aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Monitoring/JobEngine.cs
blob: 115871e4a7e6e4eb856e3dc94c7863a95b524f79 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Concurrent;
using System.Reflection;
using System.Threading;
using log4net;
using OpenSim.Framework;

namespace OpenSim.Framework.Monitoring
{
    public class JobEngine
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        public int LogLevel { get; set; }

        private object JobLock = new object();

        public string Name { get; private set; }

        public string LoggingName { get; private set; }

        /// <summary>
        /// Is this engine running?
        /// </summary>
        public bool IsRunning { get; private set; }

        /// <summary>
        /// The current job that the engine is running.
        /// </summary>
        /// <remarks>
        /// Will be null if no job is currently running.
        /// </remarks>
        private Job m_currentJob;
        public Job CurrentJob { get { return m_currentJob;} }

        /// <summary>
        /// Number of jobs waiting to be processed.
        /// </summary>
        public int JobsWaiting { get { return m_jobQueue.Count; } }

        /// <summary>
        /// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping.
        /// </summary>
        public int RequestProcessTimeoutOnStop { get; set; }

        /// <summary>
        /// Controls whether we need to warn in the log about exceeding the max queue size.
        /// </summary>
        /// <remarks>
        /// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in
        /// order to avoid spamming the log with lots of warnings.
        /// </remarks>
        private bool m_warnOverMaxQueue = true;

        private BlockingCollection<Job> m_jobQueue = new BlockingCollection<Job>(new ConcurrentQueue<Job>(), 5000);

        private CancellationTokenSource m_cancelSource;

        private int m_timeout = -1;

        private bool m_threadRunnig = false;

        public JobEngine(string name, string loggingName, int timeout = -1)
        {
            Name = name;
            LoggingName = loggingName;
            m_timeout = timeout;
            RequestProcessTimeoutOnStop = 5000;
        }

        public void Start()
        {
            lock (JobLock)
            {
                if (IsRunning)
                    return;

                IsRunning = true;

                m_cancelSource = new CancellationTokenSource();
                WorkManager.RunInThreadPool(ProcessRequests, null, Name, false);
                m_threadRunnig = true;
            }
        }

        public void Stop()
        {
            lock (JobLock)
            {
                try
                {
                    if (!IsRunning)
                        return;

                    m_log.DebugFormat("[JobEngine] Stopping {0}", Name);

                    IsRunning = false;
                    if(m_threadRunnig)
                    {
                        m_cancelSource.Cancel();
                        m_threadRunnig = false;
                    }
                }
                finally
                {
                    if(m_cancelSource != null)
                        m_cancelSource.Dispose();
                }
            }
        }

        /// <summary>
        /// Make a job.
        /// </summary>
        /// <remarks>
        /// We provide this method to replace the constructor so that we can later pool job objects if necessary to
        /// reduce memory churn.  Normally one would directly call QueueJob() with parameters anyway.
        /// </remarks>
        /// <returns></returns>
        /// <param name="name">Name.</param>
        /// <param name="action">Action.</param>
        /// <param name="commonId">Common identifier.</param>
        public static Job MakeJob(string name, Action action, string commonId = null)
        {
            return Job.MakeJob(name, action, commonId);
        }

        /// <summary>
        /// Remove the next job queued for processing.
        /// </summary>
        /// <remarks>
        /// Returns null if there is no next job.
        /// Will not remove a job currently being performed.
        /// </remarks>
        public Job RemoveNextJob()
        {
            Job nextJob;
            m_jobQueue.TryTake(out nextJob);

            return nextJob;
        }

        /// <summary>
        /// Queue the job for processing.
        /// </summary>
        /// <returns><c>true</c>, if job was queued, <c>false</c> otherwise.</returns>
        /// <param name="name">Name of job.  This appears on the console and in logging.</param>
        /// <param name="action">Action to perform.</param>
        /// <param name="commonId">
        /// Common identifier for a set of jobs.  This is allows a set of jobs to be removed
        /// if required (e.g. all jobs for a given agent.  Optional.
        /// </param>
        public bool QueueJob(string name, Action action, string commonId = null)
        {
            return QueueJob(MakeJob(name, action, commonId));
        }

