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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/
using libsecondlife;

namespace OpenSim.Framework
{
    public delegate void restart(RegionInfo thisRegion);

    //public delegate void regionup ( RegionInfo thisRegion );

    public enum RegionStatus : int
    {
        Down = 0,
        Up = 1,
        Crashed = 2,
        Starting = 3
    } ;

    public interface IScene
    {
        event restart OnRestart;

        void AddNewClient(IClientAPI client, bool child);
        void RemoveClient(LLUUID agentID);
        void CloseAllAgents(uint circuitcode);

        void Restart(int seconds);
        bool OtherRegionUp(RegionInfo thisRegion);

        RegionInfo RegionInfo { get; }
        uint NextLocalId { get; }

        bool PresenceChildStatus(LLUUID avatarID);

        RegionStatus Region_Status { get; set; }

        ClientManager ClientManager { get; }
    }
}