1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework.Console;
using Nini.Config;
namespace OpenSim.Framework
{
public delegate void restart(RegionInfo thisRegion);
//public delegate void regionup (RegionInfo thisRegion);
public enum RegionStatus : int
{
Down = 0,
Up = 1,
Crashed = 2,
Starting = 3,
SlaveScene = 4
};
/// <value>
/// Indicate what action to take on an object derez request
/// </value>
public enum DeRezAction : byte
{
SaveToExistingUserInventoryItem = 0,
TakeCopy = 1,
Take = 4,
GodTakeCopy = 5,
Delete = 6,
Return = 9
};
public interface IScene
{
RegionInfo RegionInfo { get; }
RegionStatus RegionStatus { get; set; }
ClientManager ClientManager { get; }
IConfigSource Config { get; }
float TimeDilation { get; }
event restart OnRestart;
void AddNewClient(IClientAPI client);
void RemoveClient(UUID agentID);
void CloseAllAgents(uint circuitcode);
void Restart(int seconds);
bool OtherRegionUp(RegionInfo thisRegion);
string GetSimulatorVersion();
/// <summary>
/// Is the agent denoted by the given agentID a child presence in this scene?
/// </summary>
///
/// Used by ClientView when a 'kick everyone' or 'estate message' occurs
///
/// <param name="avatarID">AvatarID to lookup</param>
/// <returns>true if the presence is a child agent, false if the presence is a root exception</returns>
/// <exception cref="System.NullReferenceException">
/// Thrown if the agent does not exist.
/// </exception>
bool PresenceChildStatus(UUID agentId);
T RequestModuleInterface<T>();
T[] RequestModuleInterfaces<T>();
void RegisterModuleInterface<M>(M mod);
void StackModuleInterface<M>(M mod);
void AddCommand(object module, string command, string shorthelp, string longhelp, CommandDelegate callback);
}
}
|