        /// <summary>
        /// Queue the job for processing.
        /// </summary>
        /// <returns><c>true</c>, if job was queued, <c>false</c> otherwise.</returns>
        /// <param name="job">The job</param>
        /// </param>
        public bool QueueJob(Job job)
        {
            lock(JobLock)
            {
                if(!IsRunning)
                    return false;
                
                if(!m_threadRunnig)
                {
                     WorkManager.RunInThreadPool(ProcessRequests, null, Name, false);
                     m_threadRunnig = true;
                }
            }

            if (m_jobQueue.Count < m_jobQueue.BoundedCapacity)
            {
                m_jobQueue.Add(job);

                if (!m_warnOverMaxQueue)
                    m_warnOverMaxQueue = true;

                return true;
            }
            else
            {
                if (m_warnOverMaxQueue)
                {
                    m_log.WarnFormat(
                        "[{0}]: Job queue at maximum capacity, not recording job from {1} in {2}",
                        LoggingName, job.Name, Name);

                    m_warnOverMaxQueue = false;
                }
                return false;
            }
        }

        private void ProcessRequests(Object o)
        {
            while(IsRunning)
            {
                try
                {
                    if(!m_jobQueue.TryTake(out m_currentJob, m_timeout, m_cancelSource.Token))
                    {
                        lock(JobLock)
                            m_threadRunnig = false;
                        break;
                    }
                }
                catch(ObjectDisposedException e)
                {
                    m_log.DebugFormat("[JobEngine] {0} stopping ignoring {1} jobs in queue",
                        Name,m_jobQueue.Count);
                    break;
                }
                catch(OperationCanceledException)
                {
                    break;
                }

                if(LogLevel >= 1)
                    m_log.DebugFormat("[{0}]: Processing job {1}",LoggingName,m_currentJob.Name);

                try
                {
                    m_currentJob.Action();
                }
                catch(Exception e)
                {
                    m_log.Error(
                        string.Format(
                        "[{0}]: Job {1} failed, continuing.  Exception  ",LoggingName,m_currentJob.Name),e);
                }

                if(LogLevel >= 1)
                    m_log.DebugFormat("[{0}]: Processed job {1}",LoggingName,m_currentJob.Name);

                m_currentJob = null;
            }
        }

        public class Job
        {
            /// <summary>
            /// Name of the job.
            /// </summary>
            /// <remarks>
            /// This appears on console and debug output.
            /// </remarks>
            public string Name { get; private set; }

            /// <summary>
            /// Common ID for this job.
            /// </summary>
            /// <remarks>
            /// This allows all jobs with a certain common ID (e.g. a client UUID) to be removed en-masse if required.
            /// Can be null if this is not required.
            /// </remarks>
            public string CommonId { get; private set; }

            /// <summary>
            /// Action to perform when this job is processed.
            /// </summary>
            public Action Action { get; private set; }

            private Job(string name, string commonId, Action action)
            {
                Name = name;
                CommonId = commonId;
                Action = action;
            }

            /// <summary>
            /// Make a job.  It needs to be separately queued.
            /// </summary>
            /// <remarks>
            /// We provide this method to replace the constructor so that we can pool job objects if necessary to
            /// to reduce memory churn.  Normally one would directly call JobEngine.QueueJob() with parameters anyway.
            /// </remarks>
            /// <returns></returns>
            /// <param name="name">Name.</param>
            /// <param name="action">Action.</param>
            /// <param name="commonId">Common identifier.</param>
            public static Job MakeJob(string name, Action action, string commonId = null)
            {
                return new Job(name, commonId, action);
            }
        }
    }
}