StringBuilder sb = new StringBuilder();
List<Thread> threads = ThreadTracker.GetThreads();
if (threads == null)
{
sb.Append("Thread tracking is only enabled in DEBUG mode.");
}
else
{
sb.Append(threads.Count + " threads are being tracked:" + Environment.NewLine);
foreach (Thread t in threads)
{
sb.Append(
"ID: " + t.ManagedThreadId + ", Name: " + t.Name + ", Alive: " + t.IsAlive
+ ", Pri: " + t.Priority + ", State: " + t.ThreadState + Environment.NewLine);
}
}
return sb.ToString();
}
/// <summary>
/// Return a report about the uptime of this server
/// </summary>
/// <returns></returns>
protected string GetUptimeReport()
{
StringBuilder sb = new StringBuilder(String.Format("Time now is {0}\n", DateTime.Now));
sb.Append(String.Format("Server has been running since {0}, {1}\n", m_startuptime.DayOfWeek, m_startuptime));
sb.Append(String.Format("That is an elapsed time of {0}\n", DateTime.Now - m_startuptime));
return sb.ToString();
}
/// <summary>
/// Set the level of log notices being echoed to the console
/// </summary>
/// <param name="setParams"></param>
private void SetConsoleLogLevel(string[] setParams)
{
ILoggerRepository repository = LogManager.GetRepository();
IAppender[] appenders = repository.GetAppenders();
OpenSimAppender consoleAppender = null;
foreach (IAppender appender in appenders)
{
if (appender.Name == "Console")
{
consoleAppender = (OpenSimAppender)appender;
break;
}
}
if (null == consoleAppender)
{
Notice("No appender named Console found (see the log4net config file for this executable)!");
return;
}
if (setParams.Length > 0)
{
Level consoleLevel = repository.LevelMap[setParams[0]];
if (consoleLevel != null)
consoleAppender.Threshold = consoleLevel;
else
Notice(
String.Format(
"{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF",
setParams[0]));
}
// If there is no threshold set then the threshold is effectively everything.
Level thresholdLevel
= (null != consoleAppender.Threshold ? consoleAppender.Threshold : log4net.Core.Level.All);
Notice(String.Format("Console log level is {0}", thresholdLevel));
}
/// <summary>
/// Performs initialisation of the scene, such as loading configuration from disk.
/// </summary>
public virtual void Startup()
{
m_log.Info("[STARTUP]: Beginning startup processing");
EnhanceVersionInformation();
m_log.Info("[STARTUP]: Version " + m_version + "\n");
}
/// <summary>
/// Should be overriden and referenced by descendents if they need to perform extra shutdown processing
/// </summary>
public virtual void Shutdown()
{
m_log.Info("[SHUTDOWN]: Shutdown processing on main thread complete. Exiting...");
Environment.Exit(0);
}
/// <summary>
/// Runs commands issued by the server console from the operator
/// </summary>
/// <param name="command">The first argument of the parameter (the command)</param>
/// <param name="cmdparams">Additional arguments passed to the command</param>
public virtual void RunCmd(string command, string[] cmdparams)
{
switch (command)
{
case "help":
Notice("");
// TODO: help on commands not yet implemented
//Notice("help [command] - display general help or specific command help.");
Notice("quit - equivalent to shutdown.");
Notice("set log level [level] - change the console logging level only. For example, off or debug.");
Notice("show info - show server information (e.g. startup path).");
if (m_stats != null)
Notice("show stats - show statistical information for this server");
Notice("show threads - list tracked threads");
Notice("show uptime - show server startup time and uptime.");
Notice("show version - show server version.");
Notice("shutdown - shutdown the server.\n");
break;
case "set":
Set(cmdparams);
break;
case "show":
if (cmdparams.Length > 0)
{
Show(cmdparams[0]);
}
break;
case "quit":
case "shutdown":
Shutdown();
break;
}
}
/// <summary>
/// Set an OpenSim parameter
/// </summary>
/// <param name="setArgs">
/// The arguments given to the set command.
/// </param>
public virtual void Set(string[] setArgs)
{
// Temporary while we only have one command which takes at least two parameters
if (setArgs.Length < 2)
return;
if (setArgs[0] == "log" && setArgs[1] == "level")
{
string[] setParams = new string[setArgs.Length - 2];
Array.Copy(setArgs, 2, setParams, 0, setArgs.Length - 2);
SetConsoleLogLevel(setParams);
}
}
/// <summary>
/// Show help information
/// </summary>
/// <param name="helpArgs"></param>
protected virtual void ShowHelp(string[] helpArgs)
{
if (helpArgs.Length == 0)
{
Notice("");
// TODO: not yet implemented
//Notice("help [command] - display general help or specific command help. Try help help for more info.");
Notice("quit - equivalent to shutdown.");
Notice("set log level [level] - change the console logging level only. For example, off or debug.");
Notice("show info - show server information (e.g. startup path).");
if (m_stats != null)
Notice("show stats - show statistical information for this server");
Notice("show threads - list tracked threads");
Notice("show uptime - show server startup time and uptime.");
Notice("show version - show server version.");
Notice("shutdown - shutdown the server.\n");
return;
}
}
/// <summary>
/// Outputs to the console information about the region
/// </summary>
/// <param name="showWhat">
/// What information to display (valid arguments are "uptime", "users")
/// </param>
public virtual void Show(string showWhat)
{
switch (showWhat)
{
case "info":
Notice("Version: " + m_version);
Notice("Startup directory: " + m_startupDirectory);
break;
case "stats":
if (m_stats != null)
{
Notice(m_stats.Report());
}
break;
case "threads":
Notice(GetThreadsReport());
break;
case "uptime":
Notice(GetUptimeReport());
break;
case "version":
Notice("Version: " + m_version);
break;
}
}
/// <summary>
/// Console output is only possible if a console has been established.
/// That is something that cannot be determined within this class. So
/// all attempts to use the console MUST be verified.
/// </summary>
private void Notice(string msg)
{
if (m_console != null)
{
m_console.Notice(msg);
}
}
/// <summary>
/// Enhance the version string with extra information if it's available.
/// </summary>
protected void EnhanceVersionInformation()
{
string buildVersion = string.Empty;
// Add subversion revision information if available
// Try file "svn_revision" in the current directory first, then the .svn info.
// This allows to make the revision available in simulators not running from the source tree.
// FIXME: Making an assumption about the directory we're currently in - we do this all over the place
// elsewhere as well
string svnRevisionFileName = "svn_revision";
string svnFileName = ".svn/entries";
string inputLine;
int strcmp;
if (File.Exists(svnRevisionFileName))
{
StreamReader RevisionFile = File.OpenText(svnRevisionFileName);
buildVersion = RevisionFile.ReadLine();
buildVersion.Trim();
RevisionFile.Close();
}
if (string.IsNullOrEmpty(buildVersion) && File.Exists(svnFileName))
{
StreamReader EntriesFile = File.OpenText(svnFileName);
inputLine = EntriesFile.ReadLine();
while (inputLine != null)
{
// using the dir svn revision at the top of entries file
strcmp = String.Compare(inputLine, "dir");
if (strcmp == 0)
{
buildVersion = EntriesFile.ReadLine();
break;
}
else
{
inputLine = EntriesFile.ReadLine();
}
}
EntriesFile.Close();
}
if (!string.IsNullOrEmpty(buildVersion))
{
m_version += ", SVN build r" + buildVersion;
}
else
{
m_version += ", SVN build revision not available";
}
// Add operating system information if available
string OSString = "";
if (System.Environment.OSVersion.Platform != PlatformID.Unix)
{
OSString = System.Environment.OSVersion.ToString();
}
else
{
OSString = Util.ReadEtcIssue();
}
if (OSString.Length > 45)
{
OSString = OSString.Substring(0, 45);
}
m_version += ", OS " + OSString;
}
}
}
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